Caverns Of Thracia
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''The Caverns of Thracia'' is an adventure for
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s published by
Judges Guild Judges Guild is a game publisher that has been active since 1976. The company created and sold many role-playing game supplements, periodicals and related materials, but became best known during the late 1970s and early 1980s as one of the leadin ...
in 1979. Written by
Jennell Jaquays Jennell Jaquays (born Paul Jaquays, October 14, 1956) is an American game designer, Game art design, video game artist, and illustrator of tabletop role-playing games (RPGs). Her notable works include the ''Dungeons & Dragons'' modules ''Dark Towe ...
, it was compatible with ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''. A revised edition—compatible with ''Dungeons & Dragons'' 3.5 edition—was published in 2004.


Contents

''The Caverns of Thracia'' is a scenario with a Greek mythical background that describes an intricate dungeon complex and lost city. The upper levels are for low-level
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s; lower levels are more difficult. This supplement represents a series of rooms and caverns which have had many previous owners. Long ago they were a religious center for lizard men but were taken over by humans worshipping Thanatos, the god of death. The humans used beast men (gnolls, minotaurs, dog brothers, etc.) for slaves. The slaves rebelled, and the caverns changed hands again. The beast men chose an intelligent minotaur to rule them. His descendants still reign. The caverns are now in the hands of the minotaur king, except for a small part of the first level, still controlled by the worshippers of Thanatos. This dungeon is for characters of levels 2 through 6. ''The Caverns of Thracia'' is an extensive setting and the text provides a great deal of historical background which fleshes out the adventure.


Publication history

''The Caverns of Thracia'' was written by
Jennell Jaquays Jennell Jaquays (born Paul Jaquays, October 14, 1956) is an American game designer, Game art design, video game artist, and illustrator of tabletop role-playing games (RPGs). Her notable works include the ''Dungeons & Dragons'' modules ''Dark Towe ...
and published by
Judges Guild Judges Guild is a game publisher that has been active since 1976. The company created and sold many role-playing game supplements, periodicals and related materials, but became best known during the late 1970s and early 1980s as one of the leadin ...
in 1979 as an 80-page book.
Clark Peterson Clark Peterson (born February 7, 1966) is an American film producer and entertainment executive. He produced the Academy Award-winning film '' Monster'', starring Charlize Theron, and has created and produced a wide variety of award-winning fil ...
of
Necromancer Games Necromancer Games was an American publisher of role-playing games. With offices in Seattle, Washington and Coeur d'Alene, Idaho, the company specialized in material for the d20 System. Most of its products were released under the Open Game Lic ...
ran an adventure "Return to the Caverns of Thracia" based on the old adventure, as a tournament at the 2002
Gen Con Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing ...
Game Fair, and Necromancer put out a revised ''Caverns of Thracia'' in 2004, updated for 3.5 edition, but that was the last of their licensed publications before their license with Judges Guild lapsed.


Reception

Don Turnbull reviewed ''The Caverns of Thracia'' for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' #17 and rated it an 8 out of 10. He commented that "There are a few errors ..and some cumbersome elements ..but on the whole this is a thorough piece of work." Turnbull concluded his review by commenting on Judges Guild adventures in general: "Inevitably, there remains the comparison with the TSR Modules, and I am bound to say that none of the Judges Guild products I have met so far hang together quite as well as the TSR Modules. There is a feeling of randomness about ''Caverns of Thracia'', '' Dark Tower'' and the others which is not present in the TSR Modules, and one gets the impression that the coherence is incomplete. The TSR productions should be regarded, not as an unattainable height, but as a target of quality which should be equaled or even surpassed. That the two designs by ennellJaquays come closest in quality to the TSR standard is reassuring, since it seems that at least ennellis making the effort." Steve Cook reviewed ''The Caverns of Thracia'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 29. Cook commented that "A strong point of the game is its flexibility and variety. There are monsters that any low-level character could successfully tackle, but others will make even the bravest run. The fact that there are two opposing sides in the caverns opens up the possibility of the players allying themselves with one of the sides." He continues: "The major problem of this game is that there are too many monsters. It seems you can't go ten feet without being jumped by gnolls, minotaurs, or other nasties. Another problem is that monsters which could be surprises aren't. Skeletons, dead bodies, statues, etc., are animated nearly every time." Cook concluded his review by saying, "Overall, the good points greatly outweigh the bad. My player's reactions have been very positive toward this dungeon. If you want an exciting adventure for D&D, then ''The Caverns of Thracia'' is for you." Patrick Amory reviewed ''Caverns of Thracia'' for ''
Different Worlds ''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''Ru ...
'' magazine and stated that "this ''D&D'' dungeon is an example of Judges Guild at their best. Well thought out and entertaining, based on Greek mythology, the Caverns will provide hours of full play. This package is propably near to being the best ''D&D'' play-aid on the market." Since then, ''The Caverns of Thracia'' has come to be regarded as one of the classics of the genre, particularly within the
Old School Renaissance The Old School Renaissance, Old School Revival, or OSR, is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially ''Dungeons & Dragons''. It consists of a loose ...
community. Within this community, creating a dungeon that matches the amount of flexibility presented to the players in terms of available exploration paths and interactive factions has become known as Jaquaying a dungeon (a term coined by Justin Alexander of ''The Alexandrian'' blog). James Maliszewski of ''Grognardia'' called it "a good example of why Judges Guild is remembered so fondly by so many of us who started gaming in the 70s."


Reviews

* ''
Different Worlds ''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''Ru ...
'' #6 (Dec 1979)


Notes


References

{{DEFAULTSORT:Caverns of Thracia Dungeons & Dragons modules Judges Guild fantasy role-playing game adventures Role-playing game supplements introduced in 1979