''Caesar II'' is a 1995 video game of the
''Caesar'' video game series that takes place in
Ancient Rome
In modern historiography, ancient Rome refers to Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 B ...
. It is the second game in the ''
City Building'' series.
Gameplay
When the game begins the Roman empire extends no further than Italy. Players have the opportunity to civilize adjacent
barbarian
A barbarian (or savage) is someone who is perceived to be either Civilization, uncivilized or primitive. The designation is usually applied as a generalization based on a popular stereotype; barbarians can be members of any nation judged by som ...
province
A province is almost always an administrative division within a country or sovereign state, state. The term derives from the ancient Roman ''Roman province, provincia'', which was the major territorial and administrative unit of the Roman Empire ...
s, eventually reaching the entire Roman Empire at its height. When a province is civilized it unlocks the surrounding provinces. A computerized rival also completes missions both preventing the player from civilizing that province and allowing them to civilize the provinces adjacent to it (the computer has been known to civilize a province it could not have selected when it successfully civilized the last, meaning it is a randomized event, rather than AI). Unlike ''Caesar III'', or ''Pharaoh'', the province and city are separate spheres, as is the military. The player builds
primary sector
The primary sector of the economy includes any industry involved in the extraction and production of raw materials, such as farming, logging, fishing, forestry and mining.
The primary sector tends to make up a larger portion of the economy in de ...
facilities (such as mines or farms), trade facilities (such as roads or docks), and military facilities (such as forts and walls) on one map and builds their city houses,
secondary sector
In macroeconomics, the secondary sector of the economy is an economic sector in the three-sector theory that describes the role of manufacturing. It encompasses industries that produce a finished, usable product or are involved in constructi ...
facilities (such as wineries or potters), and
tertiary sector
The tertiary sector of the economy, generally known as the service sector, is the third of the three economic sectors in the three-sector model (also known as the economic cycle). The others are the primary sector (raw materials) and the second ...
facilities (such as fire stations, police stations, bath houses) on another (represented as four squares in the center of the provincial map). Also unlike later games walkers are not required to bring services to people, which is instead determined by one buildings distance from another. Invading Armies differ from later games as well, in that Barbarian towns exist within many provinces from which Barbarian armies can emanate. These are converted to Roman towns through invading them and defeating the inhabitants. Most missions require the player to pacify a province and raise the citizens
standard of living
Standard of living is the level of income, comforts and services available, generally applied to a society or location, rather than to an individual. Standard of living is relevant because it is considered to contribute to an individual's quality ...
to a certain level, while neither suffering a military loss, nor losing the emperor's favour, often within a certain time frame. Major factors in city and province-building are housing values and types of housing,
unemployment
Unemployment, according to the OECD (Organisation for Economic Co-operation and Development), is people above a specified age (usually 15) not being in paid employment or self-employment but currently available for Work (human activity), w ...
/
labour shortage
In economics, a shortage or excess demand is a situation in which the demand for a product or service exceeds its supply in a market. It is the opposite of an excess supply (surplus).
Definitions
In a perfect market (one that matches a ...
s, taxes, wages,
deficits, food shortages, military readiness and
morale
Morale, also known as esprit de corps (), is the capacity of a group's members to maintain belief in an institution or goal, particularly in the face of opposition or hardship. Morale is often referenced by authority figures as a generic value ...
, and imperial demands. The game is won when the player has conquered sufficient provinces to attain the rank of Caesar. The game is lost if the player's computerized rival becomes Caesar, if Caesar removes the player from their post for running too large a deficit, for going beyond the time frame, for failing to follow Imperial demands, or having the city conquered.
Reception
Initial reception of the game was positive.
Arinn Dembo
Arinn Dembo (born February 3, 1970) is an American author currently living and writing in Vancouver, British Columbia, Canada. Dembo is best known for her work with Vancouver-based Kerberos Productions, where she was lead writer and has worked on ...
writing for ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' gave the game 4 stars.
[Dembo, Arinn; ''The Governor's Race: Building Rome Can Make Your Day in Sierra's Caesar II'', p. 304. Computer Gaming World, Issue 138, January 1996] A reviewer for ''
Next Generation'' deemed it "an innovative mix of ''
SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
''-type building strategy and wargame campaign." He said the game's strongest point is how it expands from a city-building simulation into nation-building and wargames, but also highly praised the graphics and simple, easy-to-grasp interface. He scored the game 4 out of 5 stars.
''Caesar II'' was a runner-up for ''Computer Gaming World''s 1995 "Strategy Game of the Year" award, which ultimately went to ''
Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game '' Dune ...
'' and ''
Heroes of Might and Magic
''Heroes of Might and Magic'', known as ''Might & Magic Heroes'' since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing.
As part of the ''Might and Magic'' franchise, the series ...
'' (tie). The editors wrote that ''Caesar II'' "surpassed the original with SVGA graphics and an actual combat module", and noted that it "could have won had the competition not been so strong."
''PC Gamer'' also nominated ''Caesar II'' as the best strategy game of 1995, although it lost to ''Command & Conquer''.
''Caesar II'' and its
predecessor were named, collectively, the 96th best computer game ever by ''PC Gamer UK'' in 1997. The editors wrote, "Impressions keep on keeping on with the likes of ''Lords of the Realm''
..but have never managed to regain the dizzy peak they climbed with their handsome brace of think-'em-ups."
According to Sierra On-Line, combined sales of ''Caesar'' and ''Caesar II'' surpassed 400,000 units by the end of March 1996.
''Caesar II'' alone sold above 500,000 units by late 1998,
and ultimately reached 2.5 million sales worldwide.
References
External links
*
{{Impressions Games
1995 video games
City-building games
DOS games
Classic Mac OS games
Sierra Entertainment games
Video game sequels
Video games developed in the United Kingdom
Video games set in antiquity
Video games set in the Roman Empire
Video games with isometric graphics
Windows games
Impressions Games games
Single-player video games