Chomp Game
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Chomp is a two-player
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisio ...
played on a rectangular grid made up of smaller
square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
cells, which can be thought of as the blocks of a chocolate bar. The players take it in turns to choose one block and "eat it" (remove from the board), together with those that are below it and to its right. The top left block is "poisoned" and the player who eats this loses. The chocolate-bar formulation of Chomp is due to
David Gale David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". w ...
, but an equivalent game expressed in terms of choosing divisors of a fixed integer was published earlier by
Frederik Schuh Frederik Schuh (7 February 1875, Amsterdam – 6 January 1966, The Hague) was a Dutch mathematician. Career He completed his PhD in algebraic geometry from Amsterdam University in 1905, where his advisor was Diederik Johannes Korteweg. He taught ...
. Chomp is a special case of a poset game where the
partially ordered set In mathematics, especially order theory, a partially ordered set (also poset) formalizes and generalizes the intuitive concept of an ordering, sequencing, or arrangement of the elements of a Set (mathematics), set. A poset consists of a set toget ...
on which the game is played is a
product Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Produ ...
of
total order In mathematics, a total or linear order is a partial order in which any two elements are comparable. That is, a total order is a binary relation \leq on some set X, which satisfies the following for all a, b and c in X: # a \leq a ( reflexive) ...
s with the minimal element (poisonous block) removed.


Example game

Below shows the sequence of moves in a typical game starting with a 5 × 4 bar: Player A eats two blocks from the bottom right corner; Player B eats three from the bottom row; Player A picks the block to the right of the poisoned block and eats eleven blocks; Player B eats three blocks from the remaining column, leaving only the poisoned block. Player A must eat the last block and so loses. Note that since it is provable that player A can win when starting from a 5 × 4 bar, at least one of A's moves is a mistake.


Positions of the game

The intermediate positions in an ''m'' × ''n'' Chomp are integer-partitions (non-increasing sequences of positive integers) λ1 ≥ λ2 ≥···≥ λr, with λ1 ≤ ''n'' and ''r'' ≤ ''n''. Their number is the
binomial coefficient In mathematics, the binomial coefficients are the positive integers that occur as coefficients in the binomial theorem. Commonly, a binomial coefficient is indexed by a pair of integers and is written \tbinom. It is the coefficient of the t ...
\binom, which grows exponentially with ''m'' and ''n''.


Winning the game

Chomp belongs to the category of
impartial Impartiality (also called evenhandedness or fair-mindedness) is a principle of justice holding that decisions should be based on objective criteria, rather than on the basis of bias, prejudice, or preferring the benefit to one person over another ...
two-player
perfect information In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
games. For any rectangular starting position, other than 1×1, the first player can win. This can be shown using a
strategy-stealing argument In combinatorial game theory, the strategy-stealing argument is a general argument that shows, for many two-player games, that the second player cannot have a guaranteed winning strategy. The strategy-stealing argument applies to any symmetric game ...
: assume that the second player has a winning strategy against any initial first-player move. Suppose then, that the first player takes only the bottom right hand square. By our assumption, the second player has a response to this which will force victory. But if such a winning response exists, the first player could have played it as their first move and thus forced victory. The second player therefore cannot have a winning strategy. Computers can easily calculate winning moves for this game on two-dimensional boards of reasonable size. However, as the number of positions grows exponentially, this is infeasible for larger boards. For a ''square'' starting position (i.e., ''n'' × ''n'' for any ''n'' ≥ 2), the winning strategy can easily be given explicitly. The first player should present the second with an ''L'' shape of one row and one column only, of the same length, connected at the poisonous square. Then, whatever the second player does on one arm of the ''L'', the first player replies with the same move on the second arm, always presenting the second player again with a symmetric ''L'' shape. Finally, this ''L'' will degenerate into the single poisonous square, and the second player would lose.


