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''America's Army'' is a series of
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their interests and abilities. ''America's Army'' represents the first large-scale use of game technology by the U.S. government as a platform for strategic communication and recruitment, and the first use of game technology in support of U.S. Army recruiting. The
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
version 1.0, subtitled ''Recon'', was the first released version on July 4, 2002. As of January 2014, there have been over 41 versions and updates released including updates to ''America's Army: Proving Grounds'', which was released in August 2013. All versions have been developed on the
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of g ...
. The game is financed by the U.S. government and distributed by free download. ''America's Army'' has also been used to deliver virtual military experiences to participants at air shows, amusement parks, and sporting events around the country. ''America's Army'' has also been expanded to include versions for
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
, arcade, and mobile applications published through licensing arrangements. In May 2022, official online functionality and support for the latest game in the series, ''Americas Army: Proving Grounds'', was withdrawn.


Gameplay

''America's Army'' is a
multiplayer video game A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
that enables players to act as soldiers in the U.S. Army in a round-based team
tactical shooter A tactical shooter is a subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games aim to simulate realistic combat through slower-paced and punishing gameplay. This makes tactics, planning, ...
with combat at
squad In military terminology, a squad is among the smallest of military organizations and is led by a non-commissioned officer. NATO and US doctrine define a squad as an organization "larger than a team, but smaller than a section." while US Army d ...
-level and three fireteams.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
admired the game's authenticity: "It's pretty realistic—you take one or two shots and you go limp, you take one more and you're done." Another game review described ''America's Army'' as "the most realistic portrayal of weapons and combat of any game".


''America's Army''

''America's Army'' promotes adherence to the U.S. Army's seven core values. To this extent, the game's main ranking system, "Honor", is named after one. ''America's Army'' includes optional medical training designed to provide real-world information. In order to assume the role of combat lifesaver in the game, players must pass a virtual medical training course based on actual training that soldiers receive with regard to evaluating and prioritizing casualties, controlling bleeding, recognizing and treating shock, and administering aid when victims are not breathing. Two ''America's Army'' players have reported using the training they received in-game to save lives in emergency situations; one such account, by Paxton Galvanek, received national media attention. The game also allows players to train to drive the
HMMWV The High Mobility Multipurpose Wheeled Vehicle (HMMWV; colloquial: Humvee) is a family of light, four-wheel drive, military trucks and utility vehicles produced by AM General. It has largely supplanted the roles previously performed by the ori ...
and qualify to use the CROWS system allowing in-game use of the
Mk 19 grenade launcher The Mk 19 grenade launcher (pronounced Mark 19) is an American 40 mm belt-fed automatic grenade launcher that was first developed during the Vietnam War. Overview The Mk 19 is a belt-fed, blowback-operated, air-cooled, crew-ser ...
and Browning M2. Training is also available for the
Javelin A javelin is a light spear designed primarily to be thrown, historically as a ranged weapon, but today predominantly for sport. The javelin is almost always thrown by hand, unlike the sling, bow, and crossbow, which launch projectiles with the ...
missile as well as specialist training such as parachute training, which allows access to the
Airborne Airborne or Airborn may refer to: Arts, entertainment, and media Films * ''Airborne'' (1962 film), a 1962 American film directed by James Landis * ''Airborne'' (1993 film), a comedy–drama film * ''Airborne'' (1998 film), an action film sta ...
missions, and Special Forces training which allows access to the Special Forces missions. The round ends when one team completes the objective or eliminates the entire opposing team. In certain circumstances, such as when both teams are eliminated or both sides have not completed their objectives when time runs out, there will be a tie. ''America's Army'' achieves a high realism level in terms of visual and acoustic representation of combat,
firearm A firearm is any type of gun designed to be readily carried and used by an individual. The term is legally defined further in different countries (see Legal definitions). The first firearms originated in 10th-century China, when bamboo tubes ...
usage, and mechanics, but its critics have alleged that it fails to convey
war War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regular o ...
time conditions as accurately as it claims. "If you are going to join the Army, you know the risk", says player Bart Koscinski. "In this game, you might die eight times in 15 minutes. In real life, people know what they are getting themselves into."


