Clue (1998 Video Game)
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''Clue'' (known as ''Cluedo'' outside of
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) is a 1998
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
based on the
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
of the same name. It is also known as ''Clue: Murder at Boddy Mansion'' or ''Cluedo: Murder at Blackwell Grange'', depending on whether the country of release used American or British English. ''Clue'' runs on
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. It was developed in 1998 for
Hasbro Interactive Hasbro Interactive was an American video game developer, video game production and video game publisher, publishing subsidiary of Hasbro, the large game and toy company. Several of its studios were closed in early 2001 and most of its properties ...
by EAI.
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. Bec ...
(now
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) took over publishing rights for the game in 2000 when Hasbro Interactive went out of business. The game, just like the board game, is meant for 3-6 players due to the six suspects. The game garnered generally positive reviews upon release. Engineering Animation released a spin-off named '' Clue Chronicles: Fatal Illusion'' in 1999.


Development

''Clue'' was developed by a branch of
Engineering Animation, Inc. Engineering Animation, Inc., or EAI, was a services and software company based in Ames, Iowa, United States. It remained headquartered there from its incorporation in 1990 until it was acquired in 2000 by UGS Corp., Unigraphics Solutions, Inc., now ...
called EAI Interactive. The development team was divided between EAI's interactive division in
Salt Lake City, Utah Salt Lake City (often shortened to Salt Lake and abbreviated as SLC) is the Capital (political), capital and List of cities and towns in Utah, most populous city of Utah, United States. It is the county seat, seat of Salt Lake County, Utah, Sal ...
and its main office in
Ames, Iowa Ames () is a city in Story County, Iowa, United States, located approximately north of Des Moines in central Iowa. It is best known as the home of Iowa State University (ISU), with leading agriculture, design, engineering, and veterinary medici ...
. Most of the programming and
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
took place in Salt Lake, while most of the art and animations were developed in the Ames office. Development of the mansion, constructed piece by piece, began in Ames, but moved to Salt Lake City about halfway through the project. It was developed as "the existing version eleased in 1992is not free and is also not that good. The AI, board presentations, and game mechanics of the existing version were all bad". This version of Clue aimed to "improve...on all of those areas with most of the emphasis put into the artificial intelligence of computer players in the game". Development of ''Clue'' took approximately one year. Hasbro Interactive, the game's
publisher Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
, funded the project. Chris Nash, Lead Programmer on the game, who was interviewed by the official Cluedo fansite Cluedofan.com in May 2003, said that while it was a fun project to work on, "it was hard at times too, e.g. crunch time near the end".Cluedo & Clue Computer Games
/ref> He explained, in regard the design of the game: "We were given some freedom, but in the end Hasbro had final say on graphical treatments and such. One big flaw in the game is the lack of a visual for suggestions made. For example, Miss Scarlet in the kitchen with knife should have a visual representation somewhere on the screen, but it doesn't. This is because of a call by one designer at Hasbro". This was most probably due to cost/time factors - it would have required 6 * 6 * 9 = 324 suggestion animations. However the final cut-scenes were designed to be dark enough for the room to be unidentifiable, thereby overcoming this problem. He further explained: "The layout of the UI was the only real sore point for the whole game. The Game Designer wanted it one way, but Hasbro wanted it another. We did what Hasbro wanted despite the major flaw. For the look of the mansion and such, I think we were given a lot of freedom, however I wasn't involved much in this process. The art was handled in Ames, Iowa and I was in Salt Lake City, Utah. All I heard was that it should look 1920-30-ish. One early art lead (she was later replaced) wanted to make the entire mansion Art Nouveau or Art Deco, but Hasbro said she could do one room that way, but not the whole mansion". He recalled shared a cubicle with the interface designer who wanted to make most of the interface elements Art Deco, so Hasbro green lit the idea on the basis of consistent user interface. He summed up by saying: "Overall, as far as I know, Hasbro didn't nit-pick us about every little element. They gave some broad guidelines and let us go. Of course they had the final say on everything, but I don't think we bumped heads on too many things". When asked if any of the characters were originally designed differently from how they turned out, Nash said: "In an early design document, which was never used, it was mentioned that Miss Scarlet should be from "indeterminate Asian origin". However, he adds: "I don't think any of the rest of the team envisioned her that way. I think the only guidelines we were given was that she be drop-dead gorgeous, which of course she is". He also refers to an unconfirmed rumour that "Miss Scarlet was modeled after our producer, Virginia". The game does not include credits, but dozens of people were involved in ''Clue's'' development. Some of the more notable contributors include: * Michael S. Glosecki,
