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Frank Brian Fargo (born December 15, 1962) is an American video game designer, producer,
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
and executive, and founder of Interplay Entertainment,
inXile Entertainment inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio ...
and
Robot Cache Robot Cache, S.L. is a video game company established to allow for digital buying and selling of video games. It was founded in January 2018 by Brian Fargo, and reached open beta in May 2020. Aimed to be a direct competitor to Steam, the dig ...
.


Biography


Early life

A descendant of the family that created the banking giants
Wells Fargo Wells Fargo & Company is an American multinational financial services company with corporate headquarters in San Francisco, California; operational headquarters in Manhattan; and managerial offices throughout the United States and inter ...
and American Express, Fargo was born in Long Beach, California, and grew up in Whittier and
Newport Beach Newport Beach is a coastal city in South Orange County, California. Newport Beach is known for swimming and sandy beaches. Newport Harbor once supported maritime industries however today, it is used mostly for recreation. Balboa Island draws ...
. The only child of Frank Byron Fargo and Marie Curtis Fargo, he attended
Corona del Mar High School Corona del Mar High School (CdM) is a public school located in the Eastbluff neighborhood of Newport Beach, California, and belongs to the Newport-Mesa Unified School District. It is a combination of a middle school (7th and 8th grades) and a hi ...
, where he participated in track and field and developed a desire to create video games after his parents bought him an
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-mol ...
computer in 1977. Brian Fargo wrote his first video game, ''Labyrinth of Martagon'', with his friend Michael Cranford while still in high school. The team's first widely distributed game was the graphical text adventure '' The Demon's Forge'', which Brian self-published and guerilla marketed in 1981 (and was later re-released by Boone Corporation). In 1982, '' Softline Magazine'' printed a letter from Fargo asking how
On-Line Systems In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or ...
stored graphics in its
graphic adventure An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
''
The Wizard and the Princess ''Wizard and the Princess'' (also ''The Wizard and the Princess'', with a leading article) is a graphic adventure game written for the Apple II and published in 1980 by On-Line Systems. It was the second title released in the '' Hi-Res Adventur ...
''. During this time period he also wrote educational games for the ''
World Book Encyclopedia The ''World Book Encyclopedia'' is an American encyclopedia. The encyclopedia is designed to cover major areas of knowledge uniformly, but it shows particular strength in scientific, technical, historical and medical subjects. ''World Book'' wa ...
''.