''America's Army 3''

''America's Army 3'' is a first-person shooter video game, the sequel to ''America's Army''. In comparison to its previous versions, ''America's Army 3'' was completely remade using Unreal Engine 3 and introduced a number of changes. Medical training is now compulsory, allowing all players to give basic IFAK treatment. While the original ''America's Army'' required the completion of training to play online, ''America's Army 3'' allows one to jump into a game with limited capability, and training is required to unlock desired equipment and skills. Another feature is melee combat in battle using a rifle butt, allowing for stealthier close combat situations. ''America's Army 3'' also removed jumping to eliminate the practice of unrealistic
bunny hopping Strafing is the act of moving sideways in a video game relative to the player's forward direction. Strafing allows a player to keep the camera focused on a target such as an enemy, while moving in a different direction. Techniques Circle strafi ...
-type evasive maneuvers. Players can climb onto or hurdle over low obstacles. ''America's Army 3'' reorganizes the fire teams that players were grouped into; the Designated Marksman was made a member of one of the fire teams instead of being a separate two-man shooter/spotter element as would be more fitting of a sniper team. In June 2011, the U.S. Army released an update to ''America's Army 3'', which includes two new multiplayer maps, Shantytown and Stronghold, and a number of features including gameplay for "Every Soldier a Sensor". The ES2 gameplay in ''America's Army 3'' brought awareness of the importance of every soldier being observant on every mission. During ''America's Army 3'' gameplay, players are rewarded for observing and reporting back things that they came across during the mission that were suspicious or out of place. In December 2011, ''America's Army 3'' introduced a new inventory item, the M106 Fast Obscurant Grenade (FOG), into gameplay. The release also provided a new game loader front end to easily create player accounts, view news, manuals, Personnel Jacket and player stats, launch a game server, and a link to the ''America's Army'' website.


''America's Army: Proving Grounds''

''America's Army: Proving Grounds'' is a first-person shooter video game, created using Unreal Engine 3. ''America's Army: Proving Grounds'' was released in open beta on August 29, 2013. The game brings back many features from previous ''America's Army'' games and stresses small unit tactical maneuvers and training to reflect the current day U.S. Army. As with previous versions, ''America's Army: Proving Grounds'' was designed with certain principles and ideals in mind including Army values, the Soldier's Creed, teamwork, training, and completing the objective. Gameplay scenarios include Battle Drill Exercises and Forward Line Operations. Battle Drill Exercises (BDX) is fast-paced and meant for small engagements of 6 vs. 6 players. BDX maps focus on the basic movements and maneuvers, allowing players to quickly learn how opposing forces play and adjust their strategy for future engagements. Forward Line Operations (FLO) are larger 12 vs. 12 mission-based exercises allowing players to use the skills learned in their Battle Drills to achieve success. In ''America's Army: Proving Grounds'', players can use weapons new to the series such as the Remington 870 MCS shotgun and M14 EBR-RI Designated Marksman Rifle, in addition to weapons like the
M9 pistol The Beretta M9, officially the Pistol, Semiautomatic, 9mm, M9, is the designation for the Beretta 92FS semi-automatic pistol used by the United States Armed Forces. The M9 was adopted by the United States military as their service pistol in 19 ...
, M4/M4A1 and the M249 light machine gun which had been in previous ''America's Army'' games. Gameplay features include situational awareness for spotting enemies, effects of weapon suppression, a supported fire system for steadying or resting weapons to help with aim, self-aid where players can stabilize themselves, the revival of incapacitated teammates, securing the enemy, and a more advanced hardcore mode. The game also features updated versions of the hospital and bridge. Set in the fictional Republic of the Ostregals, players assume the role of an 11B Infantryman practicing combat maneuvers at Joint Training Center Griffin (aka The Proving Grounds) as well as a
MOUT Urban warfare is combat conducted in urban areas such as towns and cities. Urban combat differs from combat in the open at both the operational and the tactical levels. Complicating factors in urban warfare include the presence of civilians and ...
(Military Operations in Urban Terrain) training environment quickly assembled using existing building infrastructure, Conex shipping containers, and local materials. This training is crucial to the player's success as part of the Long Range Combined Arms–Recon (LRCA-R) team, a full spectrum capable unit for doing special operations missions deep behind enemy lines.


