Battle Monsters
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developed by Scarab for the
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. It was originally published by
Naxat Soft Kaga Create Co., Ltd. was a Japan-based video game developing and publishing division of Kaga Electronics. The company initially released games for the PC Engine (known as the TurboGrafx-16 in North America). It later released titles for a wide ...
in
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and later published in
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by
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, the game makes heavy use of digitized human actors as the characters, plus some blood influenced by Midway's ''
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'' series. The game features 12 playable fighters, and plays out on multi-tiered stages.


Reception

''Battle Monsters'' was panned by most critics, who found that the scaling graphics, complex controls, interactive backgrounds, and multi-tiered arenas do not work together well. They also razed the choppy animation and pixelization on the digitized sprites, and likened the game to a second-rate '' Way of the Warrior'' clone. Crispin Boyer of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' called it "one sorry mess of a fighting game", ''
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'' said it "doesn't even deserve coverage", and
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in th ...
summarized in ''
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'', "While Battle Monsters does have some good ideas and twists on the standard fighting game, the whole package is poorly executed". However, ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' defended ''Battle Monsters'', assessing that "The gameplay, though not conventional, can be entertaining, with 12 moves plus a super for each ghoul. And while the digitized graphics don't impress me as much as they did a year ago hen the game was released in Japan they are still representative of the monsters they surround." Reviewing the Japanese version as an import, ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' stated that "the characters are never quite enveloped within the background. Instead, what's left is a nice background with characters which seem to be cut and pasted on to the television screen."


See also

*''
Killing Zone In military tactics, the kill zone, also known as killing zone, is an area entirely covered by direct and effective fire, an element of ambush within which an approaching enemy force is trapped and destroyed. The objective of the ambush force i ...
'', sequel *
List of fighting games Fighting games are characterized by close combat between two fighters or groups of fighters of comparable strength, often broken into rounds or stocks. If multiple players are involved, players generally fight against each other. Note: Games ar ...


References

{{reflist 1995 video games Acclaim Entertainment games Kaga Create games Sega Saturn games Sega Saturn-only games Fighting games Video games developed in Japan Video games with digitized sprites Multiplayer and single-player video games