Interplay

In 1983, Fargo founded
Interplay Productions Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as ...
prior to landing his first contract in 1983 with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
for ''Mindshadow'', a graphical text adventure game for the Apple II and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
. After the release of ''Mindshadow'', Fargo hired an old high school friend and started work to create a role-playing game '' Bard's Tale'' for the Apple II and C64 for a then-new publisher Electronic Arts. Fargo subsequently co-designed Interplay's early RPGs, including the critically acclaimed ''
Wasteland Wasteland or waste land may refer to: * Desert or barren area * an uncultivated area of land, whether wooded or not, whether common land or not Art, entertainment, and media Comics * ''Wasteland'' (DC Comics), 1987–1989 anthology-style horror ...
'', where a character named Faran Brygo is a play on his name. However, Interplay at the time was utilizing small development teams of one to three people to produce games for other companies to publish, which only allowed Interplay to break even at best. In 1988, Fargo decided to make the transition from a development house to a developer/publisher, adding the additional costs of production and marketing, with both the risk and possible reward of publishing successful games. The first title produced by Interplay in this era was the internally developed '' Battle Chess'', followed by Quicksilver Software's ''
Castles A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars debate the scope of the word ''castle'', but usually consider it to be the private fortified r ...
''. The company was also experimenting at the time with new ideas and products such as '' Neuromancer'', a video game version of the novel by William Gibson. By 1992, Interplay contracted with an old friend of Fargo's,
Allen Adham Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduat ...
, and his partner,
Michael Morhaime Michael "Mike" Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and th ...
, to create ''
RPM Racing ''RPM Racing'' (short for ''Radical Psycho Machine Racing'') is a Super Nintendo Entertainment System racing game developed by Silicon & Synapse (now known as Blizzard Entertainment) and published by Interplay Productions. ''RPM'' was a success ...
''. This was Adham and Morhaime's first contract to produce a game as
Silicon & Synapse Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduat ...
and was the one of the first of such finds for Fargo, who had an eye for recognizing talent in small development teams. Adham and Morhaime eventually changed the name of their company to
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
, future developer of the '' Warcraft'', '' Starcraft'' and '' Diablo'' franchises. Interplay continued to expand in the mid-1990s, adding licensed titles to its own
intellectual properties Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
such as ''
Stonekeep ''Stonekeep'' is a role-playing video game developed and released by Interplay Productions for the PC in 1995. It is a first-person dungeon crawler game with pre-rendered environments, digitized characters and live-action cinematic sequences. ...
'', by acquiring rights to the original '' Star Trek'' and creating a series of its adaptations. Fargo also continued to find talented small developers designing innovative games. One was Parallax Software, whose demo game eventually became the hit game ''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree **Ancestry **Lineal descendant ** Heritage * ...
''. Parallax, later renamed Volition, was eventually bought by
THQ THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initi ...
. In 1994, Universal/MCA bought a 45% stake in Interplay, which later went public in 1998.inXile entertainment
Interplay grew to over 600 employees at its zenith in the mid-1990s. One of the most successful groups within Interplay was formed during this period,
Black Isle The Black Isle ( gd, an t-Eilean Dubh, ) is a peninsula within Ross and Cromarty, in the Scottish Highlands. It includes the towns of Cromarty and Fortrose, and the villages of Culbokie, Jemimaville, Rosemarkie, Avoch, Munlochy, Tore, and N ...
. Black Isle focused on role-playing games and eventually included the games of a new developer called
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, th ...
, which was initially contracted by Interplay to make ''
Shattered Steel ''Shattered Steel'' is a mech simulation game released in 1996 by BioWare for MS-DOS, and later ported to Mac OS by now-defunct Logicware. It is notable for the deformable terrain effects, and for being BioWare's first developed game.BioWarBiowa ...
''. The next game they developed for Interplay, through the Black Isle division, was ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostly ...
'', which proved to be a big hit, followed by others, such as ''
Icewind Dale ''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes p ...
'' and the critically acclaimed '' Planescape: Torment''. Black Isle's celebrated ''
Fallout Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioac ...
'', which took some inspiration from ''Wasteland'' but was unique in its own right, was a personal project of Fargo, who served as its executive producer and was involved in setting the tone and sensibilities of the game. In 1996, the company expanded again, adding a division focusing on sports games called VR Sports and buying
Shiny Entertainment Shiny Entertainment, Inc. was an American video game developer based in Laguna Beach, California. Founded in October 1993 by David Perry, Shiny was the creator of video games such as ''Earthworm Jim'', ''MDK'' and '' Enter the Matrix''. Perr ...
. Fargo's goal in the acquisition of Shiny was to help Interplay transition into the
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
business, in addition to its successful PC game releases. That same year, ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' ranked Fargo as the third most influential "industry player" of all time, as he "has shown both brilliant product vision and great business talents." In 1998, Interplay filed for an initial public offering (IPO) of stock to fund future development and retire debt the company held. At the time, the market for IPOs had started to slow from the boom years of the early and mid-1990s, yet the need for capital drove Fargo to file the offering. Increased competition, less than stellar returns on Interplay’s sports division and the lack of console titles forced the company to seek additional funding two years later with an investment from
Titus Software Titus Interactive SA,Contact
. Titus Interactiv ...
, a Paris-based game company. In 1999, the relationship between Fargo and majority shareholder Titus deteriorated, according to Fargo, due to a "different ideology of management". In 2000, Titus exercised a majority control of Interplay, and as a result, Fargo resigned his position with the company. In addition to his work at Interplay, Fargo also formed an online entertainment company Engage! with partner SoftBank in 1996, and sat on the board of Virgin Europe in 1998.


