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Computer animation is the process used for digitally generating
animations Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
. The more general term computer-generated imagery (CGI) encompasses both static scenes (
still image An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensiona ...
s) and dynamic images (
moving image A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
s), while computer animation refers to moving images. Modern computer animation usually uses
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to
stop motion Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames i ...
techniques, but using 3D models, and
traditional animation Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation. Proc ...
techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or
props A prop, formally known as (theatrical) property, is an object used on stage or screen by actors during a performance or screen production. In practical terms, a prop is considered to be anything movable or portable on a stage or a set, distinc ...
. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a rate of 24, 25, or 30 frames/second). This technique is identical to how the illusion of movement is achieved with
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertisin ...
and
motion pictures A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
. For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as
tweening Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image i ...
or
morphing Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Sinc ...
. Finally, the animation is rendered. For 3D animations, all frames must be rendered after the modeling is complete. For pre-recorded presentations, the rendered frames are transferred to a different format or medium, like digital video. The frames may also be rendered in real-time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g.
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Fla ...
,
X3D X3D is a royalty-free ISO/IEC standard for declaratively representing 3D computer graphics. File format support includes XML, ClassicVRML, Compressed Binary Encoding (CBE) and a draft JSON encoding. X3D became the successor to the Virtual Re ...
) often use the software on the end user's computer to render in real-time as an alternative to streaming or pre-loaded high bandwidth animations.


Explanation

To trick the eye and the
brain A brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It is located in the head, usually close to the sensory organs for senses such as vision. It is the most complex organ in a ve ...
into thinking they are seeing a smoothly moving object, the pictures should be drawn at around 12
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
or faster. (A
frame A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
is one complete image.) With rates above 75 to 120 frames per second, no improvement in realism or smoothness is perceivable due to the way the eye and the brain both process images. At rates below 12 frames per second, most people can detect
jerkiness Jerkiness, sometimes called strobing or choppy, describes the perception of individual still images in a motion picture. Motion pictures are made from still images shown in rapid sequence. Provided there is sufficient continuity between the imag ...
associated with the drawing of new images that detracts from the illusion of realistic movement. Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons. To produce more realistic imagery, computer animation demands higher frame rates. Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the illusion of continuous movement. For high resolution, adapters are used.


History

Early digital computer animation was developed at
Bell Telephone Laboratories Nokia Bell Labs, originally named Bell Telephone Laboratories (1925–1984), then AT&T Bell Laboratories (1984–1996) and Bell Labs Innovations (1996–2007), is an American industrial research and scientific development company owned by mult ...
in the 1960s by Edward E. Zajac, Frank W. Sinden, Kenneth C. Knowlton, and A. Michael Noll. Other digital animation was also practiced at the Lawrence Livermore National Laboratory. In 1967, a computer animation named "Hummingbird" was created by Charles Csuri and James Shaffer. In 1968, a computer animation called " Kitty" was created with
BESM BESM (БЭСМ) is the name of a series of Soviet mainframe computers built in 1950–60s. The name is an acronym for "Bolshaya Elektronno-Schetnaya Mashina" ("Большая Электронно-Счётная Машина"), literally "Large El ...
-4 by Nikolai Konstantinov, depicting a cat moving around. In 1971, a computer animation called "Metadata" was created, showing various shapes. An early step in the history of computer animation was the sequel to the 1973 film ''
Westworld ''Westworld'' is an American science fiction-thriller media franchise that began with the 1973 film ''Westworld'', written and directed by Michael Crichton. The film depicts a technologically advanced Wild-West-themed amusement park populate ...
,'' a science-fiction film about a society in which robots live and work among humans. The sequel, ''
Futureworld ''Futureworld'' is a 1976 American science fiction thriller film directed by Richard T. Heffron and written by Mayo Simon and George Schenck. It is a sequel to the 1973 Michael Crichton film '' Westworld'', and is the second installment in ...
'' (1976), used the 3D wire-frame imagery, which featured a computer-animated hand and face both created by
University of Utah The University of Utah (U of U, UofU, or simply The U) is a public research university in Salt Lake City, Utah. It is the flagship institution of the Utah System of Higher Education. The university was established in 1850 as the University of De ...
graduates
Edwin Catmull Edwin Earl "Ed" Catmull (born March 31, 1945) is an American computer scientist who is the co-founder of Pixar and was the President of Walt Disney Animation Studios. He has been honored for his contributions to 3D computer graphics, including th ...
and
Fred Parke Frederic Ira Parke is an American computer graphics researcher and academic. He did early work on animated computer renderings of human faces. Parke graduated from the University of Utah with a BS degree in physics in 1965. He was then a gradua ...
. This imagery originally appeared in their student film ''
A Computer Animated Hand ''A Computer Animated Hand'' is the title of a 1972 American computer-animated short film produced by Edwin Catmull and Fred Parke. Produced during Catmull's tenure at the University of Utah, the short was created for a graduate course project. ...
'', which they completed in 1972. Developments in CGI technologies are reported each year at SIGGRAPH, an annual conference on computer graphics and interactive techniques that is attended by thousands of computer professionals each year. Developers of computer games and 3D video cards strive to achieve the same visual quality on personal computers in real-time as is possible for CGI films and animation. With the rapid advancement of real-time rendering quality, artists began to use game engines to render non-interactive movies, which led to the art form Machinima.


