Buzz Aldrin's Race Into Space
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''Buzz Aldrin's Race Into Space'', frequently abbreviated ''BARIS'', is a 1993 space simulation strategy game for
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. The player takes the role of Administrator of
NASA The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research. NASA was established in 1958, succeeding t ...
or head of the
Soviet space program The Soviet space program (russian: Космическая программа СССР, Kosmicheskaya programma SSSR) was the national space program of the former Union of Soviet Socialist Republics (USSR), active from 1955 until the dissoluti ...
with the ultimate goal of being the first side to conduct a successful manned
Moon landing A Moon landing is the arrival of a spacecraft on the surface of the Moon. This includes both crewed and robotic missions. The first human-made object to touch the Moon was the Soviet Union's Luna 2, on 13 September 1959. The United St ...
. It was developed by Strategic Visions and published by
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
as a computer version of ''LIFTOFF!'', a 1989
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developed by Fritz Bronner. ''BARIS'' was re-released in 1994 on
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, incorporating the earlier updates to the
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
version, a few new updates, improved video of the mission launches, and new multiplayer modes. The developers worked to maintain historical accuracy, including all the actual major space hardware and several alternative proposals that were considered at the time, but did make some compromises and simplifications in the name of
game balance Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Pla ...
and avoiding complexity. They also consulted
Apollo 11 Apollo 11 (July 16–24, 1969) was the American spaceflight that first landed humans on the Moon. Commander Neil Armstrong and lunar module pilot Buzz Aldrin landed the Apollo Lunar Module ''Eagle'' on July 20, 1969, at 20:17 UTC, an ...
astronaut An astronaut (from the Ancient Greek (), meaning 'star', and (), meaning 'sailor') is a person trained, equipped, and deployed by a human spaceflight program to serve as a commander or crew member aboard a spacecraft. Although generally r ...
Buzz Aldrin Buzz Aldrin (; born Edwin Eugene Aldrin Jr.; January 20, 1930) is an American former astronaut, engineer and fighter pilot. He made three spacewalks as pilot of the 1966 Gemini 12 mission. As the Lunar Module ''Eagle'' pilot on the 1969 A ...
, who gave permission for his name to be used for the game. Bronner 1993, p. 340


