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''Call to Power II'' is a PC
turn-based strategy game A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simu ...
released by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
as a sequel to '' Civilization: Call to Power'', which itself was named after the ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). Ci ...
'' series by
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with B ...
; this game could not have "Civilization" in its title because the license to the ''Civilization'' name was lost. In October 2003, Activision released the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
, enabling the Apolyton gaming community to debug, improve, and add new features. After being unavailable for a long time, the game was re-released in the
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content (media), content such as Sound recording and reproductio ...
on
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in 2010.What Civ VI Could Learn From Civilization: Call To Power
by Robert Zak on
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
(July 25th, 2016)


Gameplay

''Call to Power II'' had a number of differences from the previous ''Call to Power''. Chiefly, the first game was criticized for its
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
, which prompted a redesign for the sequel. ''Call to Power II'' also included several gameplay differences. Maximum army size was increased, some balance adjustments were made to avoid the balance problems from the original ''Call to Power'', and the economic system in ''Call to Power II'' was reworked so that controlling good terrain became more profitable. Another difference is that the player can receive bonuses for certain achievements, if they are the first to perform the action (recapturing a city, sailing around the world, etc.). The diplomacy model in ''Call to Power II'' was improved, with more agreements available for negotiation. Players could, for example, ask the AI controlled civilizations to stop researching some technology, or to reduce their
nuclear weapons A nuclear weapon is an explosive device that derives its destructive force from nuclear reactions, either fission (fission bomb) or a combination of fission and fusion reactions (thermonuclear bomb), producing a nuclear explosion. Both bomb ...
arsenal. Space colonization and the space layer were removed from ''Call to Power II'', along with the "Alien Life Project" victory condition. This was replaced by a new victory condition which requires the player to cover most of the planet's territory with
Gaia In Greek mythology, Gaia (; from Ancient Greek , a poetical form of , 'land' or 'earth'),, , . also spelled Gaea , is the personification of the Earth and one of the Greek primordial deities. Gaia is the ancestral mother—sometimes parthenog ...
sensors and build the Gaia controller wonder, winning the game.


Community support


Mods

One significant feature of ''Call to Power II'' is its support for mods. A large number of game rules are stored in text files, along with many AI scripts. Even more importantly, ''Call to Power II'' had a fully documented
scripting language A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting ...
called SLIC, with a C-like syntax, through which many things about the game could be tweaked. The game came with 3 mods (Classical/Medieval, original Default and Samurai/Mythical Creatures). The sole released patch for ''Call to Power II'' enhanced the functionality of SLIC, allowing creation of mods that change the gameplay significantly. The game's community created many mods, with the primary goals of fixing the AI and balance issues that were in the original game. Later, new game play features were incorporated through mods as well.


Source code release

After Activision ceased to support ''Call to Power II'', the Apolyton Civilization Site became the de facto support center for the game, being the only active online community of this game and offering help with technical problems. That site is also largely where the modding efforts occurred. At one point, the members of the Apolyton site contacted Activision and asked them to release the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
to ''Call to Power II''. After several months of negotiation, Activision agreed and the source code was released in October 2003 exclusively to the Apolyton Civilization Site to allow the community to support the game themselves with
community patch An unofficial patch is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings. Unofficial patches do no ...
es. There were limitations to how the source code might be used; for example, no commercial use of anything created with the source base was allowed. Currently, the source code project is accessible through a
Subversion Subversion () refers to a process by which the values and principles of a system in place are contradicted or reversed in an attempt to transform the established social order and its structures of power, authority, hierarchy, and social norms. Sub ...
server. Through Apolyton, those wishing to view the source code or wish to modify the code can find the SVN server forum at the Apolyton link below for more information. The community produced several patches over the years, the last version being rev.1111 from June 2011. However, as of September 2, 2013, the
unofficial patch An unofficial patch is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings. Unofficial patches do no ...
es are not meant to be used with the later
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release of the game, without further tweaking.


Critical reception

John Lee reviewed the PC version of the game for '' Next Generation'', rating it three stars out of five, and stated that "Yogi Berra said it best: 'It's like deja vu all over again." ''Call to Power II'' received mixed reviews.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
awarded 7.2 out of 10, highlighting the improved interface, animations and sound, and the game's replay value. Criticisms included the lack of feedback during diplomacy, lack of tactical control during combat, the shift from city
micromanagement In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees. Micromanagement is generally considered to have a negative connotation, main ...
to army micromanagement, and weak AI.


References


External links

* {{Civilization 2000 video games 4X video games Activision games Civilization (series) Commercial video games with freely available source code Video game sequels Video games with isometric graphics Windows games Windows-only games Video games developed in the United States