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The competitive facility location game is a kind of
competitive game Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, indivi ...
in which service-providers select locations to place their facilities in order to maximize their profits.Eva Tardos and Tom Wexler, "Network Formation Games". Chapter 19 in The game has the following components: * There are several consumers who need a certain service, e.g, electricity connection. * There are several producers that can supply this service, e.g, electricity companies. * Each producer can build its facility (e.g, a power station) in one of several locations. * For every pair of consumer (C) and location (L), there is a fixed cost of serving C from L (e.g, depending on the distance between the power station and the consumer's house). This cost is denoted Cost ,L The game is a
sequential game In game theory, a sequential game is a game where one player chooses their action before the others choose theirs. The other players must have information on the first player's choice so that the difference in time has no strategic effect. Sequen ...
with three steps: # Each producer selects a location for placing its facility. # Each producer set a price for each user (
price discrimination Price discrimination is a microeconomic pricing strategy where identical or largely similar goods or services are sold at different prices by the same provider in different markets. Price discrimination is distinguished from product different ...
is allowed, since there is a different cost for serving different consumers). # Each consumer selects a facility to connect to. * Each consumer has a certain private value for accepting the service. For each consumer-producer pair: * The gain of the consumer for connecting to the producer's facility is his value minus the price; * The gain of the producer is the price minus the cost of serving the consumer; * The social welfare of this pair is the sum of the gains, i.e, the consumer's value minus the service cost.


Equilibrium

We analyze the game using
backward induction Backward induction is the process of reasoning backwards in time, from the end of a problem or situation, to determine a sequence of optimal actions. It proceeds by examining the last point at which a decision is to be made and then identifying wha ...
. Step 3 is simple: each consumer just selects the cheapest facility. Step 2 is also quite simple. Suppose a producer P has its facility in location L. Then, the price it takes from consumer C must be at least Cost ,L Suppose the locations are ordered in increasing order of the cost, i.e, the locations are L1, L2, ... such that Cost ,L1Cost ,L2... Then, the producer whose facility in location L1 can always win the consumer by offering him the price Cost ,L2 This is because the producer whose facility is L2 cannot offer a lower price. Therefore, in step 2 each producer sets the price to consumer C according to the cost of the next-cheapest producer. Step 1 - the facility-location step - is more challenging to analyze (this is why the game is named after this step). It is possible to prove that this is a
potential game In game theory, a game is said to be a potential game if the incentive of all players to change their strategy can be expressed using a single global function called the potential function. The concept originated in a 1996 paper by Dov Monderer and ...
(The potential is the total social-welfare; when a new producer enters the game, the increase in social-welfare exactly equals the producer's profit). Therefore, this step has a pure,
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
, and the entire game has a pure
subgame perfect equilibrium In game theory, a subgame perfect equilibrium (or subgame perfect Nash equilibrium) is a refinement of a Nash equilibrium used in dynamic games. A strategy profile is a subgame perfect equilibrium if it represents a Nash equilibrium of every ...
. Moreover, every maximum-welfare outcome is also a maximum-potential outcome, so it must also be a Nash equilibrium. This means that the
price of stability In game theory, the price of stability (PoS) of a game is the ratio between the best objective function value of one of its equilibria and that of an optimal outcome. The PoS is relevant for games in which there is some objective authority that c ...
is 1. The facility-location game may have other pure Nash equilibria, in which the social welfare is not maximal. However, it is possible to prove that the social welfare in such equilibria is at least half the optimum. Therefore, the
price of anarchy The Price of Anarchy (PoA) is a concept in economics and game theory that measures how the efficiency of a system degrades due to selfish behavior of its agents. It is a general notion that can be extended to diverse systems and notions of efficien ...
is at most 2. Moreover, it is possible to show that the price-of-anarchy is at most 2 even when the game does not converge to equilibrium. Consider a random sequence of best-response moves. If the length of the sequence is O(n \cdot \ln(1/\epsilon)), then the social welfare after the sequence is at least 1/2-\epsilon times the optimum. This latter result is true in much more general class of games, called
utility game As a topic of economics, utility is used to model worth or value. Its usage has evolved significantly over time. The term was introduced initially as a measure of pleasure or happiness as part of the theory of utilitarianism by moral philosopher ...
s.


See also

*
Facility location (optimization problem) The study of facility location problems (FLP), also known as location analysis, is a branch of operations research and computational geometry concerned with the optimal placement of facilities to minimize transportation costs while considering fac ...
*
Facility location (cooperative game) The cooperative facility location game is a cooperative game of cost sharing. The goal is to share the cost of opening new facilities between the clients enjoying these facilities.Kamal Jain and Mohammad Mahdian, "Cost Sharing". Chapter 15 in The g ...


References

{{reflist Non-cooperative games