Film and television

CGI short films have been produced as
independent animation The term independent animation refers to animated shorts and feature films produced outside a major national animation industry. A good portion of the work is viewed in animation festivals and private screen rooms along with schools that produce ...
since 1976. Early examples of feature films incorporating CGI animation include the live-action films '' Star Trek II: The Wrath of Khan'' and ''
Tron ''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action- adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer ...
'' (both 1982), and the Japanese
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
film '' Golgo 13: The Professional'' (1983). ''
VeggieTales ''VeggieTales'' is an American Christian media, computer generated musical children's animation, and book franchise created by Phil Vischer and Mike Nawrocki under Big Idea Entertainment. The series sees fruit and vegetable characters retell ...
'' is the first American fully 3D computer animated series sold directly (made in 1993); its success inspired other animation series, such as ''
ReBoot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
'' (1994) and '' Transformers: Beast Wars'' (1996) to adopt a fully computer-generated style. The first full length computer animated television series was ''
ReBoot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
'', which debuted in September 1994; the series followed the adventures of characters who lived inside a computer. The first feature-length computer animated film is ''
Toy Story ''Toy Story'' is a 1995 American computer-animated comedy film directed by John Lasseter (in his feature directorial debut), produced by Pixar Animation Studios and released by Walt Disney Pictures. The first installment in the '' Toy Story ...
'' (1995), which was made by
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
and
Pixar Pixar Animation Studios (commonly known as Pixar () and stylized as P I X A R) is an American computer animation studio known for its critically and commercially successful computer animated feature films. It is based in Emeryville, Californ ...
: following an adventure centered around anthropomorphic toys and their owners, this groundbreaking film was also the first of many fully computer-animated movies. The popularity of computer animation (especially in the field of special effects) skyrocketed during the modern era of U.S. animation. Films like ''
Avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
'' (2009) and ''
The Jungle Book ''The Jungle Book'' (1894) is a collection of stories by the English author Rudyard Kipling. Most of the characters are animals such as Shere Khan the tiger and Baloo the bear, though a principal character is the boy or "man-cub" Mowgli, w ...
'' (2016) use CGI for the majority of the movie runtime, but still incorporate human actors into the mix. Computer animation in this era has achieved photorealism, to the point that computer animated films such as ''
The Lion King ''The Lion King'' is a 1994 American animated musical drama film produced by Walt Disney Feature Animation and released by Walt Disney Pictures. The 32nd Disney animated feature film and the fifth produced during the Disney Renaissance ...
'' (2019) are able to be marketed as if they were live-action.