Gameplay

''Buzz Aldrin's Race Into Space'' has two sides, the United States and the Soviet Union, unlike '' LIFTOFF!'' which supported up to four (the other two sides in ''Liftoff!'' were Europe and Asia). Each player controls a
space center Below is a list of space facilities by country. Algeria * Algerian Space Agency Brazil * Alcântara Space Center * Barreira do Inferno Launch Center * Space Operations Center Belgium * Liege Space Center * Euro Space Center Canada * Jo ...
, which doubles as a navigational menu, and directs funding toward purchasing hardware,
research and development Research and development (R&D or R+D), known in Europe as research and technological development (RTD), is the set of innovative activities undertaken by corporations or governments in developing new services or products, and improving existi ...
, recruiting and training
astronaut An astronaut (from the Ancient Greek (), meaning 'star', and (), meaning 'sailor') is a person trained, equipped, and deployed by a human spaceflight program to serve as a commander or crew member aboard a spacecraft. Although generally r ...
s, and conducting launches. While the ultimate goal of the game is to conduct a successful manned Moon landing, it is necessary to complete several milestone achievements to ensure success. Bronner 1993, pp. 201-203 Historical milestones in the game range from launching a
satellite A satellite or artificial satellite is an object intentionally placed into orbit in outer space. Except for passive satellites, most satellites have an electricity generation system for equipment on board, such as solar panels or radioisotope ...
, like
Sputnik 1 Sputnik 1 (; see § Etymology) was the first artificial Earth satellite. It was launched into an elliptical low Earth orbit by the Soviet Union on 4 October 1957 as part of the Soviet space program. It sent a radio signal back to Earth for t ...
, to conducting a
lunar orbit In astronomy, lunar orbit (also known as a selenocentric orbit) is the orbit of an object around the Moon. As used in the space program, this refers not to the orbit of the Moon about the Earth, but to orbits by spacecraft around the Moon. The ...
al mission, like
Apollo 8 Apollo 8 (December 21–27, 1968) was the first crewed spacecraft to leave low Earth orbit and the first human spaceflight to reach the Moon. The crew orbited the Moon ten times without landing, and then departed safely back to Earth. These ...
. Skipping a milestone results in a safety penalty to any mission depending on it. For example, skipping a manned lunar orbital mission would cause a safety penalty to all mission steps during a Moon landing mission. Bronner 1993, pp. 265-266 Play begins in spring of 1957 and proceeds with turns lasting six months each for up to 20 years to the end of 1977, or until the first player successfully conducts a manned Moon landing, or until one player is dismissed from his/her program (this happens rarely, and only to a human player who is essentially doing nothing). At the start of each turn, the game randomly chooses an "event card" to give the player, usually with a piece of historical information, and sometimes with positive or negative effects on the game. For example, the player may be informed that
Operation Paperclip Operation Paperclip was a secret United States intelligence program in which more than 1,600 German scientists, engineers, and technicians were taken from the former Nazi Germany to the U.S. for government employment after the end of World Wa ...
has increased the effect of research and development for that turn. On the way to the Moon landing, the two space programs compete for prestige in order to secure funding. Players gain prestige points through space exploration "firsts", which include historical milestone missions that improve lunar mission safety, but also ancillary achievements, such as the first Mars flyby (historically
Mariner 4 Mariner 4 (together with Mariner 3 known as Mariner-Mars 1964) was the Mariner program, fourth in a series of spacecraft intended for planetary exploration in a flyby mode. It was designed to conduct closeup scientific observations of Mars and ...
) or first woman in space (historically
Valentina Tereshkova Valentina Vladimirovna Tereshkova ( rus, Валентина Владимировна Терешкова, links=no, p=vɐlʲɪnʲˈtʲinə vlɐˈdʲimʲɪrəvnə tʲɪrʲɪʂˈkovə, a=Valentina Tereshkova.ogg; born 6 March 1937) is an engine ...
). The player to make the second successful mission of a certain type will typically gain some prestige points, whereas subsequent missions may earn very few or no points. Prestige points are lost through mission failures, especially those involving astronaut/cosmonaut fatalities. The heart of the game is the space missions, which come down to
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
rolls. At each step of a mission, the safety factor of the relevant component is checked against a random number, adjusted by relevant astronaut skill bonuses (if the mission is manned), safety penalties and other factors. If the check fails, an error occurs. Such an error may range from catastrophic mission failure down to no effect (e.g. "The first imprint in the lunar surface is in fact made by a helmet visor. Crewman okay."). Placing a satellite in orbit has three steps, while a Moon landing can have well over twenty. Missions are generally non-interactive; occasionally during an incident, the player may be given the option of aborting or proceeding.


History


Development

While developing ''LIFTOFF!'' with
Task Force Games Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole. TFG published many games, most notably including both '' Star Fleet Battles'' (currently published by the original designers, Amarillo Design Bureau) a ...
, Fritz Bronner had considered making a computer version, but did not find much interest within Task Force. As Task Force had not
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the ''LIFTOFF!'' computer game when they were contractually able, Bronner decided to undertake the development independently. In November 1990 he met and recruited then 22-year-old Michael McCarty as programmer and formed Strategic Visions as a partnership, but concluded that publishing would be too daunting a task. They initially decided to program for
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and released a videotape demo on that platform in June 1991. However, by September they concluded that the Amiga market was shrinking and decided to change platforms to
IBM PC compatible IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. ...
. In August 1991, Strategic Visions signed with Interplay Entertainment to publish the game, with a projected release of May 1992. By this time, Buzz Aldrin was on the project in an advisory role. It was also around this time that Bronner added the feature of astronaut/cosmonaut skills and morale, which previously made no impact on the performance of a mission. Astronaut/cosmonaut skills were initially randomized at the start of each game. Strategic Visions and Interplay showed a demo of ''Buzz Aldrin's Race Into Space'' at the 1992
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
in
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, and also held a reception at
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where Buzz Aldrin spoke about his experiences in the space program.
Software testing Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
began in September 1992, which proved a daunting task: one tester calculated that with all mission types and hardware permutations factored in, there were over 12,000 possible missions. With failure modes factored in, this number increased to approximately 50 million possible mission outcomes. Bronner 1993, pp. 345-346 In January 1993, the informative companion to the manual was the last major step delaying shipping. The book was written by Anthony Mesaros with help from NASA and was a detailed description of the Space Race with Russia and a very detailed description of the various rockets and space modules the US and Russia had created. Anthony had the book completed before the game was done but took 2.5 weeks to do the layout, design, and edit and then another 6 weeks before it came back from the printers.


