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BrainHex is a
neurobiology Neuroscience is the scientific study of the nervous system (the brain, spinal cord, and peripheral nervous system), its functions and disorders. It is a multidisciplinary science that combines physiology, anatomy, molecular biology, development ...
-based typology of
gamer A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely ...
personality Personality is the characteristic sets of behaviors, cognitions, and emotional patterns that are formed from biological and environmental factors, and which change over time. While there is no generally agreed-upon definition of personality, mos ...
. It is formed in the early 2010s, by combining several then commonly used player personality typology. According to BrainHex, a gamer could be classified into these categories, based on their motivation to play video games:Nacke, L. E., Bateman, C., & Mandryk, R. L. (2011, October). BrainHex: preliminary results from a neurobiological gamer typology survey. In ''International conference on entertainment computing'' (pp. 288-293). Springer, Berlin, Heidelberg. *Seekers enjoy exploring a game world. They are likely to enjoy games with rich and expanded worlds full of POIs to discover. *Survivors enjoy experiencing fear within a controlled setting and surviving the terror. They are likely to enjoy
horror games A horror game is a video game genre centered on horror fiction and typically designed to scare the player. Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual pr ...
. *Daredevils enjoy a thrilling experience that let them behave in risky ways in a virtual world, like driving at high speed in a
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
. *Masterminds enjoy solving puzzles and coming up with complex strategies. *Conquerors enjoy defeating difficult foes, whether the foes in question are controlled by AI or by other players. *Socialisers enjoy playing games as a way to socialise. *Achievers enjoy completing in-game challenges. They are likely to pursue 100% completion.


See also

*
Bartle taxonomy of player types The Bartle taxonomy of player types is a classification of video game players ( gamers) based on a 1996 paper by Richard Bartle according to their preferred actions within the game. The classification originally described players of multiplayer o ...


References


Literature

*Busch, M., Mattheiss, E., Orji, R., Fröhlich, P., Lankes, M., & Tscheligi, M. (2016, May). Player type models: Towards empirical validation. In ''Proceedings of the 2016 CHI conference extended abstracts on human factors in computing systems'' (pp. 1835-1841). *Paulin, R. E., Battaiola, A. L., & Alves, M. M. (2014, June). The study of the relations between the brainhex player profiles, MBTI psychological types and emotions as means to enhance user experience. In ''International Conference of Design, User Experience, and Usability'' (pp. 732-741). Springer, Cham. *Monterrat, B., Desmarais, M., Lavoué, E., & George, S. (2015, June). A player model for adaptive gamification in learning environments. In ''International conference on artificial intelligence in education'' (pp. 297-306). Springer, Cham. Video game culture Personality tests {{Psychology-stub