Executive Producer Executive producer (EP) is one of the top positions in the making of a commercial entertainment product. Depending on the medium, the executive producer may be concerned with management accounting or associated with legal issues (like copyrights o ...
, Hasbro Interactive *
Bryan Brandenburg Bryan Brandenburg (born February 18, 1959 in Châteauroux, France) is a biophysicist, author, technology entrepreneur and former game programmer. Brandenburg is best known as co-founder of Zenerchi, Sculptured Software and Salt Lake Comic Con and ...
,
Executive Producer Executive producer (EP) is one of the top positions in the making of a commercial entertainment product. Depending on the medium, the executive producer may be concerned with management accounting or associated with legal issues (like copyrights o ...
, EAI Interactive * Tom Zahorik, Producer, Hasbro Interactive *
Virginia McArthur Virginia, officially the Commonwealth of Virginia, is a U.S. state, state in the Mid-Atlantic (United States), Mid-Atlantic and Southeastern United States, Southeastern regions of the United States, between the East Coast of the United Stat ...
, Producer, EAI Interactive *
Rick Raymer Rick may refer to: People *Rick (given name), a list of people with the given name *Alan Rick (born 1976), Brazilian politician, journalist, pastor and television personality *Johannes Rick (1869–1946), Austrian-born Brazilian priest and mycol ...
,
Game Designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
* Tim Zwica, Art Lead * Chris Nash,
Lead Programmer In software development, a lead programmer is responsible for providing technical guidance and mentorship to a team of software developers. Alternative titles include ''development lead'', ''technical lead'', ''lead programmer'', or ''lead applicat ...
*
Joshua Jensen Joshua () or Yehoshua ( ''Yəhōšuaʿ'', Tiberian: ''Yŏhōšuaʿ,'' lit. 'Yahweh is salvation') ''Yēšūaʿ''; syr, ܝܫܘܥ ܒܪ ܢܘܢ ''Yəšūʿ bar Nōn''; el, Ἰησοῦς, ar , يُوشَعُ ٱبْنُ نُونٍ '' Yūšaʿ ...
, Lead EAGLE
Programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
* Mike Reed, AI Programmer * Greg Thoenen, Programmer * Darren Eggett, Programmer * Steve Barkdull, Programmer * Emily Modde, Level Designer * Greg German, 3D Modeller * Jonathan Herrmann, Cinematic Lighting * Jason Wintersteller, Graphic Designer * Cole Harris, Lead Tester The same 3D characterisations in this game would later appear in the ''Cluedo''-inspired title ''Fatal Illusion''. ''Clue'' enjoyed an unusually long shelf life for a video game. It went on sale late in 1998 and, as of 2007 was still for sale, available at many retail stores and via the Internet. The original game came in a box with holographic images. Later it was released in a
jewel case Optical disc packaging is the packaging that accompanies CDs, DVDs, and other formats of optical discs. Most packaging is rigid or semi-rigid and designed to protect the media from scratches and other types of exposure damage. Jewel case A ...
, or as part of a collection, the ''Classic Game Collection'' (also including computer versions of ''
Monopoly A monopoly (from Greek language, Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situati ...
'', ''
The Game of Life ''The Game of Life'', also known simply as ''Life'', is a board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, rol ...
'', and ''
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''). At one point the game was offered free inside boxes of
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alongside other Hasbro video games such as ''
Operation Operation or Operations may refer to: Arts, entertainment and media * ''Operation'' (game), a battery-operated board game that challenges dexterity * Operation (music), a term used in musical set theory * ''Operations'' (magazine), Multi-Ma ...
''. This was a call back to the time when the original publisher of Clue,
Parker Brothers Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products wer ...
, was owned by
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.
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
explains that "to celebrate the 50th anniversary of the original Clue, the European release of Cluedo: Murder at Blackwell Grange, by Hasbro Interactive, introduces an updated version of its earlier computerized release".Cluedo: Murder at Blackwell Grange - Overview - allgame
/ref>


