Capcom U.S.A. Inc. V. Data East Corp.
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''Capcom U.S.A. Inc. v. Data East Corp.'', 1994 WL 1751482 (N.D. Cal, 1994) was a 1994 legal case related to the copyright of video games, where
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
alleged that
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The Am ...
's game ''Fighter's History'' infringed the copyright of Capcom's game ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
.'' It was revealed that the
design A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
documents for ''Fighter's History'' contained several references to ''Street Fighter II'', leading Capcom to sue Data East for
damages At common law, damages are a remedy in the form of a monetary award to be paid to a claimant as compensation for loss or injury. To warrant the award, the claimant must show that a breach of duty has caused foreseeable loss. To be recognised at ...
, as well as a
preliminary injunction An injunction is a legal and equitable remedy in the form of a special court order that compels a party to do or refrain from specific acts. ("The court of appeals ... has exclusive jurisdiction to enjoin, set aside, suspend (in whole or in par ...
to stop the
distribution Distribution may refer to: Mathematics *Distribution (mathematics), generalized functions used to formulate solutions of partial differential equations * Probability distribution, the probability of a particular value or value range of a vari ...
of the infringing game. In spite of the intentional similarities between the two games, the court concluded that Data East did not infringe upon Capcom's copyright, as most of these similarities were not protected under copyright. Judge William H. Orrick Jr. applied a legal principle known as the merger doctrine, where courts will not grant copyright protection where it would effectively give someone a monopoly over an idea. Although early cases such as ''Atari v. Philips'' ruled against a game for infringing on the copyright of ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
,'' they also noted that any standard elements of a game could not be protected by copyright. Courts would later expand on this principle, establishing that copyright did not protect
generic Generic or generics may refer to: In business * Generic term, a common name used for a range or class of similar things not protected by trademark * Generic brand, a brand for a product that does not have an associated brand or trademark, other ...
concepts, functional rules, and
scènes à faire A ''scène à faire'' ( French for "scene to be made" or "scene that must be done"; plural: ''scènes à faire'') is a scene in a book or film which is almost obligatory for a book or film in that genre. In the U.S. it also refers to a principle ...
. This included an earlier legal dispute, where Data East lost their case against an alleged
video game clone A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, bu ...
of their game ''Karate Champ'' because none of the similarities were protected under copyright. Now years later, Data East found themselves on the other side of a similar dispute, and the court determined that the contents of ''Fighter's History'' were legally permissible. This trend of a more permissive approach to copyright continued until 2012, when rulings such as ''
Tetris Holding, LLC v. Xio Interactive, Inc. ''Tetris Holding, LLC v. Xio Interactive, Inc.'', 863 F.Supp.2d 394 (D.N.J. 2012), was a 2012 American legal case related to copyright of video games, confirming that a game's look and feel can be protected under copyright law. Tetris Holding is ...
'' and ''
Spry Fox, LLC v. Lolapps, Inc. ''Spry Fox, LLC v. Lolapps, Inc.'', No. 2:12-cv-00147 (W.D. Wash., 2012), was a court case between two video game developers, where Spry Fox alleged that the game ''Yeti Town'', developed by 6waves Lolapps, Copyright infringement, infringed on ...
'' ruled that more specific forms of copying are unlawful.


Background


Facts

In 1991, Game developer
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
released ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
''. Its popularity led to an explosion of interest in the
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
. Other companies rushed to capitalize, and
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The Am ...
released their own one-on-one fighting game called ''Fighter's History'' in 1993. Even compared to other fighting games, there were many similarities between ''Fighter's History'' and ''Street Fighter II'', with both games having similar character designs and artwork, as well as similar special moves and controls. As it was later revealed, Data East created
design A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
documents that referred to ''Street Fighter II'' several times. Several people noticed the similarities and raised the issue with Capcom, reaching the president,
Kenzo Tsujimoto (born December 15, 1940) is a Japanese businessman who founded the video game companies Irem and Capcom. He has also served as president of Computer Software Copyright Association (ACCS) since 1997, and was president of Computer Entertainment S ...
. Capcom soon sued Data East for copyright infringements, in both America and Japan. Capcom sought 623 million
yen The is the official currency of Japan. It is the third-most traded currency in the foreign exchange market, after the United States dollar (US$) and the euro. It is also widely used as a third reserve currency after the US dollar and the e ...
in
damages At common law, damages are a remedy in the form of a monetary award to be paid to a claimant as compensation for loss or injury. To warrant the award, the claimant must show that a breach of duty has caused foreseeable loss. To be recognised at ...
, as well as a
preliminary injunction An injunction is a legal and equitable remedy in the form of a special court order that compels a party to do or refrain from specific acts. ("The court of appeals ... has exclusive jurisdiction to enjoin, set aside, suspend (in whole or in par ...
to stop Data East from distributing ''Fighter's History''.


