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Brenda Laurel (born 1950) is an American interaction designer,
video game design Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
er, and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
", a public speaker, and an academic. She was founder and chair of the Graduate Design Program at
California College of the Arts California College of the Arts (CCA) is a private art school in San Francisco, California. It was founded in Berkeley, California in 1907 and moved to a historic estate in Oakland, California in 1922. In 1996 it opened a second campus in San ...
(2006–2012). as well as the Media Design graduate program at
Art Center College of Design Art Center College of Design (stylized as ArtCenter College of Design) is a private art college in Pasadena, California. History ArtCenter College of Design was founded in 1930 in downtown Los Angeles as the Art Center School. In 1935, Fred R. ...
(2000–2006). She has worked for
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
, co-founded the game development studio
Purple Moon Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Researc ...
, and served as an interaction design consultant for multiple companies including
Sony Pictures Sony Pictures Entertainment Inc. (commonly known as Sony Pictures or SPE, and formerly known as Columbia Pictures Entertainment, Inc.) is an American diversified multinational mass media and entertainment studio Conglomerate (company), conglom ...
,
Apple An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple fruit tree, trees are agriculture, cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, wh ...
, and
Citibank Citibank, N. A. (N. A. stands for " National Association") is the primary U.S. banking subsidiary of financial services multinational Citigroup. Citibank was founded in 1812 as the City Bank of New York, and later became First National City ...
. As of 2021, her current work focuses on STE(A)M learning, and the application of
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
within it.


Early life and education

Brenda Kay Laurel was born on November 20, 1950 in
Columbus, Ohio Columbus () is the state capital and the most populous city in the U.S. state of Ohio. With a 2020 census population of 905,748, it is the 14th-most populous city in the U.S., the second-most populous city in the Midwest, after Chicago, and t ...
. She received her
Bachelor of Arts Bachelor of arts (BA or AB; from the Latin ', ', or ') is a bachelor's degree awarded for an undergraduate program in the arts, or, in some cases, other disciplines. A Bachelor of Arts degree course is generally completed in three or four years ...
from
DePauw University DePauw University is a private liberal arts university in Greencastle, Indiana. It has an enrollment of 1,972 students. The school has a Methodist heritage and was originally known as Indiana Asbury University. DePauw is a member of both the G ...
, and her
Masters of Fine Arts A Master of Fine Arts (MFA or M.F.A.) is a terminal degree in fine arts, including visual arts, creative writing, graphic design, photography, filmmaking, dance, theatre, other performing arts and in some cases, theatre management or arts admini ...
as well as her Ph.D. from
Ohio State University The Ohio State University, commonly called Ohio State or OSU, is a public land-grant research university in Columbus, Ohio. A member of the University System of Ohio, it has been ranked by major institutional rankings among the best publ ...
. Her Ph.D. dissertation was published in 1986, titled "Toward the Design of a Computer-Based Interactive Fantasy System", and would form the basis of her 1993 book "Computers as Theater".


Career

Laurel's first games were for the CyberVision platform, where she worked as a designer, programmer, and manager of educational product design from 1976–1979. She then moved to
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
as a software specialist, later becoming manager of the Home Computer Division for Software Strategy and Marketing, where she worked from 1980–1983. After finishing her Ph.D., Laurel worked for
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
from 1985–1987. In the late 1980s and early 1990s she worked as a creative consultant on a number of LucasArts Entertainment games, and Chris Crawford's ''
Balance of the Planet ''Balance of the Planet'' is a simulation video game developed by Chris Crawford. He self-published it in 1990 for Macintosh. It was ported to MS-DOS and PC-98. Development Chris Crawford was approached in early 1989 by Epyx's Joe Miller abo ...
''. During this time Laurel also co-founded Telepresence Research, Inc., and became a research staff member at the
Interval Research Corporation Interval Research Corporation was founded in 1992 by Paul Allen and David Liddle. It was a Palo Alto laboratory and technology incubator focusing on consumer product applications and services with a focus on the Internet. A 1997 version of the co ...
where she worked on research investigating the relationship between gender and technology. She is also a board member at several companies and organizations.


Purple Moon and games for girls

As one of the earliest female game designers, Laurel became active in writing on the topic of developing video games for girls. She posited that while the early video game industry focused almost exclusively upon developing products aimed at young men, girls were not inherently disinterested in the medium. Rather, girls were simply interested in ''different kinds'' of gaming experiences. Her research suggested that young women tended to prefer experiences based around complex social interaction, verbal skills, and
transmedia Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies. From a producti ...
. In 1996, Laurel founded Purple Moon, a software company focused on creating games aimed at young girls between the ages of 8 and 14. Laurel's vision was to create games for girls that had a greater focus on real life decision-making rather than appearances and materiality. The company was an experiment in turning research on girl's gaming preferences into marketable video games. The firm produced games designed around storytelling, open-ended exploration, and rehearsing realistic scenarios from one's day-to-day life, as opposed to competitive games featuring scores and timed segments. The company produced ten games primarily divided into two series: " Rockett", which focused around a young girl's daily interactions, and the more meditative "
Secret Path ''Secret Path'' is a Canadian multimedia storytelling project including a ten-song music album and tour, a graphic novel, an animated television film, and instructional materials. Released on October 18, 2016,Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
in 1999, but was later closed. Purple Moon received criticism for focusing on designing games based on gender. The research was accused of reinforcing the differences between genders that girls were already socialized to accept, thus the focus on the stereotypically feminine values of cooperation, narrative, and socialization as opposed to the stereotypically masculine values embodied in most games as violence and competition.