Animation methods

In most 3D computer animation systems, an animator creates a simplified representation of a character's anatomy, which is analogous to a skeleton or
stick figure A stick figure, also known as a stickman, is a very simple drawing of a person or an animal, composed of a few lines, curves, and dots. On a stick figure, the head is most often represented by a circle, which can be either a solid color or som ...
. They are arranged into a default position known as a
bind pose In computer animation, a T-pose, also known as a bind pose or reference pose, is a default posing for a 3D model's skeleton before it is animated. It is called so because of its shape: the straight legs and arms of a humanoid model combine to ...
, or T-Pose. The position of each segment of the skeletal model is defined by animation variables, or Avars for short. In human and animal characters, many parts of the skeletal model correspond to the actual bones, but
skeletal animation Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the ''mesh'' or ''skin'') and a hierarc ...
is also used to animate other things, with facial features (though other methods for
facial animation Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creatu ...
exist). The character "Woody" in ''
Toy Story ''Toy Story'' is a 1995 American computer-animated comedy film directed by John Lasseter (in his feature directorial debut), produced by Pixar Animation Studios and released by Walt Disney Pictures. The first installment in the '' Toy Story ...
'', for example, uses 712 Avars (212 in the face alone). The computer doesn't usually render the skeletal model directly (it is invisible), but it does use the skeletal model to compute the exact position and orientation of that certain character, which is eventually rendered into an image. Thus by changing the values of Avars over time, the animator creates motion by making the character move from frame to frame. There are several methods for generating the Avar values to obtain realistic motion. Traditionally, animators manipulate the Avars directly. Rather than set Avars for every frame, they usually set Avars at strategic points (frames) in time and let the computer interpolate or tween between them in a process called '' keyframing''. Keyframing puts control in the hands of the animator and has roots in hand-drawn
traditional animation Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation. Proc ...
. In contrast, a newer method called '' motion capture'' makes use of
live action Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video ...
footage. When computer animation is driven by motion capture, a real performer acts out the scene as if they were the character to be animated. Their motion is recorded to a computer using
video camera A video camera is an optical instrument that captures videos (as opposed to a movie camera, which records images on film). Video cameras were initially developed for the television industry but have since become widely used for a variety of oth ...
s and markers and that performance is then applied to the animated character. Each method has its advantages and as of 2007, games and films are using either or both of these methods in productions. Keyframe animation can produce motions that would be difficult or impossible to act out, while motion capture can reproduce the subtleties of a particular actor. For example, in the 2006 film '' Pirates of the Caribbean: Dead Man's Chest'',
Bill Nighy William Francis Nighy (; born 12 December 1949) is an English actor. Nighy started his career with the Everyman Theatre, Liverpool and made his London debut with the Royal National Theatre starting with '' The Illuminatus!'' in 1977. There he ...
provided the performance for the character Davy Jones. Even though Nighy doesn't appear in the movie himself, the movie benefited from his performance by recording the nuances of his body language, posture, facial expressions, etc. Thus motion capture is appropriate in situations where believable, realistic behavior and action is required, but the types of characters required exceed what can be done throughout the conventional costuming.