Release

In March 1993, ''Buzz Aldrin's Race Into Space'' was ready to be released after a production which had lasted 28 months. The final floppy disk version had some 100 
megabyte The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes o ...
s of photographs and animations cut due to space limitations, and the then-planned modem play was cut as well. Immediately upon completion of the floppy version, however, work began on the CD-ROM version. The CD-ROM version was produced by Interplay's Rusty Buchert, who also produced ''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree ** Ancestry ** Lineal descendant **Heritag ...
''. ''BARIS'' was re-released in 1994 on
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
, incorporating the earlier updates to the
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
version, a few new updates, improved video of the mission launches, and new multiplayer modes.


Source code release

In 2005, after the
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of publisher Interplay the developers released the game's
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under a
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license and the game's content as
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the f ...
. The resulting project, now called ''Race Into Space'', is hosted on
SourceForge SourceForge is a web service that offers software consumers a centralized online location to control and manage open-source software projects and research business software. It provides source code repository hosting, bug tracking, mirrorin ...
. The game has now been
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to modern operating systems and additional platforms (for instance Pandora), with some improvements over the original. Development at SourceForge has ceased, and is continuing, slowly, now on
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.


''Buzz Aldrin's Space Program Manager''

In October 2014,
Slitherine Strategies Slitherine Software UK Limited is a British video game developer and publisher founded on 25 June 2000. It is responsible for the production of a range of over 200 strategy and war video games for PC, Xbox 360, Xbox One, PS2, PS3, PS4, Wii, DS, ...
released the first version of a game titled ''Buzz Aldrin's Space Program Manager''. The game focuses on research, development and mission planning, and shares many features with the original BARIS, but is much more detailed.


Reception

While Interplay and others had billed the game upon its release as being appropriate for children as young as age 10, it drew criticism for being extremely difficult. It was also criticized by ''
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'' as being "rather lifeless". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' was more positive, wishing for a CD-ROM version but stating that it was a "game that should appeal to anyone with even a casual interest in space exploration". The game received a 90/100 score from ''
PC Gamer UK ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'', was a finalist for the ''
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'' Choice Awards in 1993. In 1994, ''
PC Gamer UK ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' named ''Race Into Space'' the 26th best computer game of all time. The editors called it "the most successful piece of 'educational' software available for the PC". It has remained popular enough with fans to spawn an open-source version from the original developers at Strategic Visions in 2005, Varney 2005, p. 3 which was downloaded from
SourceForge SourceForge is a web service that offers software consumers a centralized online location to control and manage open-source software projects and research business software. It provides source code repository hosting, bug tracking, mirrorin ...
between 2005 and 2017 over 90,000 times. Some of the improvements mentioned above have made the game less difficult.


Realism

While Strategic Visions worked to accurately simulate space launches and the act of running either space program, they made a number of simplifications for balancing as well as for the game to make sense. For example, four NASA launch facilities are condensed into one superfacility. More significant is the elimination of some minor rocket programs, such as Redstone, and the addition of docking capability to the
Voskhod spacecraft The Voskhod (, ''"Sunrise"'') was a spacecraft built by the Soviet Union's space program for human spaceflight as part of the Voskhod programme. It was a development of and a follow-on to the Vostok spacecraft. Voskhod 1 was used for a three ...
. There is also a "basic" model in the game which equalizes costs and safety factors between both sides. Bronner 1993, p. 195 Despite this, ''BARIS'' still features most of the major pieces of hardware and approaches to Moon landing that were considered, including
lunar orbit rendezvous Lunar orbit rendezvous (LOR) is a process for landing humans on the Moon and returning them to Earth. It was utilized for the Apollo program missions in the 1960s and 1970s. In a LOR mission, a main spacecraft and a smaller lunar lander travel to ...
(which was the strategy used successfully in Project Apollo), Earth orbit rendezvous (though in a different form) and
direct ascent Direct ascent is a method of landing a spacecraft on the Moon or another planetary surface directly, without first assembling the vehicle in Earth orbit, or carrying a separate landing vehicle into orbit around the target body. It was proposed as ...
.


References


External links

*{{moby game, id=/buzz-aldrins-race-into-space * ''Race Into Space'' on SourceForge, a free software port of ''BARIS'' to Windows, Linux, and Mac (latest release)
''Race Into Space'' on GitHub
continuing development of ''Race Into Space'' since latest release Interplay Entertainment games Multiplayer and single-player video games Multiplayer hotseat games DOS games NEC PC-9801 games 1993 video games Science educational video games Business simulation games Play-by-email video games Commercial video games with freely available source code Open-source video games Cold War video games Video games based on real people Buzz Aldrin Video games set in the Soviet Union Video games developed in the United States