Bandersnatch (video Game)
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''Brataccas'' is a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
action-adventure game released in 1985 for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
, and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
. It was the first game published by
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ell ...
. ''Brataccas'' is built on the remains of the much-hyped
vaporware In the computer industry, vaporware (or vapourware) is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broade ...
project ''Bandersnatch'', which was partially developed by
Imagine Software Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, ...
. The storied tale of the game's development led to close press attention in the UK computer market. When ''Brataccas'' finally shipped, this attention resulted in considerable coverage in the computer press. It was generally reviewed poorly due to significant control problems, although the graphics were widely praised.


Plot

The player controls Kyne, a
genetic engineer Genetic engineering, also called genetic modification or genetic manipulation, is the modification and manipulation of an organism's genes using technology. It is a set of technologies used to change the genetic makeup of cells, including t ...
who has developed technology for creating supermen. The oppressive government of the day desires this research to create a breed of
supersoldier The supersoldier (or super soldier) is a fictional concept soldier, often capable of operating beyond normal human limits or abilities either through genetic modification or cybernetic augmentation. Overview Supersoldiers are common in military ...
, but Kyne refuses to assist. In retaliation, the government frames him for treason, claiming that he is seeking to sell his work to the underworld. At the same time, the government secretly offers a reward to anyone in the underworld who turns Kyne over to them. With both the forces of law and lawlessness aligned against him, Kyne is forced to flee Earth.The Story so Far
- ''Brataccas'' manual's short backstory
During his escape, Kyne learns that evidence needed to clear his name can be found on the distant
asteroid An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
of Brataccas. Brataccas, first of the asteroids to be colonized, is a backwater mining colony with a "wild west" feel of lawlessness and corruption. Kyne has to find the evidence in order to win the game, obtaining it from the in-game characters. The manual gave no indication of who held the evidence, suggesting that everyone was equally corrupt and dangerous to talk to.


Gameplay

''Brataccas'' displays the game world in flip-screen format, with the map divided into rooms that are drawn into the display as the character moved through the habitat. The screens flip when Kyne passes from room to room, typically through doors. Most movement is horizontal, with automatic elevators providing vertical movement between floors where required. Occasionally, labeled doors in the rear wall or
teleportation Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction literature and in other popular culture. Teleportation is oft ...
booths with the appearance of cylindrical shower stalls lead the player to different sets of rooms. A small number of rooms are outdoor areas. The player can move, pickup and drop objects, and talk to
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s (NPCs). These NPCs pursue their own objectives, sometimes even engaging in combat with other NPCs. All of the game's characters use swords in combat. Interaction between characters is carried out through dialog bubbles. The player can only respond to statements, at which point a menu of possible responses appears. The selections are fairly limited, and the outcomes often seemingly random. Additionally, a number of loudspeakers located in some rooms announce events, like fights breaking out. If more than two characters are talking the screen can fill with dialog bubbles, rendering most of them unreadable. The control system is an early example of a
gesture-based interface Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. It is a subdiscipline of computer vision. Gestures can originate from any bodily motion or state ...
. The mouse is moved in the direction the player wants to walk, and the speed of the motion of the mouse controls how fast the character moves – flicking it causes Kyne to run. Interaction with objects is limited to picking them up and dropping them, at which point other characters might interact with them as well. For instance, one can buy information by dropping money, bags of which are scattered around the world. If Kyne falls from one level to another, he drops whatever he was holding, and another character might pick it up.


Development

Teaser advert for ''Bandersnatch'' which appeared in many computer game magazines around 1984 ''Brataccas'' had its origins in ''Bandersnatch'', one of a pair of ambitious " Megagames" planned by
Imagine Software Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, ...
. Along with '' Psyclapse'', another proposed Megagame, ''Bandersnatch'' was eagerly anticipated by teaser
advert Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a ...
s placed in the computer press in 1984. ''Bandersnatch'' was originally intended for release on the 8-bit
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
home computer, and would have set a new price point for computer games (£39.95 vs. the standard rates of the time of between £5.95 and £11.95). It was intended that the game would have required a cartridge or
dongle A dongle is a small piece of computer hardware that connects to a port on another device to provide it with additional functionality, or enable a pass-through to such a device that adds functionality. In computing, the term was initially synonym ...
to support the demands of the game. However, before any of the Megagames had been completed, Imagine Software went bankrupt owing to financial mismanagement, with the spectacular demise being shown in a
BBC #REDIRECT BBC #REDIRECT BBC Here i going to introduce about the best teacher of my life b BALAJI sir. He is the precious gift that I got befor 2yrs . How has helped and thought all the concept and made my success in the 10th board exam. ...
...
documentary named ''Commercial Breaks''. Finchspeed, a company created by former Imagine directors, Ian Hetherington, Mark Butler and Dave Lawson, attempted to acquire the assets of the failing company but this was unsuccessful and the rights to the games were sold by the receivers. In October 1984,
Sinclair Research Sinclair Research Ltd is a British consumer electronics company founded by Clive Sinclair in Cambridge. It was originally incorporated in 1973 as Westminster Mail Order Ltd, renamed Sinclair Instrument Ltd, then Science of Cambridge Ltd, the ...
paid a rumoured £100,000 for the rights to ''Bandersnatch'' and contracted a new company set up by Hetherington and Lawson, Fire Iron, to produce the game for the
Sinclair QL The Sinclair QL (for ''Quantum Leap'') is a personal computer launched by Sinclair Research in 1984, as an upper-end counterpart to the ZX Spectrum. The QL was aimed at the serious home user and professional and executive users markets from small ...
for release in early 1985. Sinclair withdrew funding in 1985 when the QL version never appeared and the directors then formed
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ell ...
with their first title ''Brataccas'' launched at the 1985
Personal Computer World ''Personal Computer World'' (''PCW'') (February 1978 - June 2009) was the first British computer magazine. Although for at least the last decade it contained a high proportion of Windows PC content (reflecting the state of the IT field), the mag ...
show. ''Brataccas'' featured many of the concepts originally intended for ''Bandersnatch'' and was released on the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
,
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
. On the Amiga and Atari ST, the game runs in 4-color, 640 × 200 resolution, a high resolution mode little used for games. On the Atari ST, it was one of few games to support the monochrome 640 × 400 high resolution which required Atari's monochrome monitor. The Mac version uses unchanged graphics from color versions, and runs inside a small, vertically compressed area in the center of the monitor. The box cover art for ''Brataccas'' is by fantasy artist Roger Dean, who would provide artwork for many Psygnosis titles. It was later used as the album cover for Uriah Heep's 2001 album ''Remasters: The Official Anthology''.


