Battlecars (video Game)
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''Battlecars'' is a vehicular combat game released for the ZX Spectrum in 1984. It is based on
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (gam ...
's miniature wargame, '' Battlecars.'' The game is set in 2084 in a future where road accidents have been eliminated by technology, and the world is relatively bloodless; however, people now entertain themselves by drivers using 20th century automobiles in violent, gladiatorial contests.


Gameplay

Up to two players battle each other or the computer with vehicles that use an assortment of armor, weapons, and other components including missiles, mines, machine guns, lasers, oil, and smoke. Players can fight their cars on a racetrack, in an arena (the Autodrome), or on the streets of Slug City. On the racetrack, players navigate through a narrow circuit, competing primarily against rough terrain and a clock. The Autodrome is a bare arena where two cars can focus on battling each other. Slug City is a townscape where cars could battle each other on narrow streets. A player can play against the computer or a second player in either the racetrack or Autodrome; however, players can only play each other in Slug City. Except for when racing on the racetrack, the primary goal of the game is to find your opponent and destroy their car. Players can take advantage of gas stations and service garages to obtain fuel or repairs, but using either makes a player vulnerable to attack from their opponent. A notable gameplay element at the time of the game's release in 1984 was that cars would realistically "drift" when they tried to turn at a high speed. When playing a game, players are presented a screen that shows the area in which they are driving their car, a map of the entire venue, the current speed and fuel of their car, any damage it receives, and information about available weapons. When there are two players, each player has their own playing screen on the computer monitor. The game is played using twelve keys on a keyboard to control each car and its weapons. The game has eight car configurations from which players could choose. ''Battlecars'' also comes with a program, ''Designer'', which allows players to customize the vehicles they want to use in battle.


Development

''Battlecars'' was developed for the ZX Spectrum by SLUG (a
Harlow Harlow is a large town and local government district located in the west of Essex, England. Founded as a new town, it is situated on the border with Hertfordshire and London, Harlow occupies a large area of land on the south bank of the upp ...
co-operative of programmers who formerly worked for
Red Shift In physics, a redshift is an increase in the wavelength, and corresponding decrease in the frequency and photon energy, of electromagnetic radiation (such as light). The opposite change, a decrease in wavelength and simultaneous increase in fr ...
) using
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
."From Tin Soldiers to Computer Games"
'' CRASH'' issue 9, October 1984; retrieved from CRASH The Online Edition
Julian Gollop notably developed the ''Designer'' program which allows players to edit the cars in the game.
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (gam ...
released ''Battlecars'' as a computer game for the ZX Spectrum in 1984. The game came with a sixteen-page instruction manual. Summit Software re-released the game in 1988.


Reception

Roger Kean previewed ''Battlecars'' in '' Crash'' #9 (October 1984), calling it "rather more straightforward than one would expect from a company so immersed in the occult", and described the handling of the game's high speed vehicles "quite alarmingly realistic". Kevin Westbury reviewed ''Battlecars'' for '' White Dwarf'' #60, giving it an overall rating of 8 out of 10, and stated that "All in all, ''Battlecars'' is fast, furious and great fun, and manages to combine simple operations with quite complex play, where only the best drivers and the surest shots will survive." Representative of the game's positive reception, Bob Wade reviewed ''Battlecars'' for '' Personal Computer Games'', calling the game "a bleak view of an automative future but terrific to play". Representative of the game's negative reception, ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' was critical of ''Battlecars'', saying "It's one thing to have a good idea for a game, but another one to actually write the program." '' Your Sinclair'' elaborated on this criticism a few years later by noting "the horrid thing kept crashing on me."


References


Other references

''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were ne ...
'' #12 (October 1993) featured a preview of ''Battlecars''.


External links

* {{WoS game, id=0000467, name=Battlecars 1984 video games Games Workshop games Multiplayer and single-player video games Multiplayer hotseat games Vehicular combat games Video games based on miniatures games Video games developed in the United Kingdom ZX Spectrum games ZX Spectrum-only games