Modeling

3D computer animation combines 3D models of objects and programmed or hand "keyframed" movement. These models are constructed out of geometrical vertices, faces, and edges in a 3D coordinate system. Objects are sculpted much like real clay or plaster, working from general forms to specific details with various sculpting tools. Unless a 3D model is intended to be a solid color, it must be painted with " textures" for realism. A bone/joint animation system is set up to deform the CGI model (e.g., to make a humanoid model walk). In a process known as ''rigging'', the virtual marionette is given various controllers and handles for controlling movement. Animation data can be created using motion capture, or keyframing by a human animator, or a combination of the two. 3D models rigged for animation may contain thousands of control points — for example, "Woody" from ''
Toy Story ''Toy Story'' is a 1995 American computer-animated comedy film directed by John Lasseter (in his feature directorial debut), produced by Pixar Animation Studios and released by Walt Disney Pictures. The first installment in the '' Toy Story ...
'' uses 700 specialized animation controllers.
Rhythm and Hues Studios Rhythm & Hues Studios was an American visual effects and animation company, that received the Academy Award for Best Visual Effects in 1995 for '' Babe'', in 2008 for '' The Golden Compass'', and in 2013 for '' Life of Pi''. It also received fou ...
labored for two years to create
Aslan Aslan () is a major character in C. S. Lewis's ''The Chronicles of Narnia'' series. Unlike any other character, he appears in all seven chronicles of the series. Aslan is depicted as a talking lion, and is described as the King of Beasts, the ...
in the movie '' The Chronicles of Narnia: The Lion, the Witch and the Wardrobe'', which had about 1,851 controllers (742 in the face alone). In the 2004 film ''
The Day After Tomorrow ''The Day After Tomorrow'' is a 2004 American science fiction disaster film directed, co-produced, and co-written by Roland Emmerich. Based on the 1999 book '' The Coming Global Superstorm'' by Art Bell and Whitley Strieber, the film stars De ...
'', designers had to design forces of extreme weather with the help of video references and accurate meteorological facts. For the 2005 remake of ''
King Kong King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
'', actor
Andy Serkis Andrew Clement Serkis (born 20 April 1964) is an English actor, director, and producer. He is best known for his performance capture roles comprising motion capture acting, animation, and voice work for computer-generated characters such as Go ...
was used to help designers pinpoint the gorilla's prime location in the shots and used his expressions to model "human" characteristics onto the creature. Serkis had earlier provided the voice and performance for
Gollum Gollum is a fictional character in J. R. R. Tolkien's Middle-earth legendarium. He was introduced in the 1937 fantasy novel '' The Hobbit'', and became important in its sequel, '' The Lord of the Rings''. Gollum was a Stoor Hobbit of the R ...
in
J. R. R. Tolkien John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlins ...
's ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's b ...
'' trilogy.


Equipment

Computer animation can be created with a computer and an animation software. Some impressive animation can be achieved even with basic programs; however, the rendering can require much time on an ordinary home computer. Professional animators of movies, television and video games could make photorealistic animation with high detail. This level of quality for movie animation would take hundreds of years to create on a home computer. Instead, many powerful
workstation A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term ''workstat ...
computers are used. Graphics workstation computers use two to four processors, and they are a lot more powerful than an actual home computer and are specialized for rendering. Many workstations (known as a ''"
render farm A render farm is a high-performance computer system, e.g. a computer cluster, built to render computer-generated imagery (CGI), typically for film and television visual effects. Origin of the term The term ''render farm'' was born during the p ...
"'') are networked together to effectively act as a giant computer, resulting in a computer-animated movie that can be completed in about one to five years (however, this process is not composed solely of rendering). A workstation typically costs $2,000 to $16,000 with the more expensive stations being able to render much faster due to the more technologically-advanced hardware that they contain. Professionals also use digital
movie camera A movie camera (also known as a film camera and cine-camera) is a type of photographic camera that rapidly takes a sequence of photographs, either on an image sensor or onto film stock, in order to produce a moving image to project onto a movie sc ...
s, motion/
performance capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
, bluescreens, film editing software, props, and other tools used for movie animation. Programs like Blender allow for people who can't afford expensive animation and rendering software to be able to work in a similar manner to those who use the commercial grade equipment.


Facial animation

The realistic modeling of human facial features is both one of the most challenging and sought after elements in computer-generated imagery.
Computer facial animation Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creatu ...
is a highly complex field where models typically include a very large number of animation variables. Historically speaking, the first SIGGRAPH tutorials on ''State of the art in Facial Animation'' in 1989 and 1990 proved to be a turning point in the field by bringing together and consolidating multiple research elements and sparked interest among a number of researchers. The
Facial Action Coding System The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. It was later adopted by Paul Ek ...
(with 46 "action units", "lip bite" or "squint"), which had been developed in 1976, became a popular basis for many systems. As early as 2001, MPEG-4 included 68
Face Animation Parameter A Face Animation Parameter (FAP) is a component of the MPEG-4 Face and Body Animation (FBA) International Standard (ISO/IE14496-1 developed by the Moving Pictures Experts Group. It describes a standard for virtually representing humans and human ...
s (FAPs) for lips, jaws, etc., and the field has made significant progress since then and the use of facial
microexpression A microexpression is a facial expression that only lasts for a short moment. It is the innate result of a voluntary and an involuntary emotional response occurring simultaneously and conflicting with one another, and occurs when the amygdala respon ...
has increased. In some cases, an affective space, the
PAD emotional state model The PAD emotional state model is a psychological model developed by Albert Mehrabian and James A. Russell (1974 and after) to describe and measure emotional states. PAD uses three numerical dimensions, Pleasure, Arousal and Dominance to represent ...
, can be used to assign specific emotions to the faces of
avatars Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
. In this approach, the PAD model is used as a high level emotional space and the lower level space is the MPEG-4 Facial Animation Parameters (FAP). A mid-level Partial Expression Parameters (PEP) space is then used to in a two-level structure – the PAD-PEP mapping and the PEP-FAP translation model.


