In
mesh generation
Mesh generation is the practice of creating a polygon mesh, mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells.
Often these cells form a simplicial complex.
Usually the cells partition the geometric ...
, Delaunay refinements are
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
s for
mesh generation
Mesh generation is the practice of creating a polygon mesh, mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells.
Often these cells form a simplicial complex.
Usually the cells partition the geometric ...
based on the principle of adding
Steiner points to the geometry of an input to be meshed, in a way that causes the
Delaunay triangulation
In computational geometry, a Delaunay triangulation or Delone triangulation of a set of points in the plane subdivides their convex hull into triangles whose circumcircles do not contain any of the points; that is, each circumcircle has its gen ...
or
constrained Delaunay triangulation of the augmented input to meet the quality requirements of the meshing application. Delaunay refinement methods include methods by Chew and by Ruppert.
Chew's second algorithm

Chew's second algorithm takes a
piecewise linear system (PLS) and returns a constrained Delaunay triangulation of only quality triangles where quality is defined by the minimum angle in a triangle. Developed by L. Paul Chew for meshing surfaces embedded in three-dimensional space, Chew's second algorithm has been adopted as a two-dimensional mesh generator due to practical advantages over
Ruppert's algorithm in certain cases and is the default quality mesh generator implemented in the freely available
Triangle
A triangle is a polygon with three corners and three sides, one of the basic shapes in geometry. The corners, also called ''vertices'', are zero-dimensional points while the sides connecting them, also called ''edges'', are one-dimension ...
package. Chew's second algorithm is guaranteed to terminate and produce a
local feature size-graded meshes with minimum angle up to about 28.6 degrees.
The algorithm begins with a constrained Delaunay triangulation of the input vertices. At each step, the
circumcenter
In geometry, the circumscribed circle or circumcircle of a triangle is a circle that passes through all three vertices. The center of this circle is called the circumcenter of the triangle, and its radius is called the circumradius. The circumcen ...
of a poor-quality triangle is inserted into the triangulation with one exception: If the circumcenter lies on the opposite side of an input segment as the poor quality triangle, the midpoint of the segment is inserted. Moreover, any previously inserted circumcenters inside the diametral ball of the original segment (before it is split) are removed from the triangulation.
Circumcenter insertion is repeated until no poor-quality triangles exist.
Ruppert's algorithm
Ruppert's algorithm takes a
planar straight-line graph (or in dimension higher than two a
piecewise linear system) and returns a conforming Delaunay triangulation of only quality triangles. A triangle is considered poor-quality if it has a circumradius to shortest edge ratio larger than some prescribed threshold.
Discovered by Jim Ruppert in the early 1990s,
"Ruppert's algorithm for two-dimensional quality mesh generation is perhaps the first theoretically guaranteed meshing
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
to be truly satisfactory in practice."
Motivation
When doing computer simulations such as
computational fluid dynamics
Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid dynamics, fluid flows. Computers are used to perform the calculations required ...
, one starts with a model such as a 2D outline of a wing section.
The input to a 2D
finite element method
Finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling. Typical problem areas of interest include the traditional fields of structural analysis, heat tran ...
needs to be in the form of triangles that fill all space, and each triangle to be filled with one kind of material – in this example, either "air" or "wing".
Long, skinny triangles cannot be simulated accurately.
The simulation time is generally proportional to the number of triangles, and so one wants to minimize the number of triangles, while still using enough triangles to give reasonably accurate results – typically by using an
unstructured grid
An unstructured grid or irregular grid is a tessellation of a part of the Euclidean plane or Euclidean space by simple shapes, such as triangles or tetrahedra, in an irregular pattern. Grids of this type may be used in finite element analysis wh ...
.
The computer uses Ruppert's algorithm (or some similar meshing algorithm) to convert the polygonal model into triangles suitable for the finite element method.
Algorithm
The algorithm begins with a Delaunay triangulation of the input vertices and then consists of two main operations.
* The midpoint of a segment with non-empty diametral circles is inserted into the triangulation.
* The
circumcenter
In geometry, the circumscribed circle or circumcircle of a triangle is a circle that passes through all three vertices. The center of this circle is called the circumcenter of the triangle, and its radius is called the circumradius. The circumcen ...
of a poor-quality triangle is inserted into the triangulation, unless this circumcenter lies in the diametral circle of some segment. In this case, the encroached segment is split instead.
These operations are repeated until no poor-quality triangles exist and all segments are not encroached.
;Pseudocode
function Ruppert(''points'', ''segments'', ''threshold'') is
''T'' := DelaunayTriangulation(''points'')
''Q'' := the set of encroached segments and poor quality triangles
while ''Q'' is not empty: ''// The main loop''
if ''Q'' contains a segment ''s'':
insert the midpoint of ''s'' into ''T''
else ''Q'' contains poor quality triangle ''t'':
if the circumcenter of ''t'' encroaches a segment ''s'':
add ''s'' to ''Q'';
else:
insert the circumcenter of ''t'' into ''T''
end if
end if
update ''Q''
end while
return ''T''
end Ruppert.
Practical usage
Without modification Ruppert's algorithm is guaranteed to terminate and generate a quality mesh for non-acute input and any poor-quality threshold less than about 20.7 degrees. To relax these restrictions various small improvements have been made. By relaxing the quality requirement near small input angles, the algorithm can be extended to handle any straight-line input. Curved input can also be meshed using similar techniques.
Ruppert's algorithm can be naturally extended to three dimensions, however its output guarantees are somewhat weaker due to the sliver type tetrahedron.
An extension of Ruppert's algorithm in two dimensions is implemented in the freely available
Triangle
A triangle is a polygon with three corners and three sides, one of the basic shapes in geometry. The corners, also called ''vertices'', are zero-dimensional points while the sides connecting them, also called ''edges'', are one-dimension ...
package. Two variants of Ruppert's algorithm in this package are guaranteed to terminate for a poor-quality threshold of about 26.5 degrees. In practice these algorithms are successful for poor-quality thresholds over 30 degrees. However, examples are known which cause the algorithm to fail with a threshold greater than 29.06 degrees.
[.]
See also
*
Local feature size
*
Polygon mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedron, polyhedral object's surface. It simplifies Rendering (computer graphics), rendering, as in a wire-frame model. The fac ...
*
TetGen
*
Voronoi diagram
In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. It can be classified also as a tessellation. In the simplest case, these objects are just finitely many points in the plane (calle ...
References
Further reading
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{{Mesh generation, state=autocollapse
Mesh generation
Triangulation (geometry)
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