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Bête, la Bête (french: Jeu de la Bête), Beste or la Beste (''Jeu de la Beste''), originally known as Homme or l'Homme (''Jeu de l'Homme''), was an old, French,
trick-taking card game A trick-taking game is a card game, card or tile-based game in which play of a ''Hand (card games), hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of th ...
, usually for three to five players. It was a derivative of
Triomphe Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
created by introducing the concept of bidding. Its earlier name gives away its descent from the 16th-century Spanish game of Ombre."Five-Trick Trump Games"
at www.parlettgames.uk. Retrieved 4 May 2019.
It is the "earliest recorded multi-player version of Triomphe". During the 17th century, the Ombre concept of bidding was incorporated into Triomphe resulting in the game initially called l'Homme ("Man") and, later, la Beste or la Bête (German ''Labet'', Dutch ''LaBate'', English ''Beast''). La Bête, or just Bête or Beast in English, later gave rise to the variants of Mouche and Mistigri, the latter still being played today.''La Mouche'' and ''Le Pamphile''
at ''Le Salon des Jeux'' website. Retrieved 23 October 2021.
It may also have been antecedent to the games of the
Rams family Rams is a European trick-taking card game related to Nap and Loo, and may be played by any number of persons not exceeding nine, although five or seven make a good game. In Belgium and France, the game of Rams is also spelt Rammes or Rems, in Ger ...
although it does not share their characteristic of allowing players to drop out of the current deal if they consider their hand to be too poor. Bête was a
gambling Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three el ...
game, often played for small stakes, but was also played as a social and family game. It is named after the ''bête'', a term that referred to the penalty for failing to take the required number of tricks or for various infringements. The term, '' bête'', came to be used in both French and German in various other card games as the name for the stake on a game, the penalty for losing and the loser himself.Depaulis (1987), pp. 46-48.


History

At first called Homme, the game appears as early as 1619 in French literature and originated from the Spanish game of Ombre, the name of which also means "man" although, unlike Homme, it did not allow players to ''contre'' the initial bid to play, and its more immediate antecedent was the game of
Triomphe Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
as attested by other sources. The expression ''faire la bête'' ("make the bête" - see below) gave rise to the game's second name, 'Bête' or 'Beste'. The 1690 edition of ''Dictionaire Universel'' calls it "''jeu de la Beste''" and states that ''virevole'' or ''dévole'' was a term used in the game to refer to a player who undertook to win every trick, but failed to win any and had to pay a penalty to the other players. By the mid-17th century, the game had spread to Germany, where it was known as la Bäte, la Bête, Labeth or Labetspiel and to Italy where it was referred to as bestia or l'asino. It had reached England by the 18th century, where it was called Beast (see below).Cotton (1725), pp. 97/98. Bête subsequently evolved into the games known Mouche or Lenturlu (see also the English game of Lanterloo) - which featured bluffing, 'robbing' (i.e. exchanging with) the talon and winning outright if a player was dealt an eponymous, five-card flush - and Mistigri or Pamphile, which additionally promoted the Jack of Clubs to the top trump. As Bête, the rules are last recorded in 1888. The English game Lanterloo resembles the latter, but may have crossed the channel at an earlier stage of development and evolved in parallel to its eventual form.


Rules

The rules for Bête remained substantially the same for about two centuries, but by 1828, the name seems to have merely become a synonym for the game of Mouche, a game which differed in allowing players to drop out of a deal with a poor hand and to win the game if they were dealt a flush. The following rules are based on Le Gras (1739), except where stated.


Aim

The overall aim of the game is to win chips, known as ''jetons'', which can then be converted into money at a pre-agreed rate. Within each deal, the player who becomes the declarer aims to win three of the five tricks or at least the first two, if no one else makes three. Meanwhile the defenders try to prevent the declarer winning, forcing him to pay the penalty known as the ''bête''.


Players and cards

The game is played by three to seven players. If five play, a 32-card
Piquet pack Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" but ...
is used; if more play, 36 cards of a French deck are needed; if three or four play, the Sevens are removed leaving 28 cards. According to Van de Aa (1721), the game was usually played by three or four players, "three being better". Card ranking is as per
Écarté Écarté is an old French casino game for two players that is still played today. It is a trick-taking game, similar to whist, but with a special and eponymous discarding phase; the word ''écarté'' meaning "discarded". Écarté was popular in the ...
: K > Q > J > A > 10 > 9 > 8 > (7) > (6).


Dealing

Deal and play are anticlockwise. The first dealer is chosen by lot. The pack is placed face down and players take the top card in turn, the player drawing the first King or other nominated card dealing first. Five cards are dealt to each player either as 2+2+1, 2+3, 3+2 or 2+1+2. The mode of dealing is up to the first dealer and then stays the same for rest of the game. After dealing the talon is placed face down on the table and the dealer turns the top card for trumps, leaving it on top of the talon.