Development and release


''America's Army''

''America's Army'''s concept was conceived in 1999 by Colonel Casey Wardynski, the Army's chief economist and a professor at the
United States Military Academy The United States Military Academy (USMA), also known Metonymy, metonymically as West Point or simply as Army, is a United States service academies, United States service academy in West Point, New York. It was originally established as a f ...
. Wardynski envisioned "using computer game technology to provide the public a virtual soldier experience that was engaging, informative and entertaining". ''America's Army'' was managed by two other U.S. Army officers serving with Wardynski at the Office of Economic and Manpower Analysis (OEMA): Major Chris Chambers and Major Brett Wilson. Wardynski approached Michael Zyda and Michael Capps at the
Naval Postgraduate School The Naval Postgraduate School (NPS) is a public graduate school operated by the United States Navy and located in Monterey, California. It offers master’s and doctoral degrees in more than 70 fields of study to the U.S. Armed Forces, DOD c ...
's (NPS) MOVES Institute in Monterey, California, to make this video game vision a reality. Zyda and Capps took a unique approach for developing a major software project in the
United States Department of Defense The United States Department of Defense (DoD, USDOD or DOD) is an executive branch department of the federal government charged with coordinating and supervising all agencies and functions of the government directly related to national sec ...
by assembling a team of professional game developers with experience developing major titles and creating a development studio on the campus of NPS. The project had a development budget of $5 million. The game was developed by Wardynski who recognized that a video game might be helpful to the U.S. Army in the strategic communication efforts by providing more information to prospective soldiers and to help reduce the number of recruits who wash out during the nine weeks of basic training. The effort proved successful as more than 13 million players have registered ''America's Army'' accounts over the years, with more than 260 million hours played on the various titles. One teenager was quoted saying the game "provides great information. This would probably spark an interest. I don't know how I would have found out so much some other way." ''America's Army'' developers licensed commercial game engine technology, specifically the Unreal game engine, as the foundation for its game. It was the first game to feature Unreal Engine 2. ''America's Army'' is intended to give a positive impression of the U.S. Army. In the officia
Frequently Asked Questions
page the developers confirmed in a statement that one of the reasons people outside the United States can play the game is "We want the whole world to know how great the U.S. Army is." ''America's Army'' is the first well-known overt use of computer games for political aims. Chris Chambers, the former deputy director of development for ''America's Army'', admits it is a
recruitment tool A recruitment tool is an advertising method that aids in creating interest in and getting people for a typically political organization. Historically recruitment tools have often taken the form of posters or films, though in modern times recruit ...
, and Chris Morris of CNN/
Money Money is any item or verifiable record that is generally accepted as payment for goods and services and repayment of debts, such as taxes, in a particular country or socio-economic context. The primary functions which distinguish money ar ...
states that "the Army readily admits merica's Armyis a propaganda device". The game aims to become part of youth culture's
consideration set Consideration set is a model used in consumer behaviour to represent all of the brands and products a consumer evaluates before making a final purchase decision. The term consideration set was first used in 1977 by Peter Wright and Fredrick Barbou ...
as confirmed by Army Deputy Chief of Personnel Timothy Maude in testimony before the Senate Armed Services Committee. ''America's Army'' and its official web page contain links to the "Go Army" recruitment website, another recruiting tool that, according to the Army Subcommittee Testimony from February 2000, has a higher chance of recruiting than "any other method of contact". Guiding American players to the website is a major goal of the game and it was confirmed that twenty-eight percent of all visitors of ''America's Army's'' web page click through to this recruitment site. According to Colonel Wardynski, the game generated interest from other U.S. government agencies, including the
Secret Service A secret service is a government agency, intelligence agency, or the activities of a government agency, concerned with the gathering of intelligence data. The tasks and powers of a secret service can vary greatly from one country to another. Fo ...
, resulting in the development of a training version for internal government use only. The best team to ever play this game was 'Ghost Recon', composed of men and women from the US, CA and DE, they held the #1 Ranking in all but the 8v8 Objective for a record holding 21 months straight. SSG and ZeGhostbear yielded from Germany, while Cross, Boryca and DropZone were a few top players from Canada. The squad leader from the US, Gafrage, brought this team together with force leadership, taking down T6and other paid for teams match after match. Mountain Pass is where they met, and never lost a match on that map throughout the clan's existence.


