City Of Brass (video Game)
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''City of Brass'' is a
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
first-person
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
video game, set in a procedurally generated, ''
Arabian Nights ''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. It is often known in English as the ''Arabian ...
''-themed city of interconnecting corridors, courtyards and rooms. Players assume the role of a thief, fighting to reach a treasure hidden in the heart of a mythical city filled with traps and enemies. It was developed by Australian independent video game studio Uppercut Games and was announced on 6 July 2017 as being in development for
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,
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, and
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. The Windows version was released on
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via its Early Access program on 18 September 2017.


Gameplay

The gameplay video released to coincide with the announcement shows the protagonist wielding a scimitar in the right hand and a whip in the left, and the team confirmed in an interview that the whip contributes to the gameplay in a number of ways: to grab objects, to trip, disarm or stun enemies, shatter barricades, trigger traps and switches and also to swing. Players must make their way through each level within a certain time limit, avoiding being killed by traps or enemies, collecting treasure along the way to increase their scores. Items found in the environment can be used as weapons, for example bricks or vases. As with most dungeon crawlers, death is permanent - players will have to start the game again on each playthrough. The developers claim that ''City of Brass'' gameplay systems are designed to give the player the opportunity to combine them together in imaginative ways to overcome obstacles. Examples given include using the whip to stun an enemy before slicing them with the scimitar, sliding into enemies to push them into a trap, or baiting one enemy such that as it closes in to kill the player, it actually destroys other enemies nearby. Since entering Early Access, the developers have released 10 updates adding new environments, enemies, weapons, relics and tweaking gameplay balance based on community feedback.


Development

Members of the Uppercut team previously worked on '' BioShock'' and ''
BioShock 2 ''BioShock 2'' is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30 ...
'' while working for 2K Australia, and cite this as an influence in the development of the combination of gameplay genres of ''City of Brass''. The team has stated that as developers they wanted to try their hand at procedural generation after finding the task of "hand-crafting every nook and cranny" very resource intensive for their previous game '' Submerged''. In the same interview, Ed Orman claimed that procedural generation allowed a higher degree of polish to be applied to modular environmental pieces which were then subsequently combined to produce a variety of original level designs. Designer Ed Orman and artist Andrew James gave a talk at
GCAP GCap Media was a British commercial radio company formed from the merger of the Capital Radio Group and GWR Group. The merger was completed in May 2005. It was listed on the London Stock Exchange and was a constituent of the FTSE 250 Index. O ...
2017 entitled Procedural Generation in City of Brass. In this talk, the team explained its goal for ''City of Brass'' was to generate a believable and playable environment from a single seed at run time, with the engine only manipulating pieces of the game world. To achieve this, the developers employed a heavily modified version of the Dungeon Architect plug-in for Unreal Engine 4, with enhancements introduced by "walking around the perimeter" of each procedurally generated level to make amendments to improve the layout and playability.


Release

The game had an early access release in September 2017 on PC. The
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version was released on May 4, 2018.


Reception

''City of Brass'', the PlayStation 4 version released on May 4, 2018, received a score of 66 out of 100 from
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from critics. The Xbox One version received a slightly higher score of 67. The PC game received 69/100 from Metacritic. ''
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'' praised the look of the game and the weapons mechanics, particularly the whip. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' especially felt the whip was a positive aspect of the game. ''
Rolling Stone ''Rolling Stone'' is an American monthly magazine that focuses on music, politics, and popular culture. It was founded in San Francisco, San Francisco, California, in 1967 by Jann Wenner, and the music critic Ralph J. Gleason. It was first kno ...
'' reviewed it before the main release, and overall gave it positive praise. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' gave it a mediocre review, saying there were performance issues, but that the game was notable for its "impressive balance between its pacing, difficulty curve, and combat systems." ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' was more critical, and felt the game was repetitious. It gave it a "bad" score of 4 out of 10 for being "maddeningly" difficult. '' PCWorld'' called it forgettable but functional.


References


External links

* {{Official website, https://www.cityofbrassgame.com/ 2018 video games Dungeon crawler video games First-person shooters Nintendo Switch games PlayStation 4 games Single-player video games Indie games Unreal Engine 4 games Video games based on Arabian mythology Video games developed in Australia Video games using procedural generation Windows games Xbox One games