Realism

Realism in computer animation can mean making each frame look
photorealistic Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another medium. Although the term can be ...
, in the sense that the scene is rendered to resemble a photograph or make the characters' animation believable and lifelike. Computer animation can also be realistic with or without the
photorealistic rendering __NOTOC__ Within the field of computer graphics, unbiased rendering refers to any rendering technique that does not introduce systematic error, or bias, into the radiance approximation. The term refers to statistical bias, not the broader mean ...
. One of the greatest challenges in computer animation has been creating human characters that look and move with the highest degree of realism. Part of the difficulty in making pleasing, realistic human characters is the
uncanny valley In aesthetics, the uncanny valley ( ja, 不気味の谷 ''bukimi no tani'') is a hypothesized relation between an object's degree of resemblance to a human being and the emotional response to the object. The concept suggests that humanoid object ...
, the concept where the human audience (up to a point) tends to have an increasingly negative, emotional response as a human replica looks and acts more and more human. Films that have attempted photorealistic human characters, such as ''
The Polar Express ''The Polar Express'' is a children's book written and illustrated by Chris Van Allsburg and published by Houghton Mifflin in 1985. The book is now widely considered to be a classic Christmas story for young children. It was praised for its detai ...
'', '' Beowulf'',Digital Actors in 'Beowulf' Are Just Uncanny
 – ''New York Times'', November 14, 2007
and '' A Christmas Carol'' have been criticized as "disconcerting" and "creepy". The goal of computer animation is not always to emulate live action as closely as possible, so many animated films instead feature characters who are anthropomorphic
animal Animals are multicellular, eukaryotic organisms in the Kingdom (biology), biological kingdom Animalia. With few exceptions, animals Heterotroph, consume organic material, Cellular respiration#Aerobic respiration, breathe oxygen, are Motilit ...
s, legendary creatures and characters, superheroes, or otherwise have non-realistic, cartoon-like proportions. Computer animation can also be tailored to mimic or substitute for other kinds of animation, like traditional stop-motion animation (as shown in ''Flushed Away'' or ''The Peanuts Movie''). Some of the long-standing 12 basic principles of animation, basic principles of animation, like squash and stretch, call for movement that is not strictly realistic, and such principles still see widespread application in computer animation.