''America's Army 2''

On November 6, 2003, version 2.0 of ''America's Army'' was released, with the full title of ''America's Army: Special Forces''. In a booklet produced by the MOVES Institute, an article by Wagner James Au explains that "the Department of Defense wants to double the number of
Special Forces Special forces and special operations forces (SOF) are military units trained to conduct special operations. NATO has defined special operations as "military activities conducted by specially designated, organized, selected, trained and equi ...
soldiers; consequently, orders trickled down the chain of command and found application in the current release of America's Army". As the game became more widely distributed, it generated additional media interest. In December 2003, ''
The Boston Globe ''The Boston Globe'' is an American daily newspaper founded and based in Boston, Massachusetts. The newspaper has won a total of 27 Pulitzer Prizes, and has a total circulation of close to 300,000 print and digital subscribers. ''The Boston Glob ...
'' columnist said "''America's Army'' isn't just a time-wasting shoot-'em-up. It's full of accurate information about military training and tactics, intended to prepare a new generation of potential recruits. Amidst all the shouting drill sergeants and whistling bullets, some real education is going on. ''America's Army'' is a 'serious game', part of a new wave of computer simulations that provide entertaining lessons about real-world activities." After the game proved successful, the lack of the Army's acknowledgment for the contribution by the U.S. Navy led to tension and political fights over the project. Eventually, the project was withdrawn from the Naval Postgraduate School due to allegations of mismanagement in March 2004 and the development team was moved to two new locations. One month after taking over production, the army signed an exclusive long-term contract with
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
to reach a wider and younger audience. '' America's Army: Rise of a Soldier'', a different version of the game for the Xbox, was produced by Ubisoft in collaboration with the U.S. Army. Despite a 10-year publishing deal, the control over all communication and advertising remains with the army. The Xbox version was released in November 2005. It was also due to be released on the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
, but was later canceled. A version of the game was also made for mobile phones by Gameloft. About this time America's Army 2.5 Assist started out as a fix for a no longer working server list for Mac OSX based computers. It is still working today as America's Army 2.x deploy client that people can use to play the game.


''America's Army 3''

It was announced in early 2008 that ''America's Army 3'' would be released in "fall 2008". Due to technical issues and problems with software licenses, the game release was delayed and rescheduled for "some time in 2009". ''America's Army 3'' entered
beta testing Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
in late 2008 and was released on June 17, 2009. Although ''America's Army 3'' was an entirely new game created using the Unreal Engine 3, there were still several similarities between previous versions of ''America's Army,'' including similar training exercises. AA3 emphasized graphical performance and flexibility to cover a broader range of PCs as well as decreased size for the full version of the software. The game also featured fictional weapons for the enemy, as opposed to the Soviet and Warsaw Pact based weapons used in the previous versions. Although the game had initial problems with online play, it worked well offline. A hotfix was launched shortly after the game's release which addressed several problems with the authorization servers not being able to register that players had completed training. Five days after release, players were once again able to play online. One day after the launch, the civilian developer's team contracted until game release was dismissed. Responsibility for the development of the game was passed on to the Army Game Studio, part of the AMRDEC Software Engineering Directorate at
Redstone Arsenal Redstone Arsenal (RSA) is a United States Army post and a census-designated place (CDP) adjacent to Huntsville in Madison County, Alabama, United States and is part of the Huntsville-Decatur Combined Statistical Area. The Arsenal is a garrison ...
in Huntsville, Alabama. The Army Game Studio houses the development and management staff for ''America's Army'' outreach products as well as numerous Military and Government applications.


''America's Army: Proving Grounds''

On August 28, 2012, the developers were taking suggestions for a new ''America's Army'' game, the fourth in ''America's Army'' series. The game, which is called ''America's Army: Proving Grounds'', was released in an open beta on Steam on August 29, 2013. During the open beta, the developers had been updating the game with new maps and features as the game evolved. The beta ended on October 1, 2015, with the full release of the game, introducing new features and a new look and feel. ''America's Army: Proving Grounds'' brings back many features from previous games, and stresses small unit tactical maneuvers and training that reflects the current day army. The game includes a mission editor, a feature brought back from ''America's Army 2''.


''America's Army 5''

In August 2018, a developer confirmed that the Army was beginning development on ''America's Army 5'' (or AAV)


''America's Army: Rise of a Soldier''

''America's Army: Rise of a Soldier'' was released for Xbox in November 2005. According to the press release, the game features "all the action-packed realism that players have come to expect from the ''America's Army'' game brand" and "offers the most true-to-life Army experience, allowing players to create a soldier and lead him through the excitement of an Army career".


