Camp Granada is a 1965
[
] children's
board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a comp ...
by the
Milton Bradley Company
Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the ...
based on
Allan Sherman
Allan may refer to:
People
* Allan (name), a given name and surname, including list of people and characters with this name
* Allan (footballer, born 1984) (Allan Barreto da Silva), Brazilian football striker
* Allan (footballer, born 1989) (Al ...
's 1963
novelty song
A novelty song is a type of song built upon some form of novel concept, such as a gimmick, a piece of humor, or a sample of popular culture. Novelty songs partially overlap with comedy songs, which are more explicitly based on humor, and w ...
"
Hello Muddah, Hello Fadduh (A Letter from Camp)
"Hello Muddah, Hello Fadduh (A Letter from Camp)" is a novelty song recorded by Allan Sherman. The melody is taken from the ballet ''Dance of the Hours'' from the Opera "La Gioconda" by Amilcare Ponchielli, while the lyrics were written by Allan ...
." Campers take turns driving a breakdown-prone bus to gather animals from various
summer camp
A summer camp or sleepaway camp is a supervised program for children conducted during the summer months in some countries. Children and adolescents who attend summer camp are known as ''campers''. Summer school is usually a part of the academ ...
locations
to be the first to leave for home. The game board depicts spikes on the diving board, an octopus in the swimming hole, and a
lover's leap
Lover's Leap, or (in plural) Lovers' Leap, is a toponym given to a number of locations of varying height, usually isolated, with the risk of a fatal fall and the possibility of a deliberate jump. Legends of romantic tragedy are often associated w ...
into a volcano.
Gameplay
Camp Granada Bus cards have an image of a blue bus in disrepair and, on the reverse, a humorous reason to either drive the bus to a camp location and pick up an "icky animal" or to receive a "special privilege" and "take one icky animal from any player".
After drawing a Camp Granada Bus card, the player then moves the toy bus along the road to the camp location specified by the card.
The challenge is that the front axle of the bus can slide side-to-side and "the motor falls out right in the middle".
[
] In particular, if the front wheels move too far from the side of the bus, a small
cam
Calmodulin (CaM) (an abbreviation for calcium-modulated protein) is a multifunctional intermediate calcium-binding messenger protein expressed in all eukaryotic cells. It is an intracellular target of the secondary messenger Ca2+, and the bin ...
on the middle of the axle will contact one of two miniature lever arms connected to the bus's radiator, which is hinged and will be deflected to fall forward — the "
breakdown
Breakdown may refer to:
Breaking down
*Breakdown (vehicle), failure of a motor vehicle in such a way that it cannot be operated
*Chemical decomposition, also called chemical breakdown, the breakdown of a substance into simpler components
*Decompo ...
" that ends a player's turn. For success, a player must carefully watch that neither front wheel moves too far beyond the corresponding bus fender.
For special privilege cards, to take one icky animal, a rule requires reaching into a competitor's
bunkhouse
A bunkhouse is a barracks-like building that historically was used to house working cowboys on ranches, or loggers in a logging camp in North America. As most cowboys were young single men, the standard bunkhouse was a large open room with narr ...
without looking, so a game skill is to remember which competitor had acquired particular animals, and then by touch, recognize the shape of needed creature.
The player who first acquires the required three ICKY animals and exits the camp is the winner.
[
]
Equipment and setup
Equipment includes the 23⅝x 19½" tri-fold game board, a plastic toy bus, 4 cardboard bunkhouses, 12 rubber ICKY animals (2 each Crawfish, Frog, Lizard, Mouse, Snake, Spider), 16 ICKY animal cards (2 for each of the 6 animals, plus 4 for the Boating, Bunkhouse, Handicrafts, and Hiking Awards), and
48 of the 2⅝x1¾" Camp Granada Bus Cards (6 SPECIAL PRIVILEGE, plus 3 for each of 12 of the locations and only 2 for First Aid Training, Bunk House, & Hospital)
Setup requires animals be placed at camp locations and the bunkhouses be assembled and placed at each corner of the game board for players to subsequently conceal icky animals. Icky animal cards are then divided among the players to identify which icky animals need to be gathered.
References and notes
{{reflist, 2
Board games introduced in 1965
Race games
Board games of physical skill
Children's board games
Licensed board games
Milton Bradley Company games