Beyond The Tesseract
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''Beyond the Tesseract'' is a
text-based adventure game '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the f ...
developed in
1983 The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to Internet protocol suite, TCP/IP is officially completed (this is consid ...
by Canadian author David Lo for the
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of '' ...
. The game was notable for its unique take on the genre and approach to mathematical entities and abstract concepts. In one section the player must navigate a text adventure game, inside the text adventure game. In another the player, while asleep, derives a proof using physical representations of various symbolic logic components. The game is intentionally
vague In linguistics and philosophy, a vague predicate is one which gives rise to borderline cases. For example, the English adjective "tall" is vague since it is not clearly true or false for someone of middling height. By contrast, the word "prime" i ...
using a
VERB A verb () is a word (part of speech) that in syntax generally conveys an action (''bring'', ''read'', ''walk'', ''run'', ''learn''), an occurrence (''happen'', ''become''), or a state of being (''be'', ''exist'', ''stand''). In the usual descri ...
NOUN A noun () is a word that generally functions as the name of a specific object or set of objects, such as living creatures, places, actions, qualities, states of existence, or ideas.Example nouns for: * Living creatures (including people, alive, d ...
gameplay mechanic with a
vocabulary A vocabulary is a set of familiar words within a person's language. A vocabulary, usually developed with age, serves as a useful and fundamental tool for communication and acquiring knowledge. Acquiring an extensive vocabulary is one of the la ...
of just 200. In 1988 the game was rewritted from
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
to C as V2.0, for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
; included was a
patch file The computer tool patch is a Unix program that updates text files according to instructions contained in a separate file, called a ''patch file''. The patch file (also called a ''patch'' for short) is a text file that consists of a list of differe ...
for V2.0p making it portable to
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and ot ...
environments. It was published on
Usenet Usenet () is a worldwide distributed discussion system available on computers. It was developed from the general-purpose Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Ellis conceived the idea in 1979, and it was ...
that year, where it received a small patch submitted to fix issues in the Unix port, which became version V2.1p. In 2003, it was ported with minor modifications to the
Z-machine The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code ...
interactive fiction standard virtual machine by
Andrew Plotkin Andrew Plotkin (born May 15, 1970), also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other ...
.


Original release notes

Scenario: "You have reached the final part of your mission. You have gained access to the complex, and all but the last procedure has been performed. Now comes a time of waiting, in which you must search for the hidden 12-word message that will aid you at the final step. But what choice will you make when that time comes?" The scenario for the adventure is meant to be vague. Once the adventure has been completed, the scenario will hopefully become clear. Instructions: This adventure recognizes the standard commands for moving (N, E, S, W), taking inventory (I), manipulating objects (GET, DROP, LOOK), and saving games (SAVE, LOAD), as well as many others. Use 2-word 'verb noun' commands, such as 'use stack' or 'get all'. Only the first four letters of each word are significant. The adventure recognizes about 200 words, so if one word does not work, try another. Notes: "The "stack" is an acronym for Space Time Activated Continuum Key. You will find this object very useful. Try the command "use stack"." This adventure is abstract and a bit on the technical side. Basic knowledge of the names of interesting mathematical objects would be a definite asset in solving the puzzles. However, detailed knowledge of the technical background is not necessary, although it will make the adventure more enjoyable and reduce the amount of comments of the form "Was that supposed to be funny or what? I don't get it." There is no carry limit, no death traps, and over 200 words in the program's vocabulary, so the player can hopefully concentrate on solving the adventure instead of solving the program. The map of the adventure can be draw on a grid. All it takes is a little experimenting to put all the subsets of locations together "logically". History: The idea of a mathematically abstract adventure came about during the summer of 1983, when I was reading the book '' Godel, Escher, Bach: An Eternal Golden Braid''. I had just read an article on writing adventures, and I thought about doing my own article on adventure writing. I did start on the article, and one of the examples of how varied puzzles can be is a mathematical adventure where the player has to "use a probability function to cross a field of improbability to get to a vortex." Sadly the article was never finished, although remnants of it can be found in the ADV.DOC file. I started thinking more and more about a mathematically abstract adventure, and Tesseract was born! The very first adventure that I wrote was in 1982, titled "Hall of the Mountain King" (find the Crystal of Light). Tesseract Version 1.0 was the second of the three TRS-80 BASIC adventures that I wrote in a two-month adventure-frenzy during the summer of 1983. The first was "Project Triad" (defuse the bomb on the space station), and the third was "Codename Intrepid" (deliver a package to another agent).


References


External links

* {{IFDB, id=0u4eqnk37mohejhu
Various versions of the game are available for free legal download
1980s interactive fiction 1983 video games Atari ST games DOS games TRS-80 games Video games about video games Video games developed in Canada