Combo (computer And Video Games)
   HOME

TheInfoList



OR:

In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a
striking combination A striking combination (generally referred to as a combination or "combo") is a combination of strikes performed in rapid succession, usually from a stand-up position. If the combination includes only punches, it is called a punching combina ...
. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence.


History

John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's
DECO Cassette System 240px, DECO Cassette System loading screen The DECO Cassette System was introduced by Data East in October 1980. It was the first standardised arcade system that allowed arcade owners to change games. Developed in 1979, it was released in Japan in ...
arcade title ''Flash Boy'' (1981), a scrolling
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
based on the
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
and anime series '' Astro Boy'', to have a type of combo mechanic. When the player punches an enemy and it explodes, debris can destroy other enemies. The use of combo attacks originated from
Technōs Japan was a Japanese video game Video game developer, developer, best known for the ''Double Dragon'' and ''Kunio-kun (series), Kunio-kun'' Media franchise, franchises (the latter including ''Renegade (video game), Renegade'', ''Super Dodge Ball'' and ...
's beat 'em up
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s, ''
Renegade Renegade or The Renegade may refer to: Aircraft *Lake Renegade, an American amphibious aircraft design *Murphy Renegade, a Canadian ultralight biplane design *Southern Aeronautical Renegade, an American racing aircraft design Games *'' Comman ...
'' in 1986 and '' Double Dragon'' in 1987. In contrast to earlier games that let players knock out enemies with a single blow, the opponents in ''Renegade'' and ''Double Dragon'' could take much more punishment, requiring a succession of punches, with the first hit temporarily immobilizing the enemy, making him unable to defend himself against successive punches. Combo attacks would later become more dynamic in
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's '' Final Fight'', released in 1989.


Fighting games

The earliest known competitive
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
that used a combo system was
Culture Brain is a Japanese video game developer and publisher founded on October 5, 1980. In 2016, it was renamed Culture Brain Excel. History Culture Brain was founded in 1980 as Nihon Game Corporation. In 1981, a subsidiary to handle the sales operations ...
's ''
Shanghai Kid ''Shanghai Kid'', sometimes titled ''The Shanghai Kid'' and known in Japan as , is a 1985 arcade fighting game developed by Nihon Game (now Culture Brain) and published by Taiyo System. It is the first game in the '' Hiryū no Ken'' series by Cul ...
'' in 1985; when the spiked speech balloon that reads "RUSH!" pops up during battle, the player had a chance to rhythmically perform a series of combos called "rush-attacking". The combo notion was introduced to competitive fighting games with ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'' (1991) by Capcom, when skilled players learned that they could combine several attacks that left no time for the computer player to recover if they timed them correctly.1up.com - The Essential 50, Part 32: Street Fighter II
/ref> Combos were a design accident; lead producer
Noritaka Funamizu , sometimes credited as Poo, is a Japanese video game designer, director and producer formerly employed by Capcom. In 2004, he left Capcom to help found Crafts & Meister. Career Funamizu was employed by Capcom in 1985. Prior to that, he wrote f ...
noticed that extra strikes were possible during a
bug check A fatal system error (also known as a system crash, stop error, kernel error, or bug check) occurs when an operating system halts because it has reached a condition where it can no longer operate safely (''i.e.'' where critical data could be l ...
on the car-smashing bonus stage. He thought that the timing required was too difficult to make it a useful game feature, but left it in as a hidden one. Combos have since become a design priority in almost all fighting games, and range from the simplistic to the highly intricate. The first game to count the hits of each combo, and reward the player for performing them, was '' Super Street Fighter II''.


Rhythm games

In rhythm games, combo measures how many consecutive notes have received at least the second-worst judgment (i.e. other than the worst judgment). Never receiving the worst judgment in the entire song is called a full combo or a no miss. Receiving the best judgment for all notes in the song is called a full perfect combo or an all perfect. Some rhythm games have an internal judgment that is tighter than the best judgment, e.g. Critical Perfect in Maimai or S-Critical in Sound Voltex. Receiving an internal judgment for all notes in a song is called a 理論値.


Other uses

Many other types of video games include a combo system involving chains of tricks or other maneuvers, usually in order to build up bonus points to obtain a high score. Examples include the '' Tony Hawk's Pro Skater'' series and the ''
Crazy Taxi ''Crazy Taxi'' is a series of racing video games that was developed by Hitmaker and published by Sega. The first game appeared in arcades in 1999 and was very successful, prompting Sega to port the arcade version to their Dreamcast consol ...
'' games. The first game with score combos was Data East's 1981
DECO Cassette System 240px, DECO Cassette System loading screen The DECO Cassette System was introduced by Data East in October 1980. It was the first standardised arcade system that allowed arcade owners to change games. Developed in 1979, it was released in Japan in ...
arcade game ''Flash Boy''.John Szczepaniak
History of Japanese Video Games
''Kinephanos'', ISSN 1916-985X
Combos are a main feature in many puzzle games, such as '' Columns'', '' Snood'' and ''
Magical Drop , sometimes referred to in Japanese as , is a series of computer puzzle game, puzzle games first released in the arcade, and later primarily for several platforms such as the Neo Geo (console), Neo Geo Arcade, Super Nintendo Entertainment System, ...
''. Primarily they are used as a scoring device, but in the modes of play that are level-based, are used to more quickly gain levels. Shoot 'em ups have increasingly incorporated combo systems, such as in '' Ikaruga'', as have hack-and-slash games, such as '' Dynasty Warriors''.


See also

* Konami Code * Fighting game terms at Wiktionary


References

{{reflist Esports terminology Video game terminology