Stakes

An "upturned silver, tin or ceramic dish"Le Gras (1739), p. 224 is used for the game and each player begins by placing a ''fiche'' (a token worth 5 or 10 ''jetons'') half under the dish, facing him, and then places 2 ''jetons'' (chips), one beside the dish as the stake for the deal and the second on top of the dish to be won by the player with the King of trumps. The dealer adds a third ''jeton''; this also serves to remind everyone who dealt. If, during the game, there is a ''bête'' at stake for a particular deal, no ''jetons'' are staked on that deal apart from the extra one placed by the dealer. Since ''fiches'' are won singly, no ''fiches'' are anted until all have been taken.


Bidding

Players now pick up their cards and decide whether they have a game. Beginning with the
eldest hand Card players are those participating in a card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin played in English-speaking countries, ...
, the player to the right of the dealer, players elect whether to "play" (''je joue'' or ''je prends'') or "pass" (''je passe''). If a second player decides he has a good enough hand, he may double the bid by saying ''contre''. Otherwise the first to say "play" prevails and becomes, in effect, the declarer. Once a bid is made, it cannot be changed. Bids may not be made once the first card is played to a trick. If all pass, players may opt to stake another ''jeton'' and turn the next card of the talon as trumps. This card is known as the ''Curieuse''. The first trump upcard becomes void and is placed to one side.


Playing

Eldest hand leads to the first trick. Suit must be followed. If players are unable to follow, they must trump or overtrump if able. Only if they have no cards of the led suit and no trumps high enough to head the trick, may they discard. So, for example, if a plain suit card is led and then trumped, a subsequent player may discard even if he has a trump, provided that it is not high enough to overtrump. The penalty for revoking is a single ''bête''.


Scoring

If the declarer wins, he sweeps all the ''jetons'' staked on the deal e.g. if five play, he wins 11 ''jetons''; one from each player including himself plus the extra one placed by the dealer and picks up a ''fiche'' worth 5 ''jetons''. If the declarer takes all five tricks - a ''vole'' - he not only wins all the stakes for the game, but all the ''bêtes'', including those not part of the current deal and also wins an extra ''jeton'' from each other player. If the declarer loses, he 'makes the ''bête, that is he pays the penalty known as the ''bête''. The amount paid out in a ''bête'' is always the same as the player would have earned if he had won the deal e.g. with five players, 11 ''jetons'', which he pays into a separate pot to be played for in the next deal. If the declarer loses every trick, it is a ''dévole'' and he pays an additional ''jeton'' to each player. When a ''bête'' is paid, it is staked on the next deal unless there is already a ''bête'' on that deal, in which case it is put to one side until the following deal and so on. If a ''contre'' has been announced; the ''contre'' player wins or loses double, but the original player only wins or loses a single ''bête'' as normal.


Example

The following example assumes there are five players:Lacombe (1800), pp. 8/9.

''Deal 1''. The first deal is for a simple (single) stake. Player A elects to play but loses. Had he won, he would have collected one ''fiche'', the five ''jetons'' staked on the game plus the extra one by the dealer, making 11 ''jetons''. Instead he must pay this amount into the pool for deal 2. All the stakes for the deal remain in place. Player C holds the King of trumps and wins the 5 ''jetons'' for the 'King', which are replaced by all the players.
''Deal 2''. Player A loses again. No-one has the King of trumps. As before, the ''bête'' is the same amount as that he would have won. All the stakes from both deals and the stakes for the King remain in place. The second ''bête'' is a sum that equates to 28 ''jetons'' i.e.: :* The six ''jetons'' staked in deal 1 :* The ''jeton'' placed by the dealer in deal 2 :* The two ''fiches'' from the first and second deals :* The ''fiche'' and 6 ''jetons'' of the first ''bête'' ''Deal 3.'' Only the dealer adds a ''jeton'' and players are playing for the first ''bête''. The second ''bête'' is held in abeyance until the next deal. Player B wins the King and collects the five ''jetons''. Player D wins the game and collects 34 ''jetons'': :* The first ''bête'' (1 ''fiche'' + 6 ''jetons'') :* The ''jetons'' that have been staked (6 ''jetons'' from deal 1 + 2 more from deals 2 and 3) :* Three ''fiches'' - one for each of the 3 deals so far. ''Deal 4.'' Players place the ''jetons'' for the deal and the King. The dealer adds his extra ''jeton''. There are two ''fiches'' left in play along with the second ''bête''. And so it continues.


The King

The ''King'' is the name of those additional stakes (one ''jeton'' per player) placed on top of their dish or plate. These are won by the player who has the King of trumps, except in the case where he was also the declarer and lost the deal, in which case the stakes remain in place for the next deal. As soon as the King is won, players place another ''jeton'' on their plates.


