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''Amok'' is a 1996 mech-themed action
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
for
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and Sega Saturn. Players guide a
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may ...
called "Slambird" through nine different scenarios to complete several objectives. The game was noted for its use of
voxel In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. I ...
-based graphics for its environments rather than the polygonal models which were standard at the time of its release. Developed by
Lemon The lemon (''Citrus limon'') is a species of small evergreen trees in the flowering plant family Rutaceae, native to Asia, primarily Northeast India (Assam), Northern Myanmar or China. The tree's ellipsoidal yellow fruit is used for culin ...
, ''Amok'' began as a technology demo for the
Sega 32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X us ...
, but was reworked for the Saturn after Sega discontinued support for the 32X.


Story

Taking place on the planet Amok, a company war has been raging on for 47 years straight. However, upon the 47th year, a
peace treaty A peace treaty is an agreement between two or more hostile parties, usually countries or governments, which formally ends a state of war between the parties. It is different from an armistice An armistice is a formal agreement of warring ...
was finally put into effect and both warring sides ceased fire. Unbeknownst to them is The Bureau, an underground collection of Arms Dealers who were benefiting from the constant weapon sales. The Bureau starts a plan to keep the war going by striking the heart of a strong military compound and research center on the island of Falster. By employing the
mercenary A mercenary, sometimes also known as a soldier of fortune or hired gun, is a private individual, particularly a soldier, that joins a military conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any ...
mech-pilot Gert Staun - commandeering their latest light ground-sea mech, the Slam Bird - does the Bureau hope to achieve their ultimate goal.


Gameplay

The gameplay follows a seek and destroy format, where the player must destroy certain structures with a cannon that is attached to the Slambird robot. Enemies such as sharks, robots and structures can only be destroyed with the cannon. However, some enemies can be destroyed by simply walking into or over them, mostly foot soldiers and mines (though if mines are swam into, the Slambird endures damage). The game's levels include both underwater and land areas. In the underwater mode, propellers guide the Slambird Robot. Underwater and land are no different in control, except that the propeller mode fires torpedoes instead of missiles, although they both have the same firing speed, damage and firing rate. Missiles, heavy missiles and bombs can also be fired by the robot, and at the end a special power gun is found to fight Svinet 17. The game contains many different enemy types. These enemies are split into two groups - non-corporation enemies and corporation enemies. The non-corporation enemies are enemies that have not been developed to destroy the robot by the corporation, such as the bat, the steeljaw rat and the huge ant that can be found in the later missions. The corporation enemies are grunts and machines that have been developed to kill the Slambird Robot; these include the "Grunt," "Scuba Grunts," and various robots and flying objects. The final enemy, "Svinet 17", is a scorpion-shaped robot that must be defeated to finish the game, and it is the most powerful of all the enemies: it can only be killed using the special weapon provided in the last level. ''Amok'' includes both
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-contro ...
and deathmatch two-player modes via
split screen Split screen may refer to: * Split screen (computing) Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangular ...
.


Reception

The Saturn version was met with a range of responses. The most common criticism was that the gameplay in single-player mode is too routine to engage the player, though those critics who commented on the multiplayer mode said that it is much deeper than the single-player. The most common subjects of praise were the easy controls and the unique look of the voxel-based graphics. However, '' GamePro'' disagreed on the latter subject, remarking that "the muddy, chunky graphics and boring sounds never provide an interesting environment."
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' also gave the game a fairly dismal assessment, saying it lacks the freshness and fun of most mech games, and that fans of the genre should save their money for the soon-to-be-released console versions of ''
MechWarrior 2 ''MechWarrior 2: 31st Century Combat'' is a vehicle simulation game developed and published by Activision, released in 1995 as part of the '' MechWarrior'' series of video games in the ''BattleTech'' franchise. The game is set in 3057, and is pla ...
''. Most of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''s four reviewers likewise said that the impressive graphics and stylistics are outweighed by shallow gameplay. Crispin Boyer elaborated, "You wander through the game's nine levels blowing stuff up, and that's about it. You don't have to worry about strategy - other than knowing when to shoot at the bad guys and when to run like hell." Sushi-X disagreed with his three co-reviewers, deeming ''Amok'' "a rock-solid 3-D action title with a nice mix of strategy". Rich Leadbetter gave the game an outright laudatory review in ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'', making particular note of how failing certain secondary tasks changes the progression of the mission. He concluded that while the high difficulty and unusual look may initially puts players off, "Give it some time though and you can't help but get drawn into this deep, compelling blasting game."


References


External links

*{{moby game, id=/amok, name=''Amok'' 1996 video games Action video games Cooperative video games Multiplayer and single-player video games Sega Saturn games Split-screen multiplayer games Windows games Video games scored by Jesper Kyd Video games developed in the United States Video games with voxel graphics