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The clique game is a
positional game A positional game is a kind of a combinatorial game for two players. It is described by: *Xa finite set of elements. Often ''X'' is called the ''board'' and its elements are called ''positions''. *\mathcala family of subsets of X. These subset ...
where two players alternately pick edges, trying to occupy a complete
clique A clique ( AusE, CanE, or ), in the social sciences, is a group of individuals who interact with one another and share similar interests. Interacting with cliques is part of normative social development regardless of gender, ethnicity, or popular ...
of a given size. The game is parameterized by two integers ''n'' > ''k''. The game-board is the set of all edges of a
complete graph In the mathematical field of graph theory, a complete graph is a simple undirected graph in which every pair of distinct vertices is connected by a unique edge. A complete digraph is a directed graph in which every pair of distinct vertices is ...
on ''n'' vertices. The winning-sets are all the cliques on ''k'' vertices. There are several variants of this game: * In the strong positional variant of the game, the first player who holds a ''k''-clique wins. If no one wins, the game is a draw. * In the Maker-Breaker variant , the first player (Maker) wins if he manages to hold a ''k''-clique, otherwise the second player (Breaker) wins. There are no draws. * In the Avoider-Enforcer variant, the first player (Avoider) wins if he manages ''not'' to hold a ''k''-clique. Otherwise, the second player (Enforcer) wins. There are no draws. A special case of this variant is Sim. The clique game (in its strong-positional variant) was first presented by Paul Erdős and
John Selfridge John Lewis Selfridge (February 17, 1927 – October 31, 2010), was an American mathematician who contributed to the fields of analytic number theory, computational number theory, and combinatorics. Education Selfridge received his Ph.D. in 195 ...
, who attributed it to Simmons. They called it the Ramsey game, since it is closely related to
Ramsey's theorem In combinatorics, Ramsey's theorem, in one of its graph-theoretic forms, states that one will find monochromatic cliques in any edge labelling (with colours) of a sufficiently large complete graph. To demonstrate the theorem for two colours (say ...
(see below).


Winning conditions

Ramsey's theorem In combinatorics, Ramsey's theorem, in one of its graph-theoretic forms, states that one will find monochromatic cliques in any edge labelling (with colours) of a sufficiently large complete graph. To demonstrate the theorem for two colours (say ...
implies that, whenever we color a graph with 2 colors, there is at least one monochromatic clique. Moreover, for every integer ''k'', there exists an integer ''R(k,k)'' such that, in every graph with n \geq R_2(k,k) vertices, any 2-coloring contains a monochromatic clique of size at least ''k''. This means that, if n \geq R_2(k,k), the clique game can never end in a draw. a
Strategy-stealing argument In combinatorial game theory, the strategy-stealing argument is a general argument that shows, for many two-player games, that the second player cannot have a guaranteed winning strategy. The strategy-stealing argument applies to any symmetric game ...
implies that the first player can always force at least a draw; therefore, if n \geq R_2(k,k), Maker wins. By substituting known bounds for the Ramsey number we get that Maker wins whenever k \leq . On the other hand, the Erdos-Selfridge theorem implies that Breaker wins whenever k \geq . Beck improved these bounds as follows: * Maker wins whenever k \leq 2 \log_2 n - 2\log_2\log_2 n + 2\log_2 e - 10/3 + o(1); * Breaker wins whenever k \geq 2 \log_2 n - 2\log_2\log_2 n + 2\log_2 e - 1 + o(1).


Ramsey game on higher-order hypergraphs

Instead of playing on complete graphs, the clique game can also be played on complete hypergraphs of higher orders. For example, in the clique game on triplets, the game-board is the set of triplets of integers 1,...,''n'' (so its size is ), and winning-sets are all sets of triplets of ''k'' integers (so the size of any winning-set in it is ). By
Ramsey's theorem In combinatorics, Ramsey's theorem, in one of its graph-theoretic forms, states that one will find monochromatic cliques in any edge labelling (with colours) of a sufficiently large complete graph. To demonstrate the theorem for two colours (say ...
on triples, if n \geq R_3(k,k), Maker wins. The currently known upper bound on R_3(k,k) is very large, 2^ < R_3(k,k) < 2^. In contrast, Beck proves that 2^ < R^*_3(k,k) < k^4 2^, where R^*_3(k,k) is the smallest integer such that Maker has a winning strategy. In particular, if k^4 2^ < n then the game is Maker's win.


References

{{reflist Positional games