Reception

Long expected, and already the subject of considerable pre-release press, the game received mixed reviews. Reviewers generally liked its sophisticated setting and story and ambitious graphics, but almost all complained about the control system. ''Commodore Horizons'' started its Amiga review by noting that the concept appeared excellent but the early implementation they received was difficult to enjoy. They were highly critical of the mouse controls, noting that even slight movements like re-positioning the mouse on the desk could be interpreted as commands that would have consequences. But they reserved their primary complaints for the manual, and noted that after playing it for some time they still had no idea how to win the game. ''Antic'''s review of the Atari ST version was similar, noting that "The authors say their interface 'implies action,' which means that the game tries to sense what you want to do and will proceed to do it for you. Most of the time for me, it meant running into walls at full speed." The reviewer added, "Controlling Kyne reliably ... in a critical situation is nearly impossible."''Brataccas'' review
by Michael Fleischmann, ''Antic'' Vol. 5 No. 2, June 1986. URL accessed 2006-04-17.
The review concluded that "for all its impressive graphics and hi-tech, ''
Blade Runner ''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Dick' ...
'' plotline, I really can't say Brataccas is one of my favorites", and "On a scale of 1 to 10 I would have to give it a 5." ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
'' expressed similar concerns, stating "Usually, your character behaves in a predictable fashion, but it can be frustrating to see him run and crash into a wall when you were merely trying to rotate to face a door." Then go on to state that "The only negative factors arise not from the game concept, but from its implementation." They conclude, in a section titled "Unrealized Potential", that the game's primary advance is to demonstrate what sort of games might be expected on the platforms in the future. In contrast, ''ANALOG'' magazine's first '' ST-Log'' edition reviewed the game favourably. Although it touches on the control problems, it passes these off as an issue of having too many possible options. It concludes, "Psygnosis should be congratulated on a fine effort... What can I say? Buy it." A similar note was offered by ''Popular Computing Weekly'', who called it "very good indeed" and rated it 4 out of 5.


Legacy

The ''
Black Mirror ''Black Mirror'' is a British anthology television series created by Charlie Brooker. Individual episodes explore a diversity of genres, but most are set in near-future dystopias with science fiction technology—a type of speculative fictio ...
''
interactive film An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, ...
''
Bandersnatch A bandersnatch is a fictional creature in Lewis Carroll's 1871 novel ''Through the Looking-Glass'' and his 1874 poem ''The Hunting of the Snark''. Although neither work describes the appearance of a bandersnatch in great detail, in ''The Hunting ...
'', released in 2018, alludes to Imagine Software and the failed work to produce ''Bandersnatch''. The film starts on 9 July 1984, the date of Imagine's closure, and includes a shot of the cover of ''
Crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'' reporting on the closure. Within the film, the fictional software company Tuckersoft, which had developed both Commodore 64 and ZX Spectrum games, places its financial future on the attempt to produce ''Bandersnatch'', and in some scenarios falls into bankruptcy after the game fails to appear.


References


External links


''Brataccas''
at Atari Mania
''Brataccas''
at Amiga Hall of Light

at TZXVault (includes entry on ''Bandersnatch'') * {{cite magazine , magazine=CRASH - The Online Edition - Issue 12 , first= Paul , last=Andersen , title= The Fall of Imagine (interview with Roger Kean) , issue=12 , url=http://www.brataccas.com/sites/brataccas.com/files/arch/indexes/crsh12Imagine.htm , archive-url=https://web.archive.org/web/20110718115838/http://www.brataccas.com/sites/brataccas.com/files/arch/indexes/crsh12Imagine.htm , url-status=dead , archive-date=2011-07-18 * Bruce Everiss blog entr
about the Imagine "Megagames" including Bandersnatch
1985 video games Action-adventure games Amiga games Atari ST games Classic Mac OS games Psygnosis games Science fiction video games Video games about genetic engineering Video games developed in the United Kingdom