''America's Army: Special Operations''

In February 2007,
Gameloft Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games ma ...
and the U.S. Army released ''America's Army: Special Operations'' for mobile phones. The game features two types of gameplay; players can man an armored vehicle or serve as an infantryman. According to Mobi Critic, "Gameloft does a great job with this game and the only fault one could find is that the game is too short. It isn't, really: you just won't realize how fast the hours of play have passed, as this game really gives the term 'action packed' a new meaning."


Arcade game

The arcade version of ''America's Army'' was developed by
Global VR Global VR is company based in San Jose, California, that makes arcade games. The company once manufactured virtual reality stands as well. It has also developed electronic kiosks and offers development services for mobile platforms. History ...
and released in July 2007. It is billed as a "realistic and engaging game centered on exciting training exercises and includes a significant amount of authentic Army videos".


''America's Army: True Soldiers''

''America's Army: True Soldiers'' was released for the Xbox 360 in November 2007. It had both a single-player campaign and multiplayer features on
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. A ...
. ''True Soldiers'' focused on the Army's core values by incorporating game play based on mission accomplishment, teamwork, leadership, and rules of engagement.


Real Heroes

''America's Army'' Real Heroes program, launched in September 2006, focused on specific soldiers who had been recognized for various acts. Described in an article from ''U.S. News & World Report'', the idea of the Real Heroes program is "to tout ordinary people who, when thrust into danger, showed extraordinary courage". The Real Heroes program used videos, photo albums and blogs on the Real Heroes website to depict the lives of nine U.S. Army,
Reserve Reserve or reserves may refer to: Places * Reserve, Kansas, a US city * Reserve, Louisiana, a census-designated place in St. John the Baptist Parish * Reserve, Montana, a census-designated place in Sheridan County * Reserve, New Mexico, a US ...
, and National Guard Soldiers featured in the program. Soldiers' likenesses and biographies were incorporated into ''America's Army'' game and used to create action figures sold at retail stores and distributed at Army events. Additionally, those featured in the Real Heroes program made media appearances at ''America's Army'' events across the country, such as the
Virtual Army Experience __NOTOC__ The Virtual Army Experience (VAE) is a mobile US Army simulator created by the Army development team with the digital development handled by Zombie Studios. The interactive exhibit brings the army’s popular computer game, ''America’s ...
, gaming competitions and Technology Education programs. On January 23, 2007, Real Hero Sergeant Tommy Rieman was recognized by
President President most commonly refers to: *President (corporate title) * President (education), a leader of a college or university * President (government title) President may also refer to: Automobiles * Nissan President, a 1966–2010 Japanese ...
George W. Bush during his
State of the Union address The State of the Union Address (sometimes abbreviated to SOTU) is an annual message delivered by the president of the United States to a joint session of the United States Congress near the beginning of each calendar year on the current conditi ...
. President Bush affirmed, "And like so many other Americans who have volunteered to defend us, he has earned the respect and the gratitude of our country." *Ranks are accurate as of the time of award.


Government applications

According to game historian Carrie McLeroy, ''America's Army'' has "grown in ways its originators couldn't have imagined". Dozens of government training and simulation applications using ''America's Army'' platform have been developed to train and educate U.S. Army soldiers. In 2005, ''America's Army'' developers partnered with the Software Engineering Directorate and the Army's Aviation and Missile Research Development Engineering Center in Huntsville, Alabama, to manage the commercial game development process and use the ''America's Army'' platform to create government training and simulations. "''America's Army'' has pushed to reuse the same elements for many purposes", said Colonel Wardynski, the originator of the game. "We can build one soldier avatar and use it again and again. When we build something in ''America's Army'', the U.S. government owns it completely ... and tcan, therefore, be used for any application or use of the game. So costs keep going down." After ''America's Army'' went live, requests started coming in to use the game for purposes other than recruiting, such as training. The partnership with SED, an Army software life cycle management center, allowed the development team to re-purpose the commercial software to meet the needs of soldiers preparing for deployment. SED engineers developed customized applications used by many different Army and government organizations, including the JFK Special Forces School and the Army's Chemical School. They are used to provide training in the use of rare equipment such as PackBot robots, CROWS, and Nuclear Biological Chemical Reconnaissance Vehicles.