Artificial intelligence

The
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
(AI) used by ''Clue's'' computer-controlled opponents is advanced for a computer board game conversion. The AI is so good at deriving solutions that many customers complained that the computer cheated. In fact, this is not the case: the computer-controlled characters are just much better than the average human player. The AI works by keeping track of all players' suggestions. It even keeps track of information which most human players ignore. For example, if Player A suggests that Mr. Green did it with the rope in the lounge and Player B could not disprove it, most players would ignore this fact. But the computer records that Player B ''does not'' have Mr. Green, the rope or the lounge cards. Thus, if on a subsequent turn, Player A makes the suggestion of Mr. Green, ''the pipe'' in the lounge and Player B ''can'' disprove it, the AI knows that Player B has to have the pipe. In this manner the AI is able to determine which players have which cards without ever having to ask about them. The game allows three
difficulty level Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Play ...
s for the AI. The easier AI's use a shorter history of game turns and the hardest one uses the entire game history. The AI was programmed by Mike Reed based on a design by Bob Pennington, who left EAI early in the project. However, a report on a project funded by the
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showed that "simple propositional reasoning
sed to sed ("stream editor") is a Unix utility that parses and transforms text, using a simple, compact programming language. It was developed from 1973 to 1974 by Lee E. McMahon of Bell Labs, and is available today for most operating systems. sed w ...
encode the knowledge gained over the course of a game of Clue in order to deduce whether or not any given card is in any given place... clearly outperforms the "expert CPU" players in Hasbro Interactive's software Clue: Murder at Boddy mansion, making deductions of the case file contents well before the Hasbro Interactive's AI". A similar finding was released by
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.


Gameplay

The game has the same objective as the board game it is based on: to find the murderer, the room which housed Mr. Boddy/Dr. Black's demise, and the weapon used In addition to play by the original rules, ''Clue'' has an additional mode that allows movement via "points". Each turn begins with nine points and every action the player takes costs points. The player can only do as many things as he has points. For example, moving from square to square costs one point, making a suggestion costs three points. Many players prefer this mode of play as it makes the game more balanced since each player gets the same number of "moves" each turn. A few features of ''Clue'': * Detailed depictions of the
characters Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
made famous by the board game. * A 3D isometric view. * A top down view reminiscent of the board game. * Video clips of the characters carrying out the crime (which garnered the game's T (Teen) rating). * Online play via the Internet. The Providence Journal described the game as having a "film-noir environment (like a murder-mystery movie of the 1940s)". Christian Spotlight explains that these can be switched off if one so chooses.CLUE: MURDER AT BODDY MANSION , a game review from Christian Spotlight
/ref> AllGame explains that "each room is richly created in loving detail, complete with exotic period furniture and secret passages. Both the mood and gameplay is enhanced by the deep, sonorous voice of the Butler as he announces events as they occur". Spong says: "Cluedo takes place mostly in the house where the murder was committed, creating a chilling atmosphere. Environments are beautifully rendered, featuring all characters from the original board game in full 3D". Cnet explains, "Clue offers full animations of the characters walking from room to room. While this is interesting for a while, you'll probably want to play with the standard overhead view of the board. Along with the animations is a really good soundtrack that includes sounds of the storm outside the mansion and a forbidding butler who calls out each suggestion as it is played". It adds, "the "autonotes" feature that takes notes as to what cards you've seen doesn't record what suggestions have already been made, so making educated guesses as to which cards people don't have by their suggestions becomes a pen and paper experience".
/ref> The background music is inspired by genres such as jazz and film noir. Christian Spotlight said that "the music is a bit annoying, simply replaying the same bars over and over and over again. Thankfully, the music is quiet and not much of a distraction". It also added: "Click on some of the objects in each area and be surprised by the many short animations that unfold". Spong says: "A multi-player option over LAN offers something new to Cluedo that only a video game can accomplish. Whether your playing head to head or co-operatively, the experience makes the game much more sociable and enjoyable. And it’s quite possible that this gameplay addition alone makes Cluedo: Murder at Blackwell Grange a thoroughly playable experience". The game was originally connected to the MSN Gaming Zone, but MSN stopped hosting the game. In-game links to online play now go to an invalid URL address. Christian Spotlight says: "The Internet play is absolutely flawless, even over a slow Internet connection. The game is stable and is supported quite well. Play with a few friends or family members around the computer or across the Internet. But for large groups in a single location, the original board game is much more easier than cramping around the computer keyboard and mouse". The game uses an algorithm that allows it to be reusable, so that multiple levels are not needed. In ''Clue'', "the idea is that of starting a new game each time. This particular game places a new puzzle to the player every new game so that the game is new to him/her every time" - having a different 3-card solution - despite using exactly the same game mechanics.


