Bonkers! (game)
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''Bonkers!'' (also known as ''This Game is Bonkers!'') is a race-style
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
designed by Paul J. Gruen and produced first by
Parker Brothers Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products wer ...
, later by
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
, and briefly reissued by Winning Moves. The object is to be the first player to score 12 points by adding instruction cards to the empty spaces in an attempt to move to several scoring stations. The game's slogan (for all versions) is "It's Never the Same Game Twice!"


Set up

Each game of ''Bonkers!'' comes with the following: * a gameboard * four pawns * a stack of cardboard track cards ** 2 each of the following "Back" cards *** 1 through 6, 10, 12 ** 2 each of the following "Ahead" cards *** 1 through 6, 10, 12 **2 each of the following special cards ***Go to Nearest Score ***Roll Again ***Go to Start ***Exchange Cards * a score card with plastic peg markers * four large "Go to Lose" cards * two
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
The board consists of a 55-space looping track. Most of these spaces have an outline of a track card next to it, the cards being played throughout the game; there are also three "Score" stations (one of which doubles as the starting point), a "Lose" space, two track spaces marked "Go to Lose", and one space marked "Back 15". As the original ''Bonkers!'' was produced in the late 1970s, the board and game pieces accordingly had a
disco Disco is a genre of dance music and a subculture that emerged in the 1970s from the United States' urban nightlife scene. Its sound is typified by four-on-the-floor beats, syncopated basslines, string sections, brass and horns, electric pia ...
styled text and motif. When
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
revived the game in the early 1990s, the board was made to appear as if the entire track and logo were made out of
modeling clay Modelling clay or modelling compound is any of a group of malleable substances used in building and sculpting. The material compositions and production processes vary considerably. Ceramic clay Ceramic clays are water-based substances made f ...
; a few humorous caricatures of human faces (also made from clay) were placed in the logo and on the board as well. The game was also given a fluorescent color scheme, updated
fonts In metal typesetting, a font is a particular size, weight and style of a typeface. Each font is a matched set of type, with a piece (a "sort") for each glyph. A typeface consists of a range of such fonts that shared an overall design. In mode ...
, and different styled dice and pawns from the original. The 2016 Winning Moves reissue returned to the original disco motif.


Gameplay (Original 1978 Parker Brothers version)

The game starts with each player being dealt four track cards and a large "Go to Lose" card, and placing their pawns on the scoring space marked "Start". On a turn, a player rolls the dice, and moves the corresponding number of spaces shown. If the space is empty, the player places a track card in the outline next to that space and follows its directions; if already occupied by a card, the player follows the instructions on that card. A player's turn ends if landing on an unoccupied space marked "Score" (scoring 1 point), the space marked "Lose" (deducting 1 point), or on an unmarked space after having already played one card. At the end of a turn, the player draws another card to replace any played during his or her turn, and the next player takes their turn. Most of the track cards have a number between 1 and 6, in additional to 10 and 12, as well as the direction for the player to travel. The track is a loop; as pawns travel counterclockwise along the loop, "ahead" cards move the pawn forward, and "back" cards move in reverse. Other cards include "Roll Again", "Go to Nearest 'Score'", "Go to Start", and "Exchange Cards" (in which the player swaps the Exchange card for any other card currently on the track.) If a space is occupied by another pawn, the player rolls again (except for the Lose space), while disregarding any instructions on any adjacent track card (but still scoring a point on Score spaces).


Scoring

The object of the game is to play track cards in a way that directs one's pawn to a "Score" space, upon which the scorekeeper moves that player's peg ahead one point. A player can also score by rolling a 12, or by means of "Entrapment": If the player's pawn ends in a continual loop (for example, ahead 2/ahead 3/back 5), that player is said to be "trapped", at which point his or her pawn is left on the space at the "front" of the trap, and the player scores one point. If a player lands on a Score space that is already occupied, he/she scores a point and rolls again.


The Lose Space

There is one space on the board marked "Lose". Players landing on this space lose one point, and the turn ends immediately (even if the space is already occupied by one or more pawns.) There are two spaces on the back side of the track that also send the player directly to "Lose". In addition, each player has a large "Go to Lose" card; at any point in a player's turn, an opponent can use this card against that player to force him or her to go to the Lose space immediately. Once a large "Go to Lose" card is played, it is removed from the game. At no time can a player's score drop below zero.


Winning

The first player to score 12 points wins the game.


Rule changes (Milton Bradley version)

When Milton Bradley began producing ''Bonkers!'', there were several minor rules changes: * Cards marked "Exchange Cards" could now only be switched with a track card directly to the left or to the right of the Exchange card. * Entrapment was now referred to as "Going Bonkers"; if a player got caught in a loop, s/he moved his/her pawn ahead to the nearest Score space (instead of the "ahead" card) and scored one point. * The "Go to Nearest Score" card was replaced with a "Go Ahead to Score" card (possibly to reduce ambiguity in the game.) Other than these small changes, and the cosmetic update to the game, ''Bonkers!'' remained virtually unchanged from the first version.


Rule changes (Winning Moves version)

In addition to reusing the original disco theme, the 2016 Winning Moves reissue also reverted to the original Parker Brothers rules.


External links

* {{bgg, 1943, ''Bonkers!'' Board games introduced in 1978 Racing board games Parker Brothers games Milton Bradley Company games