Virtual Army Experience

The Virtual Army Experience (VAE) was a mobile U.S. Army simulator that launched in February 2007. The VAE, enclosed in a inflatable dome, was displayed at public events across the U.S., such as NASCAR races and air shows, and allowed participants to virtually experience aspects of soldiering. The core of VAE was the America's Army game reworked to provide a variety of scenarios. The VAE could be deployed in a single full-scale rendition or split into two smaller versions enabling it to appear at separate events. During its lifetime, the VAE hosted over 130,000 participants at more than 100 events.


Army Experience Center

From August 29, 2008,to July 31, 2010, the U.S. Army operated the Army Experience Center, a facility where visitors could virtually experience many aspects of Army life. Located inside the Franklin Mills Mall in Philadelphia, the facility featured a number of interactive simulations and online learning programs to inform visitors about Army careers, training, and educational opportunities. Pete Geren, Secretary of the Army, said, "Potential recruits are afforded a unique opportunity through the Army Experience Center to learn what it means to be the best-led, best-trained and best-equipped Army in the world by allowing them to virtually experience multiple aspects of the Army." The head of Army Recruiting Command, Major General Thomas Bostick, called the AEC "a learning laboratory"—but not just for those who are thinking of joining. "It's incumbent upon the American public to know about their Army", Bostick said. In July 2010, the Army closed the center at the end of its two-year pilot program.


Technology Education Program

Launched in 2007, the Technology Education Program provided real-world applications of classroom learning that augmented the curriculum in academic areas including math, physical science, physics, chemistry, technology, computer science, art, animation, graphic design, social studies, anatomy, physiology, and psychology. Army experts and soldiers worked with students to teach them about robotics, optics, missiles, video games, and intellectual, emotional and physical development. In April 2008, Discovery Education featured ''America's Army'' in a live webinar in which over 1000 students and educators participated with game developers and software engineers.


Comics

With the first issue published June 14, 2013, ''America's Army: Proving Grounds'' debuted a new storyline in a fully digital comic series through
IDW Publishing IDW Publishing is an American publisher of comic books, graphic novels, art books, and comic strip collections. It was founded in 1999 as the publishing division of Idea and Design Works, LLC (IDW), itself formed in 1999, and is regularly re ...
. The ''America's Army'' Comics series, available on the web and for mobile devices, unveils the story line that influences the plot for the game's missions and maps and gives the player a better understanding of their assignment and the challenges they will face. In the series, players learn the saga of American forces deployed to the Ostregal Islands, a tiny foreign nation in the middle of a chaotic conflict. ''America's Army'' comics series allowed readers to further explore the ''Army'' universe and delve deep into the lives of Soldiers who are deployed or at home station. Readers learn about Soldiers and the missions they do, their values, jobs, or Military Occupational Specialties (MOS), the high-tech equipment they use, and about the vast team of support on which they rely. The comics are free and available to read on a browser or mobile device, through the ''America's Army'' website, or through IDW publishing using comiXology, Apple Books, Nook, Kindle, and others. The comics tell the story of U.S. Soldiers deployed to a tiny foreign nation in the middle of a chaotic conflict. The description for the series reads: "From the seemingly insignificant country of Czervenia, President-General Adzic and his army set upon a campaign of annihilation against the neighboring Republic of the Ostregals, setting in motion a mysterious plan that could change the course of world power forever. America's Army must create new experimental combat teams, forged together in secret Proving Grounds, and uncover the General's insidious plot before time runs out." The last issue was published April 15, 2015


Reception

''America's Army'' has been generally positively received.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
stated: "nothing beats going in and seeing what the Army really does. Without actually having to do it." The game has a rating of 82 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
.


Controversy

''America's Army'' has been described as an extension of the military entertainment complex ( militainment) with criticism that it contributes to a militarization of society. Because ''America's Army'' focuses on the technological aspect of war rather than the moral, it has been referred to as ''How We Fight'', alluding to the U.S. government's series of films named '' Why We Fight'', which supported the war effort for
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the World War II by country, vast majority of the world's countries—including all of the great power ...
. Media theorist David B. Nieborg criticized the game and noted that its mechanics are a careful blend of propaganda, advertising, and education. Use of the game by recruitment and training centers has been criticized and protested against, among others by the Veterans for Peace group. Its use in schools as a recruiting tool aimed at children has also been criticized.