Animation studios

Some notable producers of computer-animated feature films include: * Animal Logic – Films include ''Happy Feet'' (2006), ''Legend of the Guardians: The Owls of Ga'Hoole'' (2010), ''Walking with Dinosaurs (film), Walking with Dinosaurs'' (2013), ''The Lego Movie'' (2014) * Aardman Animations  – Films include ''Flushed Away'' (2006), ''Arthur Christmas'' (2011) * Big Idea Entertainment – ''Jonah: A VeggieTales Movie'' (2002) and ''The Pirates Who Don't Do Anything: A VeggieTales Movie'' (2008) * Bron Studios – Films include ''The Addams Family (2019 film), The Addams Family'' (2019), ''The Willoughbys'' (2020) * Blue Sky Studios – Films include ''Ice Age (2002 film), Ice Age'' (2002), ''Robots (2005 film), Robots'' (2005), ''Horton Hears a Who! (film), Horton Hears a Who!'' (2008), ''Rio (2011 film), Rio'' (2011), ''Epic (2013 film), Epic'' (2013), ''The Peanuts Movie'' (2015) * DNA Productions  – Films include ''Jimmy Neutron: Boy Genius'' (2001), ''Santa vs. the Snowman 3D'' (2002) and ''The Ant Bully (film), The Ant Bully'' (2006) * DNEG  - Films include ''Ron's Gone Wrong'' (2021) * DreamWorks Animation – Films include ''Shrek'' (2001), ''Shark Tale'' (2004), ''Madagascar (2005 film), Madagascar'' (2005), ''Over the Hedge (film), Over the Hedge'' (2006), ''Bee Movie'' (2007), ''Kung Fu Panda (film), Kung Fu Panda'' (2008), ''Monsters vs. Aliens'' (2009), ''How to Train Your Dragon (film), How to Train Your Dragon'' (2010), ''Rise of the Guardians'' (2012), ''The Croods'' (2013), ''Trolls (film), Trolls'' (2016), ''The Boss Baby'' (2017) * ImageMovers  – Films include ''
The Polar Express ''The Polar Express'' is a children's book written and illustrated by Chris Van Allsburg and published by Houghton Mifflin in 1985. The book is now widely considered to be a classic Christmas story for young children. It was praised for its detai ...
'' (2004), ''Monster House (film), Monster House'' (2006), '' Beowulf'' (2007), '' A Christmas Carol'' (2009), ''Mars Needs Moms'' (2011) * Ilion Animation Studios — Films include ''Planet 51'' (2009), ''Mortadelo and Filemon: Mission Implausible'' (2014) ''Wonder Park'' (2019) * Illumination (animation company), Illumination — Films include ''Despicable Me (film), Despicable Me'' (2010), ''The Lorax (film), The Lorax'' (2012), ''Minions (film), Minions'' (2015), ''The Secret Life of Pets'' (2016), ''Sing (2016 American film), Sing'' (2016), ''The Grinch (film), The Grinch'' (2018), ''The Secret Life of Pets 2'' (2019) * Industrial Light & Magic – Films include ''Rango (2011 film), Rango'' (2011) and ''Strange Magic (film), Strange Magic'' (2015) * Pacific Data Images – Films include ''Antz'' (1998), ''Shrek'' (2001), ''Shrek 2'' (2004), ''Madagascar (2005 film), Madagascar'' (2005), ''Megamind'' (2010), ''Mr. Peabody and Sherman'' (2014) * Paramount Animation – Films include ''The SpongeBob Movie: Sponge Out of Water'' (2015), ''Monster Trucks (film), Monster Trucks'' (2017), ''Sherlock Gnomes'' (2018), ''Wonder Park'' (2019), ''The SpongeBob Movie: Sponge on the Run'' (2020) * Pixar, Pixar Animation Studios – Films include ''
Toy Story ''Toy Story'' is a 1995 American computer-animated comedy film directed by John Lasseter (in his feature directorial debut), produced by Pixar Animation Studios and released by Walt Disney Pictures. The first installment in the '' Toy Story ...
'' (1995), ''Monsters, Inc.'' (2001), ''Finding Nemo'' (2003), ''The Incredibles'' (2004), ''Cars (film), Cars'' (2006), ''Ratatouille (film), Ratatouille'' (2007), ''WALL-E'' (2008), ''Up (2009 film), Up'' (2009), '' Brave (2012 film), Brave'' (2012), ''Inside Out (2015 film), Inside Out'' (2015), '' Coco (2017 film), Coco'' (2017), and ''Soul (2020 film), Soul'' (2020) * Mainframe Studios, Rainmaker Studios – Films include ''Escape from Planet Earth'' (2013) and ''Ratchet & Clank (film), Ratchet & Clank'' (2016) * Reel FX Creative Studios, Reel FX Animation Studios – Films include ''Free Birds'' (2013) and ''The Book of Life (2014 film), The Book of Life'' (2014) * Wizart Animation – Films include ''The Snow Queen (2012 film), The Snow Queen'' (2012), ''Sheep and Wolves'' (2016) * Shirogumi – Films include ''Friends: Mononoke Shima no Naki'' (2011), ''Stand by Me Doraemon'' (2014) and ''Dragon Quest: Your Story'' (2019) * Skydance Animation  – Films include ''Luck (2022 film)'', ''Spellbound (2023 film)'' * Square (video game company), Square Pictures  -Films include ''Final Fantasy: The Spirits Within'' (2001) * Sony Pictures Animation – Films include ''Hotel Transylvania (film), Hotel Transylvania'' (2012), ''Spider-Man: Into the Spider-Verse'' (2018), and ''The Mitchells vs. the Machines'' (2021) * Sony Pictures Imageworks  – Films include ''The Angry Birds Movie'' (2016) and ''Over the Moon (2020 film), Over the Moon'' (2020) * Triggerfish Animation Studios – Films include ''Zambezia (film), Zambezia'' (2013), ''Khumba'' (2014) * Vanguard Animation - Films include ''Valiant (film), Valiant'' (2005), ''Space Chimps'' (2008) * Walt Disney Animation Studios – Films include ''Bolt (2008 film), Bolt'' (2008), ''Tangled (2010 film), Tangled'' (2010), ''Wreck-It Ralph'' (2012), ''Frozen (2013 film), Frozen'' (2013), ''Big Hero 6 (film), Big Hero 6'' (2014), ''Zootopia'' (2016), ''Moana (2016 film), Moana'' (2016) and ''Encanto'' (2021) * Warner Animation Group – Films include ''The Lego Movie'' (2014), ''Storks (film), Storks'' (2016), ''The Lego Batman Movie'' (2017), ''Smallfoot (film), Smallfoot'' (2018), ''Scoob!'' (2020) * Weta Digital – Films include ''The Adventures of Tintin (film), The Adventures of Tintin'' (2011)