Cutscenes


Opening

The video opens on a view outside Blackwell Grange/Boddy Manor. The view cuts to the inside hall with the game's murderer, holding a lit candlestick, walking down the hall and entering one of the rooms. The candle is extinguished and silhouetted via a lightning flash, an indeterminate human figure prepares to strike the victim when the video cuts to the game's title.


Deal

Mr. Boddy/Dr. Black's spirit has returned to shuffle the cards and hand them out the players, in order for them to discover how he was murdered then puts the three cards representing the game's murderer, room and weapon in a briefcase. ''Clue'' is a direct conversion of the original game as a video game.


Murder

Every possible suspect and method of killing the victim is represented via a custom
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
when a suggestion is made. These cutscenes are played through Mr. Boddy/Dr. Black's perspective. For example: * The suspect stabbing with or throwing a knife at him * Hanging, hitting, or strangling him with the rope * Hitting him with the candlestick, wrench, or lead pipe * Shooting him with a revolver


Jail

When the game is solved, the game's true killer walks into a jail cell and the door closes. The character's actions in the scene are as follows: * Either Miss Scarlet (who poses), Colonel Mustard (who stands to attention), or Mrs. White (who dusts the wall) entering the jail cell * Mr. Green lying on the bed * Mrs. Peacock sitting on the bed * A sad Professor Plum sitting on a toilet


Reception

''
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
'' gave the game 3 out of 5, commenting that "the game's graphics and sound are excellent and add to the escalating feel of suspense", while adding that "so much is happening in the visually stunning backgrounds, or the deep, sinister soundtrack" that the sometimes-slow pace of the board game is unnoticeable. In a 1999 ''MABM'' review, Helen Ubinas said: "Whoever thought of moving this classic to disc had a clue". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' thought the game was "stunning", and thought the "sexy...mysterious" soundtrack could have been made for a feature film. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' gave it a rating of 7.6, saying: "Basically, if you love the board game, you're going to want this version. And if you haven't played the board game, buy this instead".Clue: Murder at Boddy Mansion - GameSpot.com
/ref> ''
CNET ''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and televi ...
'' gave the game a 3.5-star rating, writing "this is probably more fun than playing the board game", while concluding that "overall, this is one of the best translations to the PC that Hasbro has ever done. Beyond the simple fault of some extra features that weren't implemented to their best effect, there aren't really many faults with the game". '' Christian Spotlight'' gave the game a rating of 4.5 out 5 stars, while '' Gamezebo'' gave the game a 4 out of 5 star rating. The game was named "Video Game of the Week" on 1999-02-06 in the ''
Fresno Bee ''The Fresno Bee'' is a daily newspaper serving Fresno, California, and surrounding counties in that U.S. state's central San Joaquin Valley. It is owned by The McClatchy Company and ranks fourth in circulation among the company's newspapers. I ...
''.


See also

*
Cluedo characters This is a list of people in the game of ''Cluedo'' (UK) / ''Clue'' (US). Dr. Black / Mr. Boddy Dr. Black (UK) / Mr. Boddy (US), a stock character and generic victim, is the owner of Tudor Close (later known as Tudor Manor, Tudor Hall, and Boddy ...
* ''Clue'', the movie *
Clue (board game) ''Cluedo'' (), known as ''Clue'' in North America, is a murder mystery game for three to six players (depending on editions) that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Wadding ...


References


External links

*
EAI Develops "Clue Murder at Boddy Mansion" CD-ROM for Hasbro Interactive
{{Cluedo 1998 video games
Video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
Detective video games Video games with isometric graphics Video games based on board games Video games developed in the United States Windows games Windows-only games Works set in country houses EAI Interactive games Multiplayer and single-player video games