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In game theory, a bimatrix game is a
simultaneous game In game theory, a simultaneous game or static game is a game where each player chooses their action without knowledge of the actions chosen by other players. Simultaneous games contrast with sequential games, which are played by the players taki ...
for two players in which each player has a finite number of possible actions. The name comes from the fact that the normal form of such a game can be described by two
matrices Matrix most commonly refers to: * ''The Matrix'' (franchise), an American media franchise ** ''The Matrix'', a 1999 science-fiction action film ** "The Matrix", a fictional setting, a virtual reality environment, within ''The Matrix'' (franchis ...
- matrix A describing the payoffs of player 1 and matrix B describing the payoffs of player 2. Player 1 is often called the "row player" and player 2 the "column player". If player 1 has m possible actions and player 2 has n possible actions, then each of the two matrices has m rows by n columns. When the row player selects the i-th action and the column player selects the j-th action, the payoff to the row player is A ,j/math> and the payoff to the column player is B ,j/math>. The players can also play mixed strategies. A mixed strategy for the row player is a non-negative vector x of length m such that: \sum_^m x_i = 1. Similarly, a mixed strategy for the column player is a non-negative vector y of length n such that: \sum_^n y_j = 1. When the players play mixed strategies with vectors x and y, the expected payoff of the row player is: x^\mathsf A y and of the column player: x^\mathsf B y.


Nash equilibrium in bimatrix games

Every bimatrix game has a Nash equilibrium in (possibly) mixed strategies. Finding such a Nash equilibrium is a special case of the
Linear complementarity problem In mathematical optimization theory, the linear complementarity problem (LCP) arises frequently in computational mechanics and encompasses the well-known quadratic programming as a special case. It was proposed by Cottle and Dantzig in 1968. ...
and can be done in finite time by the
Lemke–Howson algorithm The Lemke–Howson algorithm is an algorithm that computes a Nash equilibrium of a bimatrix game, named after its inventors, Carlton E. Lemke and J. T. Howson. It is said to be "the best known among the combinatorial algorithms for finding a Nash ...
. There is a reduction from the problem of finding a Nash equilibrium in a bimatrix game to the problem of finding a competitive equilibrium in an economy with
Leontief utilities In economics, especially in consumer theory, a Leontief utility function is a function of the form: u(x_1,\ldots,x_m)=\min\left\ . where: * m is the number of different goods in the economy. * x_i (for i\in 1,\dots,m) is the amount of good i in the ...
.


Related terms

A
zero-sum game Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is e ...
is a special case of a bimatrix game in which A+B = 0.


References

{{reflist Game theory game classes