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Glitching is an activity in which a person finds and exploits flaws or
glitches A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as amo ...
in
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
to achieve something that was not intended by the game designers. Players who engage in this practice are known as glitchers. Some glitches can be easily achieved, while others are either very difficult or unperformable by humans and can only be achieved with tool-assisted input. Glitches can vary greatly in the level of game manipulation, from setting a flag to writing and executing custom code from within the game. Glitches may be found by accident or actively searched for. They require testing and experimentation by the player to be repeatable with some level of success. They can be achieved in many different ways, most often through user input from a
game controller A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generatio ...
, but can also be assisted through hardware manipulation. The mechanics of some glitches are well-understood, due to having access to the game's code or knowing the properties being manipulated, while others are performable but the mechanic to it is unknown. Some glitches are not consistently performable due to uncontrollable factors, usually broadly referred to as
random number generation Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated. This means that the particular out ...
(frequently called RNG). Glitching is used in
speedrunning Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit gli ...
and
competitive gaming Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional sports, professional players, individually or as ...
, as well as a tool to gain insight on a game's underlying technical mechanics and code. In some contexts, it is considered a form of cheating, and competitions may disallow certain glitches to allow for a more fair or entertaining experience. Many speedrunning communities create separate categories of runs that either restrict or allow use of certain glitches, giving speedrunners the freedom to choose the category that suits their interests or goals.


Overview

One of the most common glitches in video games is
clipping Clipping may refer to: Words * Clipping (morphology), the formation of a new word by shortening it, e.g. "ad" from "advertisement" * Clipping (phonetics), shortening the articulation of a speech sound, usually a vowel * Clipping (publications) ...
, which is used to pass though a wall or barrier to access certain areas that would be inaccessible in normal gameplay. These areas could be out of bounds, when the
player-character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
is in a place never intended by the game developers, or it could be used as a form of sequence breaking, as a means of accessing a region that is locked, such as entering a locked room without a key. Glitches that go out of bounds are mostly performed by either moving through walls or corners or jumping to places in the
map A map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although ...
that do not have
invisible wall An invisible wall is a boundary in a video game that limits where a player character can go in a certain area, but does not appear as a physical obstacle. The term can also refer to an obstacle that in reality could easily be bypassed, such as a ...
s. In these areas, many maps have hollow objects that the player can move through freely. These objects usually are in the distance and are for decoration, lacking any
collision detection Collision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer grap ...
. For example, in ''
Tony Hawk's Underground 2 ''Tony Hawk's Underground 2'' is a skateboarding video game, the sixth entry in the '' Tony Hawk's'' series after ''Tony Hawk's Underground''. It was developed by Neversoft and published by Activision on October 4, 2004 in the U.S. for the PlayS ...
'', in the L.A. level there is a glitch that can allow players to leave the provided play area and pass through the background. The
massively multiplayer online A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
game '' Need for Speed: World'' also had a bug in the city Rockport, where the player can glitch into point Camden near the Bay Bridge. Clipping is exploited by
speedrunner Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glit ...
s to engage in
sequence breaking In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order or of skipping "required" actions or items entirely. Sequence breaking is often used to beat a game unusually quick ...
in games like ''
Metroid Prime ''Metroid Prime'' is an Action-adventure game, action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main installment in the ''Metroid'' franchise and the first game in ...
'', which can cause them to behave abnormally especially if they have no code to address it. Players may fall into a bottomless pit by glitching through a wall if there is no ground collision. Such glitches can also allow players to go to areas that they are not supposed to go, such as entering beta areas in ''
Grand Theft Auto IV ''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the ''Grand Theft Auto'' series, following 2004's '' Grand Theft Auto: San Andreas'', and the e ...
'' by using a helicopter to clip through the ground and under the map. Another common type of glitch is item manipulation, where a player can manipulate their inventory to get certain items. This can also be expanded to changing the player's health, magic power, inventory capacity, quest status, item durability, and so on. These manipulations are often not limited by the game's set boundaries, and allow the player to access glitched items. Players can obtain a very high amount of resources just by trying to acquire negative values for certain resource counters that are not coded to handle them. One example of this bug is in the PlayStation 3 and Xbox 360 versions of '' FIFA 11'', in which the game does not check for negative values for the player's currency counter, meaning that if a player cancels a loan and there is not enough currency available in the transfer budget, the currency counter will
roll over Rollover or roll over may refer to: Arts and entertainment * ''Rollover'' (film), a 1981 American political thriller *''Roll Over'', a 1992 album by Hound Dog * "Roll Over", a 2006 song by Zico Chain * "Roll Over", a 1989 song by Steven Wayne ...
back to the highest number, granting the player a large amount of wealth. Glitches can also affect the
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
of particular games, which can alter the state of gravity, movement speed, or even allow teleportation. A famous physics bug is found in ''Grand Theft Auto IV'', in which a particular swingset can violently catapult anyone and anything that touches its chains or approaches its top bar for a great distance, due to coding flaws concerning the physics of the swing chains. '' Grand Theft Auto III'' and '' Grand Theft Auto V'' also have a similar physics bug where approaching certain closed gates would cause the player character or vehicle to be launched into the sky for a great distance. There are also glitches that do not require any action on the part of the player, such as a glitch in '' NCAA Football 11'' which will cause the football game to run longer than the time indicated on the clock and, most often, indefinitely. Such glitches can hurt the competitive atmosphere of
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
games. For example, there have been reports that the online multiplayer mode of '' Transformers: War for Cybertron'' suffered from hacking and glitches that allow players to manipulate classes and stats through methods not normally available to regular players.


