Brain Challenge
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''Brain Challenge'' is a
mental exercise Brain training (also called cognitive training) is a program of regular activities purported to maintain or improve one's cognitive abilities. The phrase “cognitive ability” usually refers to components of fluid intelligence such as executive ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
, featuring "brain exercise puzzles". The game was developed by Gameloft Beijing for
mobile phones A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whil ...
and
iPods The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes ...
and released on September 5, 2007. In 2008 was followed by a
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
version on January 8, an
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
release on March 12, and a
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
launch on November 27. The
N-Gage 2.0 The N-Gage service (also referred to as N-Gage 2.0) was a mobile gaming platform from Nokia that was available for several Nokia smartphones running on S60 ( Symbian). N-Gage provided numerous games with 3D graphics into an application featur ...
version was released on the day of the service's launch, April 3, 2008. A version for
WiiWare WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii S ...
was released in autumn 2008 on all three regions. The Wii version also uses
Mii A Mii ( ) is a customizable avatar used on several Nintendo video game consoles and mobile apps. Miis were first introduced on the Wii console in 2006 and later appeared on the 3DS, Wii U, the Switch, and various apps for smart devices. Miis c ...
s for the players profile.
OnLive OnLive was a Mountain View, California-based provider of cloud virtualization technologies. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. ...
also had launched their new streaming game platform with ''Brain Challenge'' on July 27, 2010.Onlive America Brain Challenge page
The game was released for
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
in January 2011.


Gameplay

The game is also structured like ''Big Brain Academy'' in that puzzles are divided into four separate categories: Logic, Math, Visual, and Focus; the Xbox Live Arcade version, PlayStation 3, PSP, Wii, Nintendo DS, and PC add a fifth category, Memory. The puzzles can be played at three difficulty levels and more complex puzzles are unlocked through a player's progression through the game. Many of the puzzles are similar to those from both ''
Big Brain Academy ''Big Brain Academy'' is a series of puzzle video games developed and published by Nintendo. Similar to the Brain Age series, each game features a number of activities designed to test, measure, and improve the player's mental skills. The first tw ...
'' and ''
Brain Age ''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Video games The ''Brain Age'' games, known as ''Brain Training'' ...
''. For example, Balance shows different objects on scales, and the player must determine from the relationships on the scales which is the heaviest object. In the Trout Route test, the player must follow a path based on the progressive numerical relationship given (i.e. +2, -3, etc.). Travelling requires the player to memorize a route of arrows, while Ascending has the player determining the order of a group of objects from least to most in amount. Bouncing Ball has the player determining as quick as possible which ball bounces highest.


Game modes

The game features two modes: *Test: The difficulty level automatically adjusts throughout the game based on performance. *Free Training (Training Room on the XBLA version): Allows the player to select exercises of their choice at three available levels (Easy, Medium, Hard). The XBLA, PlayStation 3, and Nintendo DS versions also feature additional modes: *Creative (available on PS3 with an add-on pack): A relaxing mode in which the player can doodle drawings or shoot fireworks. *Stress: A more stressful test mode than the basic Test mode, which adds distracting noises and visuals, such as forcing the player to do two disparate actions at once, or dealing with distracting images or insects on the screen. It is also playable on the PlayStation 3. *Kid mode (available on PS3 with an add-on pack): A multiplayer mode that allows younger players to play. *Personal coach: A user-selected AI coach that accompanies the player through various modes. *Brain charts: Detailed stats and graphs tracking past gameplay.


Multiplayer

The Nintendo DS version supports up to three player multiplayer via the
Nintendo Wi-Fi Connection Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download ...
, while the Xbox Live Arcade,
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
, and
OnLive OnLive was a Mountain View, California-based provider of cloud virtualization technologies. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. ...
versions features up to four player offline and online
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
multiplayer, as well as online leaderboards. The mobile phone version also features an online leaderboard.


Reception

The mobile phone and iPod versions were very well received, including an 8.3/10 from ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' for the wireless version, which praised " hemajority of the puzzles are good and the production values are strong". ''Pocket Gamer'' raved about the iPod version in its 8 of 10 review: "It's almost a no-brainer to recommend ''Brain Challenge''. It's enjoyable, invigorating and there's a remarkable amount f gameplayin it". ''IGN's'' review for the Nintendo DS version was less enthusiastic, but still singled out the Stress Test as an innovative twist to the brain exercise game formula, as was its review of the Xbox Live Arcade version, though it did mention that "there's quite a bit of depth to ''Brain Challenge''... Making your way through ''Brain Challenge'' could take a very, very long time". ''DS Fanboy's'' review was more generous with an 8/10 review, and while calling it "an odd little game", it praised "lots of replay value, interesting unlockables, and loads of content make up for the title's flaws". ''
Team Xbox ''TeamXbox'' was a gaming media web site dedicated to Microsoft's Xbox, Xbox 360 and Xbox One platforms. While the majority of content was Xbox and Xbox 360 related, the site occasionally covered general technology and other video game news. ...
'' panned the Xbox Live Arcade version in its 4/10 review: "It doesn't take a whole lot of brain power to figure out that this is one title best left on the shelf". '' GameSpot's'' negative review (5.5/10) was: "...Only a handful of these stand-alone minigames resemble anything of interest".


Sequels

A sequel, ''Brain Challenge Vol. 2: Stress Management'', was released by Gameloft for mobile phones in 2007. Another sequel, ''Brain Challenge 3: Think Again!'', was released by Gameloft for mobile, iPod Touch, iPhone in September 2009. In 2012, ''Brain Challenge 4: Breaking Limits'' was released for mobile phones.


See also

*''
Brain Age ''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Video games The ''Brain Age'' games, known as ''Brain Training'' ...
'' and '' Brain Age 2'' *'' Brain Boost'' *'' English Training: Have Fun Improving Your Skills!'' *'' Flash Focus: Vision Training in Minutes a Day'' *''
Minna de Kitaeru Zenno Training ''{{nihongo, Minna de Kitaeru Zenno Training, みんなで鍛える全脳トレーニング, Minna de Kitaeru Zennō torēningu}'' is an arcade game released only in Japan by Namco Bandai Games on December 21, 2006. Introduction This game, like ...
'' *'' Professor Kageyama's Maths Training The Hundred Cell Calculation Method''


References


External links


Official website
{{Gameloft 2007 video games DSiWare games Brain training video games IPod games IOS games MacOS games Mobile games N-Gage service games Nintendo DS games PlayStation 3 games PlayStation Network games PlayStation Portable games Puzzle video games Ubisoft games Video games developed in China WiiWare games Xbox 360 Live Arcade games Wii games Zeebo games Gameloft games Vivendi franchises Multiplayer and single-player video games Casual games Video games scored by Jake Kaufman