Web animations

The popularity of websites that allow members to upload their own movies for others to view has created a growing community of independent and amateur computer animators. With utilities and programs often included free with modern operating systems, many users can make their own animated movies and shorts. Several Free and open-source software, free and open-source animation software applications exist as well. The ease at which these animations can be distributed has attracted professional animation talent also. Companies such as PowToon and Vyond attempt to bridge the gap by giving amateurs access to professional animations as clip art. The oldest (most backward compatible) web-based animations are in the animated GIF format, which can be uploaded and seen on the web easily. However, the raster graphics format of GIF animations slows the download and frame rate, especially with larger screen sizes. The growing demand for higher quality web-based animations was met by a vector graphics alternative that relied on the use of a Browser extension, plugin. For decades, Flash animations were the most popular format, until the web development community abandoned support for the Flash Player plugin. Web browsers on mobile devices and mobile operating systems never fully supported the Flash plugin. By this time, Bandwidth (computing), internet bandwidth and download speeds increased, making raster graphic animations more convenient. Some of the more complex vector graphic animations had a slower frame rate due to complex Rendering (computer graphics), rendering compared to some of the raster graphic alternatives. Many of the GIF and Flash animations were already converted to digital video formats, which were compatible with mobile devices and reduced file sizes via video compression technology. However, compatibility was still problematic as some of the popular video formats such as Apple's QuickTime and Microsoft Silverlight required plugins. YouTube, the most popular video sharing website, was also relying on the Flash plugin to deliver digital video in the Flash Video format. The latest alternatives are HTML5 compatible animations. Technologies such as JavaScript and CSS animations made sequencing the movement of images in HTML5 web pages more convenient. SVG animations offered a vector graphic alternative to the original Flash graphic format, SmartSketch. YouTube offers an HTML5 alternative for digital video. APNG (Animated PNG) offered a raster graphic alternative to animated GIF files that enables multi-level transparency not available in GIFs.


Detailed examples

Computer animation uses different techniques to produce animations. Most frequently, sophisticated mathematics is used to manipulate complex three-dimensional polygons, apply "Texture mapping, textures", lighting and other effects to the polygons and finally Rendering (computer graphics), rendering the complete image. A sophisticated graphical user interface may be used to create the animation and arrange its choreography. Another technique called constructive solid geometry defines objects by conducting boolean operations on regular shapes, and has the advantage that animations may be accurately produced at any resolution.