Memory manipulation and arbitrary code execution

An advanced form of glitching allows the player to access parts of the game's memory in order to change the state of gameplay. This can be done by executing movements and changing the positions of entities, sprites, or actors in a specific way that put particular memory addresses in an order that gives the player the ability to alter an aspect of the game, and can be expanded to giving the player the ability to execute custom code. This is possible in ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 19 ...
'', where if the player causes entities such as Koopa shells, brick particles, and fireballs to despawn at certain coordinates, the memory will be read and executed as code. Another example of altering code is in '' The Legend of Zelda: Ocarina of Time'', where if the player locks the states of certain actors in memory by unloading them in a certain order, Link can pick up an item and his angle of rotation will be linked to a different memory address, such as the value that determine which boots he is wearing. If this is done correctly, the player could obtain a glitched version of boots called "F boots" that have no gravity at all, allowing Link to fly as far as desired. In some instances, glitches are physically impossible for a human as they require inputs with frame-perfect accuracy and precision, or they may be simply impossible on a physical controller. Glitches like these often require pressing several buttons at 60 frames per second, potentially in complex combinations, or pressing both left and right on a D-pad. This is solved by using tools that automatically sends inputs to the game, such as a macro on an emulator.


Hardware manipulation

Some glitches can only occur by physically manipulating the hardware of the game system, such as ejecting a disc during gameplay or slightly tilting a cartridge out of position. A somewhat extreme example of hardware manipulation is, after noticing a certain glitch only seemed to work in the summer,
Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspor ...
speedrunner Hitshee discovered that heating his
Famicom The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
to a certain temperature caused a glitch in the save files for ''
Dragon Quest III ''Dragon Quest III: The Seeds of Salvation'', titled ''Dragon Warrior III'' when initially localized to North America, is a 1988 role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the '' Dragon ...
'', and now keeps his console on a
hot plate A hot plate is a portable self-contained tabletop small appliance cooktop that features one or more electric heating elements or gas burners. A hot plate can be used as a stand-alone appliance, but is often used as a substitute for one of t ...
during speedruns.


See also

* Circuit bending *
Fuzzing In programming and software development, fuzzing or fuzz testing is an automated software testing technique that involves providing invalid, unexpected, or random data as inputs to a computer program. The program is then monitored for exceptions ...
*
Glitch A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among ...


References

{{Speedrunning Digital electronics Software bugs Software anomalies Computer errors Video game culture Video game glitches