InXile Entertainment

After leaving Interplay, Fargo looked to find outlets for his creative drive and founded
inXile Entertainment inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio ...
in 2002, a video game developer and publisher that includes many former Interplay employees. The name inXile sprang from a joke for his post-Interplay career: initially, Fargo gave himself the title of "leader-in-exile" at the company. InXile Entertainment released a new '' Bard's Tale'' as one of its first titles, released by Vivendi Universal Games, but has found success in a new category of downloadable games, such as '' Line Rider'' and '' Fantastic Contraption''. The company also developed a major title for
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its ...
, '' Hunted: The Demon's Forge''. In 2012, inspired by the success of ''
Double Fine Adventure ''Broken Age'' is a point-and-click adventure video game developed and published by Double Fine. ''Broken Age'' was game director Tim Schafer's first return to the genre since 1998's '' Grim Fandango'', and was released for Microsoft Windows, ma ...
s fan funded model, Fargo announced that he was going to attempt to fan-fund '' Wasteland 2'' using the webservice
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
. The project's fundraising campaign reached its $900,000 funding goal in its second day and Fargo said hopes that all of his future projects involve Kickstarter as it "offers all the freedoms that a developer hopes for." The '' Wasteland 2'' Kickstarter campaign ended on April 17, 2012, raising a total of $2,933,252, making it the third highest crowd funded video game on Kickstarter to date, with an additional $107,152 in PayPal pledges. The Kickstarter campaign was documented in the documentary, Capital C. On March 6, 2013, Fargo followed through on his promise to fund future projects through Kickstarter and launched '' Torment: Tides of Numenera'', described as "a story-driven CRPG crafted in the tradition of ''Planescape: Torment'' and set in the world of Monte Cook's Numenera." The project reached its goal of $900,000 in just six hours and went on to break the Kickstarter record for fastest project to reach $1 million. The previous record had been held by the
Ouya The Ouya ( ), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to ...
video game console which reached $1 million in 8 hours 22 minutes; ''Torment'' reached this amount in less than seven hours. In May 2015 Fargo revealed The Bard's Tale IV and his intentions to launch a Kickstarter for it on June 2, 2015. It is a direct continuation of that story from the previous The Bard's Tale games. The Kickstarter concluded on July 10, 2015 with a final pledge total of $1,519,681 USD and 33,741 backers. In March 2017, Fargo had announced his plans to retire from inXile following the release of ''Wasteland 3''. However, in November 2018, Microsoft Studios announced their intention to buy inXile and make the studio a subsidiary. Because this would provide the studio with significantly more resources, Fargo stated he no longer plans to retire but instead will continue to lead the company.


Robot Cache

Fargo announced the founding of
Robot Cache Robot Cache, S.L. is a video game company established to allow for digital buying and selling of video games. It was founded in January 2018 by Brian Fargo, and reached open beta in May 2020. Aimed to be a direct competitor to Steam, the dig ...
, a new digital games storefront for personal computer games expected to go live in Q2 2018. Robot Cache will deliver games via
blockchain A blockchain is a type of distributed ledger technology (DLT) that consists of growing lists of records, called ''blocks'', that are securely linked together using cryptography. Each block contains a cryptographic hash of the previous block, ...
s which can be decrypted or re-encrypted through the service; this will effectively allow players to buy and sell digital games without publishers fearing that the original owner can retain a copy after selling. This allows the service to ensure a higher percentage of each game sale goes back to the publisher; publishers are set to receive 95% of original game sales, and 70% of used game sales. While the site will accept normal forms of payment, it will also use a new
cryptocurrency A cryptocurrency, crypto-currency, or crypto is a digital currency designed to work as a medium of exchange through a computer network that is not reliant on any central authority, such as a government or bank, to uphold or maintain it. It i ...
called Iron, which users will receive when reselling games and can be applied towards the purchase of new or used games.


Others

Fargo was a founder member of the board of advisors for
Fig The fig is the edible fruit of ''Ficus carica'', a species of small tree in the flowering plant family Moraceae. Native to the Mediterranean and western Asia, it has been cultivated since ancient times and is now widely grown throughout the world ...
, a mixed investment/crowdfunding platform, since its launch in December 2015. As part of his involvement, he used Fig to crowdfund development of ''Wasteland 3''. With inXile's purchase by Microsoft Studios, Fargo plans to remain on the board to help determine which games that Fig should support, but otherwise does not plan to use Fig for funding.


Works


References


External links


Brian Fargo
on Twitter * {{DEFAULTSORT:Fargo, Brian 1962 births American chief executives American video game designers American video game directors American video game producers Living people People from Long Beach, California Video game writers Video game businesspeople Interplay Entertainment people Xbox Game Studios