Terminology

Lacombe helpfully describes the terminology used in the game of la Bête: *''A-tout.'' Trump, trump suit. The suit which is trumps. *''Avoir la parole.'' ("have the floor"). To bid, declare, announce. This refers to the point when it is a player's turn to announce whether he will "pass" or "play". *''Bête'' ("beast"). A type of penalty which a player incurs in various situations, e.g. if he renounces, or if he does not take the tricks required to win. *''Contre'' ("to counter"). To announce that you will play against the player who has elected to 'play'. *''Couper'' ("cut"). # To cut i.e to split a pack of cards in two before dealing. # To trump. Playing a trump to the led (non-trump) card. * ''Curieuse'' ("curious"). The card turned as a second trump after all the players have passed. * ''Dévole''. When the declarer fails to take any tricks. * ''Donner'' ("to give") To deal i.e. to distribute the cards to the players after shuffling and having them cut. * ''Fiche''. A counter worth ten chips or ''jetons''. * ''Jeton''. A counter or chip that acts as money during the game and is worth one tenth of a ''fiche''. * ''Jouer''. To play. By saying "play" or ''"je joue"'' a player announces the intention to take the tricks needed to win the stakes on the game accepting that, if he fails, he must 'make the ''bête. *''Levée''. Trick. A trick we took while playing. *''Méler''. To shuffle. To mix the cards before dealing them. *''Passer''. To pass. Not to open the game, or give up electing to play the current deal. *''Refaire''. To redeal. To distribute the cards again fter a false start *''Renoncer''. To revoke. Not to follow the led suit when able. *''Retourner''. To turn, flip. When the cards are dealt, to turn the first card of the talon to determine trumps. *''Surcouper''. To overtrump. To play a higher trump to the one with which a previous player has trumped the led card. *''Talon''. The cards that remain when we each player has been dealt his cards. *''Triomphe''. Trump; trump suit. The suit that beats all the other cards. *''Vole''. Slam. When the declarer takes all the tricks. *''tirer la bête'' = "take the ''bête''" i.e. win the deal *''faire la bête'' = "make the ''bête''" i.e. lose the deal (and pay a penalty equal to the stake) *''faire contre'' = "play a ''contre''" i.e. play against the one who elects to play. This doubles the win and the penalty for the ''contre'' player.


Beast

In 1672, Francis Willughby recorded the earliest rules in English for the game of Beast or "Le Beste", but his work was not published until much later. He was followed shortly thereafter by
Charles Cotton Charles Cotton (28 April 1630 – 16 February 1687) was an English poet and writer, best known for translating the work of Michel de Montaigne from the French, for his contributions to ''The Compleat Angler'', and for the influential ''The Comp ...
in ''
The Compleat Gamester ''The Compleat Gamester'', first published in 1674, is one of the earliest known English-language games compendia. It was published anonymously, but later attributed to Charles Cotton (1630–1687). Further editions appeared in the period up to 1 ...
''. The latter notes that the game of Beast was "called by the French, La Bett". From three to five played using cards ranking as per
Écarté Écarté is an old French casino game for two players that is still played today. It is a trick-taking game, similar to whist, but with a special and eponymous discarding phase; the word ''écarté'' meaning "discarded". Écarté was popular in the ...
. Stakes are placed in three heaps called the King, the Play and the Triolet before five cards are dealt to each player as 2+3 or 3+2, as in
French Ruff Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
and the next turned as trumps. Players must follow suit or trump or overtrump if unable. The winner of the most tricks sweeps the Play, the one with the King (presumably of trumps) sweeps the King and a player with a triplet, e.g. three Fours, wins the Triolet.


Footnotes


References


Literature

* _ (1664)
''Oesterreichisches Labeth-Spiel: Neues Ungarisches, Türkisches und Frantzösisches Labeth-Spiel u.s.w''
* Castelli, Nicolo di (1730). ''Dizzionario italiano tedesco e tedesco italiano''. Leipzig: Moritz Georg Weidmann. *
Depaulis, Thierry Thierry Depaulis (born 1949) is an independent historian of games and especially of playing cards, card games, and board games. He is President of the International Playing-Card Society, President of the association ''Le Vieux Papier'', a member of ...
(1987). "L'homme ou la bête, un irritant problème" in ''The Playing Card Journal'', Vol 16, Aug 1987-May 1988. * Des Pepliers (1742). ''Nouvelle Et Parfaite Grammaire Royale Françoise et Allemande''. Berlin: Ambrosius Haude. * Furetière, Antoine (1690)
''Dictionaire Universel: Contenant generalement tous les Mots François''
Volume 3, P-Z. Leers, Rotterdam. * Lacombe, Jacques (1800)
''Dictionaire des jeux avec les planches relatives''
Padua. * Le Gras, Theodore (1739)
''Academie Universelle des Jeux''
Paris. * Maskosky, Martin (1688)
''Das Göppingsche Bethesda''
Nördlingen: Joh. Christoph Hilbrandt. * Martin, Daniel (1637). ''Parlement nouveau ou Centurie interlinaire.'' Strasbourg. * Méré (1674)
''Le jeu de l'Hombre''
Paris, Barbin, 1674 (anonymous) ; 2nd edn., revised, 1677. * de Moulidars, Th. (1888). ''Grande Encyclopédie Méthodique''. Paris. * (1642). ''Recherches italiennes & françoises'', Vol 2. Paris. * Parlett, David (1991). ''A History of Card Games'', OUP, Oxford. * Richey, Michael (1755). ''Idioticon Hamburgense''. Hamburg: Conrad König. * Seymour, Richard (1725)
''The Compleat Gamester''
Wilford, London. * Van de Aa, Pierre (1721)
''La Plus Nouvelle Academie Universelle des Jeux''.
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