Computer-generated animation

''To animate means, figuratively, to "give life to". There are two basic methods that animators commonly use to accomplish this.'' Computer-generated animation is known as three-dimensional (3D computer graphics, 3D) animation. Creators design an object or character with an X, a Y and a Z axis. No pencil-to-paper drawings create the way computer-generated animation works. The object or character created will then be taken into a software. Key-framing and tweening are also carried out in computer-generated animation but so are many techniques unrelated to
traditional animation Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation. Proc ...
. Animators can break physical laws by using mathematical algorithms to cheat mass, force and Gravitation, gravity rulings. Fundamentally, time scale and quality could be said to be a preferred way to produce animation as they are major aspects enhanced by using computer-generated animation. Another positive aspect of CGA is the fact one can create a flock of creatures to act independently when created as a group. An animal's fur can be Computer programming, programmed to wave in the wind and lie flat when it rains instead of separately programming each strand of hair. A few examples of computer-generated animation movies are ''
Toy Story ''Toy Story'' is a 1995 American computer-animated comedy film directed by John Lasseter (in his feature directorial debut), produced by Pixar Animation Studios and released by Walt Disney Pictures. The first installment in the '' Toy Story ...
'', ''Antz'', ''Ice Age (2002 film), Ice Age'', ''Happy Feet'', ''Despicable Me (film), Despicable Me'', ''Frozen (2013 film), Frozen'', and ''Shrek''.


2D computer animation

2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Computer animation is essentially a digital successor to
stop motion Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames i ...
techniques, but using 3D models, and
traditional animation Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation. Proc ...
techniques using frame-by-frame animation of 2D illustrations. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton.


2D sprites and pseudocode

In 2D computer animation, moving objects are often referred to as "sprite (computer graphics), sprites." A sprite is an image that has a location associated with it. The location of the sprite is changed slightly, between each displayed frame, to make the sprite appear to move. The following pseudocode makes a sprite move from left to right: var ''int'' x := 0, y := screenHeight / 2; while x < screenWidth drawBackground() drawSpriteAtXY (x, y) ''// draw on top of the background'' x := x + 5 ''// move to the right''


Computer-assisted animation

Computer-assisted animation is usually classed as two-dimensional (2D computer graphics, 2D) animation. Drawings are either hand drawn (pencil to paper) or interactively drawn (on the computer) using different assisting appliances and are positioned into specific software packages. Within the software package, the creator places drawings into different key frames which fundamentally create an outline of the most important movements. The computer then fills in the "in-between frames", a process commonly known as Inbetweening, Tweening. Computer-assisted animation employs new technologies to produce content faster than is possible with
traditional animation Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until computer animation. Proc ...
, while still retaining the stylistic elements of traditionally drawn characters or objects. Examples of films produced using computer-assisted animation are The Little Mermaid (1989 film), ''The Little Mermaid'', ''The Rescuers Down Under'', Beauty and the Beast (1991 film), ''Beauty and the Beast'', ''Aladdin (1992 Disney film), Aladdin'', ''The Lion King'', Pocahontas (1995 film), ''Pocahontas'', The Hunchback of Notre Dame (1996 film), ''The Hunchback of Notre Dame'', ''Hercules (1997 film), Hercules'', Mulan (1998 film), ''Mulan'', ''The Road to El Dorado'' and ''Tarzan (1999 film), Tarzan''.


See also

* Animation * Animation database * Autodesk * Avar (animation variable) * Computer-generated imagery (CGI) * New York Institute of Technology Computer Graphics Lab * Computer representation of surfaces * Hand-Over * Humanoid animation * List of animation studios * List of computer-animated films * List of computer-animated television series * Medical animation * Morph target animation * Machinima (recording video from games and virtual worlds) * Motion capture * Procedural animation * Ray tracing (graphics), Ray tracing * Rich Representation Language * Skeletal animation * Timeline of computer animation in film and television * Virtual artifact * Wire-frame model * Twelve basic principles of animation


References


Citations


Works cited

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External links

* {{DEFAULTSORT:Computer Animation Computer animation, Computer graphics, Animation Animation techniques Articles containing video clips