Generalisations of Chomp

Three-
dimension In physics and mathematics, the dimension of a Space (mathematics), mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any Point (geometry), point within it. Thus, a Line (geometry), lin ...
al Chomp has an initial chocolate bar of a
cuboid In geometry, a cuboid is a hexahedron, a six-faced solid. Its faces are quadrilaterals. Cuboid means "like a cube", in the sense that by adjusting the length of the edges or the angles between edges and faces a cuboid can be transformed into a cub ...
of blocks indexed as (i,j,k). A move is to take a block together with any block all of whose indices are greater or equal to the corresponding index of the chosen block. In the same way Chomp can be generalised to any number of dimensions. Chomp is sometimes described numerically. An initial
natural number In mathematics, the natural numbers are those numbers used for counting (as in "there are ''six'' coins on the table") and ordering (as in "this is the ''third'' largest city in the country"). Numbers used for counting are called ''Cardinal n ...
is given, and players alternate choosing positive
divisor In mathematics, a divisor of an integer n, also called a factor of n, is an integer m that may be multiplied by some integer to produce n. In this case, one also says that n is a multiple of m. An integer n is divisible or evenly divisible by ...
s of the initial number, but may not choose 1 or a multiple of a previously chosen divisor. This game models ''n-''
dimension In physics and mathematics, the dimension of a Space (mathematics), mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any Point (geometry), point within it. Thus, a Line (geometry), lin ...
al Chomp, where the initial natural number has ''n''
prime factor A prime number (or a prime) is a natural number greater than 1 that is not a product of two smaller natural numbers. A natural number greater than 1 that is not prime is called a composite number. For example, 5 is prime because the only ways ...
s and the
dimensions In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordina ...
of the Chomp board are given by the
exponents Exponentiation is a mathematical operation, written as , involving two numbers, the '' base'' and the ''exponent'' or ''power'' , and pronounced as " (raised) to the (power of) ". When is a positive integer, exponentiation corresponds to re ...
of the primes in its
prime factorization In number theory, integer factorization is the decomposition of a composite number into a product of smaller integers. If these factors are further restricted to prime numbers, the process is called prime factorization. When the numbers are suf ...
. Ordinal Chomp is played on an infinite board with some of its dimensions
ordinal numbers In set theory, an ordinal number, or ordinal, is a generalization of ordinal numerals (first, second, th, etc.) aimed to extend enumeration to infinite sets. A finite set can be enumerated by successively labeling each element with the least n ...
: for example a 2 × (ω + 4) bar. A move is to pick any block and remove all blocks with both indices greater than or equal the corresponding indices of the chosen block. The case of ω × ω × ω Chomp is a notable open problem; a $100 reward has been offeredp. 482 in: Games of No Chance (R. J. Nowakowski, ed.), Cambridge University Press, 1998. for finding a winning first move. More generally, Chomp can be played on any
partially ordered set In mathematics, especially order theory, a partially ordered set (also poset) formalizes and generalizes the intuitive concept of an ordering, sequencing, or arrangement of the elements of a Set (mathematics), set. A poset consists of a set toget ...
with a
least element In mathematics, especially in order theory, the greatest element of a subset S of a partially ordered set (poset) is an element of S that is greater than every other element of S. The term least element is defined dually, that is, it is an eleme ...
. A move is to remove any element along with all larger elements. A player loses by taking the least element. All varieties of Chomp can also be played without resorting to poison by using the
misère Misère ( French for "destitution"), misere, bettel, betl, or (German for "beggar"; equivalent terms in other languages include , , ) is a bid in various card games, and the player who bids misère undertakes to win no tricks or as few as possi ...
play convention: The player who eats the final chocolate block is not poisoned, but simply loses by virtue of being the last player. This is identical to the ordinary rule when playing Chomp on its own, but differs when playing the
disjunctive sum In the mathematics of combinatorial games, the sum or disjunctive sum of two games is a game in which the two games are played in parallel, with each player being allowed to move in just one of the games per turn. The sum game finishes when there ...
of Chomp games, where only the last final chocolate block loses.


See also

* Nim *
Hackenbush Hackenbush is a two-player game invented by mathematician John Horton Conway. It may be played on any configuration of colored line segments connected to one another by their endpoints and to a "ground" line. Gameplay The game starts with the p ...


References

* * * * * * * {{cite journal, first1=In-Sung, last1=Cho, title=Winning strategies for the game of Chomp: A practial approach, journal=J. History Math., year=2018, volume=31, number=3, pages=151–166, doi=10.14477/jhm.2018.31.3.151


External links


More information about the gameA freeware version for windows
Abstract strategy games Mathematical games Combinatorial game theory Paper-and-pencil games