Asheron's Call 2
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''Asheron's Call 2: Fallen Kings'' was a
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massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) for
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which was released on November 22, 2002 and shut down on December 30, 2005. In 2012, it was relaunched as a beta for active ''Asheron's Call'' subscribers. It is a sequel to 1999's ''
Asheron's Call ''Asheron's Call'' (AC) was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows PCs, developed and published by Turbine Entertainment Software. Though it was developed by the Turbine team (with Microsoft's ex ...
'', although content, graphics and gameplay dynamics differed greatly from its predecessor. Both games were developed by Turbine Entertainment Software and originally published by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
, until Turbine purchased the ''Asheron's Call''
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in December 2003. The Microsoft-to-Turbine transition was completed in 2005. In 2004 and 2005, Turbine entered business arrangements with
Jolt Online Gaming Jolt Online Gaming was an online gaming company hosted in Ireland. Its main site provided news, reviews, and interviews concerning upcoming games on consoles and computers, while its gaming network Jolt Online Gaming Network hosted and published f ...
to operate ''Asheron's Call 2'' in Europe and with
Sony Online Entertainment Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in ...
to distribute the game's first expansion, ''Asheron's Call 2: Legions'', under the Station Publishing label. The original ''Asheron's Call'' continued to be operated, even after ''Asheron's Call 2'' was shuttered. In December 2012, ''Asheron's Call 2'' was restarted, on a new server. On December 20, 2016, it was announced that the game would close on January 31, 2017.


Updates

* As with most other MMORPGs of the era, ''Asheron's Call 2'' was a subscription-based game, costing $12.95 USD/EUR per month to play. The ''Asheron's Call'' franchise was unique in providing complimentary monthly content updates or "Events" that added new quests, skills, landmasses, monsters, gameplay dynamics and bug fixes to all subscribers. Epic storylines linked multiple episodes to form distinct "story arcs". * A major
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an ...
for ''Asheron's Call 2'' titled ''Asheron's Call 2: Legions'' was announced in October 2004 and was released on May 4, 2005. It included a new
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
race Race, RACE or "The Race" may refer to: * Race (biology), an informal taxonomic classification within a species, generally within a sub-species * Race (human categorization), classification of humans into groups based on physical traits, and/or s ...
, the mythical Empyreans, and a major new landmass, Knorr. Players who pre-ordered the expansion were granted access to a second new character race, the Drudge, at the time of the ''Legions'' launch. High-level
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
was also revisited with the Hero 2.0 system and plentiful new content. The subsequent (and final) content update was one of the largest ever, featuring two new types of monsters, dozens of additional quests, as well as other content additions.


Game setting

Both ''Asheron's Call'' and ''Asheron's Call 2'' were set on the fictional planet of Auberean. The "Call" of ''Asheron's Call'' refers to the urge followed by people on several different "home worlds" to enter portals to Auberean, created by the Empyrean mage, Asheron Realaidain. ''Asheron's Call 2'' took place following a major cataclysmic event on the planet, resulting in massive changes to the topography of one continent on the planet
Dereth
. The three races inhabiting the continent at the time of the cataclysm high-tailed it into the safety of shelters hidden in portal space until it was safe to emerge. The basic premise of ''Asheron's Call 2'' was that the players represented people emerging from the shelters to reclaim the world their ancestors left behind. The three warring factions that brought about the original cataclysm were still present, and still fighting for power. In addition to these three warring factions, there were other, older and perhaps more powerful forces also fighting for control of Auberean's fate.