Law

This dispute would depend on whether the copied elements of ''Street Fighter II'' were actually protected by copyright. Data East called on expert witness Bill Kunkel, a game journalist who testified in ''Atari v. Philips'' that not all copying is infringing, such as the similarity between ''
K.C. Munchkin! ''K.C. Munchkin!'', released in Europe as ''Munchkin'', is a maze game for the Magnavox Odyssey 2. Its North American title is an inside reference to then president of Philips Consumer Electronics, Kenneth C. Menkin. Designed and programmed by E ...
'' and ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
''. The court ruled that ''K.C. Munchkin!'' did infringe the copyright of ''Pac-Man,'' because the games had substantial similarities. However, the court also noted that several aspects of the games were standard or common, and thus not protected by copyright. By the late 1980s, courts began to take a more permissive approach with
video game clone A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, bu ...
s, deciding that many elements of creativity cannot be protected, such as
generic Generic or generics may refer to: In business * Generic term, a common name used for a range or class of similar things not protected by trademark * Generic brand, a brand for a product that does not have an associated brand or trademark, other ...
concepts, functional rules, and
scènes à faire A ''scène à faire'' ( French for "scene to be made" or "scene that must be done"; plural: ''scènes à faire'') is a scene in a book or film which is almost obligatory for a book or film in that genre. In the U.S. it also refers to a principle ...
. One such ruling was the 1988 case ''
Data East USA, Inc. v. Epyx, Inc. ''Data East USA, Inc. v. Epyx, Inc.'' 862 F.2d 204, 9 U.S.P.Q.2d (BNA) 1322 (9th Cir. 1988) was a court case between two video game manufacturers, where Data East claimed that their copyright in ''Karate Champ'' was infringed by '' World Karate ...
'', where courts ruled that Epyx's game '' World Karate Championship'' did not infringe Data East's game ''
Karate Champ ''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles ''Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be perform ...
,'' because none of the similarities were protected under copyright. Now years later, Data East argued that their game ''Karate Champ'' was the first game in the fighting genre. Data East also argued that the similarities between their game and ''Street Fighter II'' were not protected by copyright, as they were both inspired by the same form of game, and the same stereotyped characters in the public domain. Data East was confident in their argument, because Epyx had used the same argument against them in ''Data East v. Epyx'', where courts found that copyright did not protect the general ideas in ''Karate Champ''.


Ruling

The trial took place on October 31, 1994. Judge William H. Orrick Jr. stated that there was strong evidence that Data East set out to imitate the success of ''Street Fighter II'', noting similarities such as a "
Chun-Li is a fictional character in Capcom's ''Street Fighter'' video game series. The first ever female playable character to appear in a fighting game to gain mainstream recognition, she first appeared in ''Street Fighter II: The World Warrior'' in 1 ...
clone" (referring to Feilin) and several comparable special moves. The court noted that "of the eight pairs of characters and twenty-seven special moves at issue, three characters and five special moves in ''Fighter’s History'' are similar to protectable characters and special moves in ''Street Fighter II''". Although the court determined that several moves were similar, the court also noted that "Street Fighter II has a total universe of twelve characters and six hundred and fifty moves. Capcom concedes, as it must, that the vast majority of the moves are unprotectable because they are commonplace kicks and punches." In the end, Capcom lost the case on grounds that the copied elements were excluded from copyright protection, as generic scènes à faire. Judge Orrick applied a legal principle known as the merger doctrine, where courts will not extend copyright protection if it effectively gives someone a monopoly over an idea. The court affirmed that "copyright protection does not encompass games as such, since they consist of abstract rules and play ideas. It follows, therefore, that audiovisual works like the two presently before the Court are largely unprotectable games."


Legacy

As a historic ruling, ''Capcom v. Data East'' expanded on the principle that generic similarities between games are allowable under copyright law. Data East established that ''Fighter's History'' was not infringing based on the precedent from ''Data East v. Epyx'', which Nadia Oxford of
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
noted as "ironic" because Data East lost the older case. Courts continued this approach for many years, ruling in favor of most video game clones until enforcing some limits in the 2012 case '' Tetris Holding, LLC v. Xio Interactive''. ''Tetris v. Xio'' found that copyright does protect a game's more specific elements from infringing copies, compared to the ruling in ''Capcom v. Data East'' that suggests a more skeptical view towards copyright protection for video games. John Quagliariello argues that this was one of several cases that made it near impossible for a video game copyright holder to win a lawsuit against a potential infringer, especially considering the cost of a lawsuit versus the risk of an unfavorable ruling. Chris Kohler of Kotaku argues that this ruling prevented a chilling effect on game creation, allowing video game genres to develop through imitation and iteration. Attorney Stephen C. McArthur mentioned it among several rulings that were permissive of clones, such as ''
Atari v. Amusement World ''Atari, Inc. v. Amusement World, Inc''., 547 F.Supp. 222 (D. Md. Nov. 27, 1981) is a legal case in which the United States District Court for the District of Maryland held that Amusement World's arcade game ''Meteors'' did not violate Atari' ...
'' and ''Data East v. Epyx'', a pattern that changed in 2012 with ''Tetris v. Xio'' and '' Spry Fox, LLC v. Lolapps, Inc''.


References

{{Video game copyright Capcom United States copyright law Video game copyright law Fighting games Video game clones Video games involved in plagiarism controversies Plagiarism controversies 1994 in United States case law 1994 in video gaming United States copyright case law