Bomber Boy
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''Atomic Punk'', released in Japan as and in
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a subcontinent of Eurasia and it is located entirel ...
as ''Dynablaster'', is a video game released for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
in 1990 by Hudson Soft, as part of the ''
Bomberman is a video game franchise originally developed by Hudson Soft and currently owned by Konami. The original game, also known as ''Bakudan Otoko'' (''爆弾男''), was released in Japan in July 1983 and has since spawned multiple sequels and sp ...
'' series. It was the first game of the series to be released on the Game Boy. There are four modes of gameplay in ''Atomic Punk'', including two single player modes and two multiplayer game modes.
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Softwa ...
also released the first ''Bomberman'' arcade game and its
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
under the ''Atomic Punk'' name.


Game A

Gameplay in the first mode, "Game A" (known as "Bomber Boy" in the Japanese version) is similar to other games in the series, with a few differences. Power-ups, known as ''panels'', which are usually gained in each level and carried over from one to the next, can also be bought from a store by using GP, which is collected depending on how much time it takes to complete a level and how many blocks are destroyed. At the beginning of each round, the player decides which panels to use to complete the round. Another difference is that the linear gameplay of the original, with the player advancing levels after completing each one, was changed to implement a world map with nine locations. My Town is the map location where the panel store is located. The following panels are available from the beginning of the game: * Elixir (cost 100 GP), which revives Bomberman should he die in a stage * Bomb Up (cost 50 GP), which allows Bomberman to have an extra bomb on the playfield at a time * Fire Up (cost 50 GP), which causes explosions to lengthen by one square The other map locations are those in which the game action takes place. Each area has a set number of rounds that have to be completed to finish the area. With the exception of Faria, these areas can be played in any order, but one area must be completed before moving onto another. Each area, when completed, unlocks a new panel for sale at the My Town store. The panels that can be unlocked include: * Speed Up (cost 20 GP), which slightly increases the speed at which Bomberman moves * Remocon (cost 30 GP), which enables bombs to be detonated by remote control * Wall Pass (cost 50 GP), which enables Bomberman to pass through bombable walls * Bomb Pass (cost 40 GP), which enables Bomberman to pass through the bombs he has laid * Timer (cost 50 GP), which slows down the timer, essentially increasing the amount of time available to complete the round * Fire Pass (cost 100 GP), which makes Bomberman immune to blasts from his bombs The circle-shaped panels (Bomb Up, Fire Up, Speed Up) are permanent and last until you "lose a kid" (die). All the rest are square-shaped panels and they last for only one round.


Game B

The second game mode, "Game B" (known as "Bomber Man" in the Japanese version) is the same as that in the original Bomberman game, but the stage area is squared rather than rectangular and the screen is always centered on Bomberman rather than scrolling when he touches the border.


Vs. Mode

There are two games in Vs. Mode: * Panel Mode, in which players begin with only one bomb to place at a time and a bomb blast length of one unit, and Bomb Up and Fire Up panels appear. * Powerful Mode, in which players have four bombs to place at a time and a bomb blast length of four units, and no panels appear.


Reception

''
Mean Machines ''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'' gave ''Atomic Punk'' a score of 81, praising the game as a "highly addictive" port of ''Bomberman'', and added that the password system was a welcome addition.


References

{{Bomberman 1990 video games Bomberman Game Boy games Game Boy-only games Hudson Soft games Multiplayer and single-player video games Video games developed in Japan Video games scored by Jun Chikuma Puzzle video games