Gameplay

Players chose a character that was one of three races: Isparians were humans from Ispar, one of the first races to answer Asheron's Call. Lugians came to Dereth in the same fashion as Isparians from a different home world, Tuu, and were (in the original game) quite hostile to Isparians. Tumeroks, or Tonks, also came to Dereth through Asheron's portals from their home world on Hazahtu, and were also originally treated as monsters by Isparians. These hostilities were worked out between the first game and the sequel, and in ''Asheron's Call 2: Fallen Kings'' the three races co-existed with conflict limited to those choosing
player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are mos ...
content. Players that purchased the ''Legions'' expansion pack gained access to two additional races, Empyreans and Drudges. One's race was the only limiting factor on the "class" or "profession" that could be played by your character. In general terms, character classes were considered "damage dealers", "tanks", or "healers". Characters could choose one of several specializations when they reached the 15th level. Characters also had the opportunity to choose to proceed un-specialized, though eventually the difficulty level of the content in the world made it important to specialize to continue advancement. For each level between 1 and 50, characters gained a credit that could be used to train skills used in combat. After reaching the 45th level, players could begin the "Hero Initiation" quest to become a Hero of Dereth and unlock character advancement beyond level 50. The level cap for Heroes of Dereth was 150. The character development system for Heroes was one of the major updates to the game released with the Legions expansion pack, but was open to all players, regardless of whether they purchased the expansion pack. Levels were gained by completing activities that gave your character "experience points", or "XP". XP was also used to increase the skill rating, or power, of each skill trained. Characters gained XP in a wide variety of ways: hunting monsters on a solo basis or with groups of other players, completing quests, or even just turning in items that can be traded for. Most quests (but not all) could be repeated for multiple rewards after the passage of time. There was significant variety in the quests offered in ''Asheron's Call 2: Fallen Kings'': some centered on simply combating an overpopulation of a certain type of monster, some involved entering a dungeon or cave to destroy a powerful "boss" monster, some involved running errands for NPCs, or escorting NPCs to safety, in addition to the epic style quests that involved the major NPCs in the current or past story arcs. Quest rewards also ran the gamut: some offered temporary buffs or summonable pets to increase the character's power, some offered simply an XP reward, some offered gold, some offered weapons, armor, or trinkets, still others unlocked movie "vignettes" offering insight into the game's backstory. ''Asheron's Call 2: Fallen Kings'' also had an extensive crafting system that operated almost completely independently of the level-based advancement system. In contrast to the XP system, the craft system placed no hard-set limitation on the number of skills one could master, but each skill was fairly narrow (for example, Tumerok Martial Weapons was one vocation, while Empyrean Armor was another). There were no level requirements to unlock craft skills: the craft skill alone was what mattered. For all but the most single-minded of crafters, players generally strove to master a single vocation, or to become adept enough in several to create items for a wide range of low- to mid-level characters. Players could craft weapons and armor up to level 100 (as of July 2005) that were highly sought after, and highly customizable. Enchantment effects could be extracted from weapons and armor generated by the treasure system. ''Asheron's Call 2: Fallen Kings'' did not have a "faction" system by which the player improved (or worsened) his character's rapport with various NPC factions. The initial intent was to have Player Vs. Player (PvP) confined to certain areas of the game. This concept, however, was prone to exploits as many portals passed through these PvP assigned areas thus exposing players to ganking. This led developers to come up with a KvK (Kingdom Vs. Kingdom) system where players can instead chose to join one of three "kingdoms" (Order, Shadow, and Dominion) and could then participate in player-vs-player conflict, and gain access to some quest content that was centered on competition between the kingdoms, broadly referred to as "kingdom-vs-kingdom" content. As the player completed KvK quests and/or defeated characters of other kingdoms, he gained "kingdom points" which allowed him to train additional skills granted by his chosen Kingdom. These skills were unlocked in a strict hierarchy; players were not able to pick and choose which kingdom skills they could train. In addition, there were certain quests that could be completed to strengthen each Kingdom's fort (which had to be defended against predation by members of the opposing kingdom). Player vs player combat in ''Asheron's Call 2: Fallen Kings'' was always consensual, and was not considered necessary for advancement of your character. For most servers, regions of the landscape were identified as "peaceful" or "conflict" zones, and PvP fighting was only allowed in conflict zones between members of opposing kingdoms. For Darktide, the "conflict server", PvP combat was possible in all regions of the world, and was not limited to conflict between different kingdoms. Quests that were not in some way related to increasing the power of one kingdom over the others generally avoided conflict regions on the map, thus allowing players who chose to avoid PvP combat to do so without limiting their activities significantly. Some of the main portals, though, passed through PVP areas forcing players to either go around them, or risk being ganked.


Reception

''Asheron's Call 2'' received generally positive reviews from critics. On the review aggregator
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, the game received an average score of 83% based on 29 reviews. On
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, the game received an average score of 82 out of 100, based on 22 reviews. The game was nominated for ''GameSpot''s annual "Best Graphics (Technical)" and "Best Role-Playing Game" awards among computer games, which went to ''
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'' and ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
'', respectively.


Shut down, relaunch and second shut down

''Asheron's Call 2'' failed to achieve enough subscribers to be viable and was shut down in December 2005. There are no plans to release the source code. On December 13, 2012, Turbine announced that they were relaunching the game starting with a beta for all subscribers of ''Asheron's Call''. On December 20, 2016, it was announced that Turbine would no longer develop
MMORPGs A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (of ...
, with the servers and account system to be transitioned over to a newly formed studio Standing Stone Games. However, the ''Asheron's Call'' IP remains with Turbine, the result of which is the second closing of the game on January 31, 2017 (along with closing the original game as well).


References


External links

* {{WB Games Boston 2002 video games Massively multiplayer online role-playing games Inactive massively multiplayer online games Video game sequels Video games developed in the United States Video games with expansion packs Windows games Windows-only games Persistent worlds Internet properties disestablished in 2017