Virtual reality

In 1989, Laurel and Scott Fisher founded Telepresence Research, a company focusing in first-person media,
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
, and remote presence research and development. In Laurel's work regarding interface design, she is well known for her support of the theory of ''interactivity,'' the "degree to which users of a medium can influence the form or content of the mediated environment." Virtual reality, according to Laurel, is less characterized by its ''imaginary'' or ''unreal'' elements than by its ''multisensory'' representation of objects, be they real or imaginary. While discussions around virtual reality tended to center on visual representations, audio and kinesthesia are two potent sources of sensory input that virtual reality devices attempt to tap into. Laurel's 1994 ''Placeholder'' installation at
Banff Center for the Arts Banff Centre for Arts and Creativity, formerly known as The Banff Centre (and previously The Banff Centre for Continuing Education), located in Banff, Alberta, was established in 1933 as the Banff School of Drama. It was granted full autonomy as ...
—a collaboration with Rachel Strickland—explored these multisensory possibilities. ''Placeholder'' was the first VR project to separate gaze from direction of movement, allow for two hands to participate, support two player games, and use imagery from natural landscape. The installation allowed multiple people to construct a narrative by attaching movement trackers to its subjects' bodies while letting them navigate a virtual environment by doing common physical acts with special results, such as flapping one's arms to fly.


Academia

Following the closure of Purple Moon, Laurel worked as
chair A chair is a type of seat, typically designed for one person and consisting of one or more legs, a flat or slightly angled seat and a back-rest. They may be made of wood, metal, or synthetic materials, and may be padded or upholstered in vario ...
and professor at the
ArtCenter College of Design Art Center College of Design (stylized as ArtCenter College of Design) is a private art college in Pasadena, California. History ArtCenter College of Design was founded in 1930 in downtown Los Angeles as the Art Center School. In 1935, Fred ...
, and later the
California College of the Arts California College of the Arts (CCA) is a private art school in San Francisco, California. It was founded in Berkeley, California in 1907 and moved to a historic estate in Oakland, California in 1922. In 1996 it opened a second campus in San ...
, additionally becoming an
adjunct professor An adjunct professor is a type of academic appointment in higher education who does not work at the establishment full-time. The terms of this appointment and the job security of the tenure vary in different parts of the world, however the genera ...
at the
University of California, Santa Cruz The University of California, Santa Cruz (UC Santa Cruz or UCSC) is a public university, public Land-grant university, land-grant research university in Santa Cruz, California. It is one of the ten campuses in the University of California syste ...
. She currently teaches Design Research, Critique, Methods for Innovation and Creativity, and Interaction in the Polis.


Awards

In 2015 Laurel won the ''Trailblazer'' award at the
IndieCade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011 ...
festival.


Works


Books

* ''Computers as Theatre'' (2nd Edition), Addison-Wesley Professional, (2013) * ''Design Research: Methods and Perspectives'', MIT Press, (2004) * ''Utopian Entrepreneur'', MIT Press (2001) * ''Computers as Theatre'', Addison-Wesley (1991) * ''The Art of Human-Computer Interface Design'', Addison-Wesley (1990)


Games

*''Goldilocks'', on CyberVision. (1978) * Hangman, on CyberVision. (1978) * Labyrinth: The Computer Game (1986) * ''Rockett's New School'', Purple Moon Media. (1997) * ''Secret Paths in the Forest'', Purple Moon Media. (1997) * ''Rockett's Tricky Decision'', Purple Moon Media. (1998) * ''Rockett's Secret Invitation'', Purple Moon Media. (1998) * ''Rockett's First Dance'', Purple Moon Media. (1998) * ''Rockett's Adventure Maker,'' Purple Moon Media. (1998) * ''Secret Paths to the Sea'', Purple Moon Media. (1998) * ''Starfire Soccer Challenge'', Purple Moon Media. (1998)


Media appearances

* Colonizing Cyberspace (1991) * Cyberpunk (1990) Cyberpunk
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"Games for girls" (TED1998)


Personal life

She works as a consultant and speaker, and is a part-time
abalone Abalone ( or ; via Spanish , from Rumsen ''aulón'') is a common name for any of a group of small to very large marine gastropod molluscs in the family (biology), family Haliotidae. Other common name In biology, a common name of a taxon o ...
diver.


See also

*
List of programmers This is a list of programmers notable for their contributions to software, either as original author or architect, or for later additions. All entries must already have associated articles. A *Michael Abrash – program optimization and x86 ...
*
List of women in the video game industry This is a list of notable women in the video game industry. Notable women in the video game industry * Mabel Addis wrote the mainframe game ''The Sumerian Game'' (1964), becoming the first female video game designer. * Anna Anthropy, ...
*
Women and video games The relationship between women and video games has received extensive academic and media attention. Since the 1990s, female gamers have commonly been regarded as a minority. However, industry surveys have shown that over time, the gender ratio h ...
*
Women in computing Women in computing were among the first programmers in the early 20th century, and contributed substantially to the industry. As technology and practices altered, the role of women as programmers has changed, and the recorded history of the fiel ...


References


External links


Designing for Interaction Interview
{{DEFAULTSORT:Laurel, Brenda Interface designers Virtual reality pioneers Ohio State University alumni DePauw University alumni American video game designers Women video game developers American women game designers Living people California College of the Arts faculty Women digital artists 1950 births American women academics 21st-century American women