See also

* '' Close Combat: First to Fight'', video game developed with input from U.S. Marines * '' Full Spectrum Warrior'' * '' The Glorious Mission'', first-person shooter released by the
People's Liberation Army The People's Liberation Army (PLA) is the principal military force of the China, People's Republic of China and the armed wing of the Chinese Communist Party (CCP). The PLA consists of five Military branch, service branches: the People's ...
of China * '' Marine Doom'', 1996 modified version of id software's '' Doom II''


References


Further reading

''America's Army'' has gained the interest of numerous professionals in the fields of business, economics, and social science. A partial list of published analyses includes: * Allen's book based on ethnographic research detailing the history and culture of development behind the video game. * * * Details the 2009 layoffs of the America's Army game development team;
and the cognitive/immaterial labor undertaken in the video game industry. * * * * Edery, a Microsoft Xbox executive and research affiliate of the MIT Comparative Media Studies Program, and Mollick, researcher at the MIT Sloan School of Management, investigate the future of video games. They cite the combat medic training received by Paxton Galvanek to save a life as "tangible evidence of the power of games to educate". (p. 97) Furthermore, the book praises America's Army by saying "Far-sighted companies are using games to recruit, train, motivate, and make employees more productive" (p. 97) and includes research that supports this point: "30% of all Americans age 16 to 24 had a more positive impression of the Army because of the game and, even more amazingly, the game had more impact on recruits than all other forms of Army advertising combined." (p. 141) * The authors test the stability of old, traditional media and find they are collapsing under pressure from online services. It highlights the U.S. Army video game as the 21st century's recruitment poster. "America's Army has proven to be such powerful weaponry that an official game store does brisk business selling collectible action figures, clothes, coffee mugs, and other doodads emblazoned with the logo." (p. 90) * Lendermann, creative director of GMR Marketing, cites AA advergaming success and rollout to an experiential marketing campaign. "The America's Army experience is an advergaming juggernaut, an empire that is looked to enviably by the rest of the advergaming nations." (p. 218) "Not only do players get a fun and exciting experience, they also get as close to the real thing of being in the army as possible, without actually getting a buzz cut and general-issue fatigues." (p. 222) * This book cites America's Army as one of the most innovative and successful examples of virtual placemaking and Col. Wardynski's efforts in establishing new and better metric analyses. "According to the director of the program, Colonel Casey Wardynski, 20 percent of those matriculating at West Point in 2005 had played America's Army, along with 20 to 40 percent of enlisted soldiers recruited that year." (p. 168) "America's Army director Colonel Wardynski uses the metric 'cost per person hour', estimating in 2005 that the million the Army puts into the program each year results in 'a cost per person hour of 10 cents, versus $5 to $8 for TV'." (p. 173)
Career Innovation Case Study of the U.S. Army
as part of the "Digital Generation Initiative". This case study analyzed the Army game project efforts and concluded the following: First, to reach the Digital Generation, content must be engaging and authentic. Employers will have to adopt a much more open and transparent approach to communicating information and allowing contact with employees than is currently the norm. Second, the Digital Generation will expect to be able to virtually explore and even "test drive" jobs and organizations. The Army's experience shows the potential and importance of virtual tools and capabilities in shaping the brand image of employers. Third, games and simulations can play a role in preparing new hires for the job. And finally, employers should treat investments in games and simulations as a platform to support a wide range of recruiting, learning and performance development activities and goals. Virtual simulators are cheaper than real ones in many instances. * Includes ethnographic analysis of soldiers who played the game during the invasion of Iraq, and interviews with West Point directors of the America's Army project. * Galloway, an associate professor at New York University notes that "What is interesting about America's Army, is not the debate over whether it is thinly-veiled propaganda or a legitimate recruitment tool, for it is unabashedly and decisively both, but rather that the central conceit of the game is one of mimetic realism." In his analysis, Galloway concludes that AA, despite being a fairly realistic game, with real-life settings, does not make even the least attempt to achieve narrative realism—that is, accurately representing what serving a tour in the Army would actually be like. Instead, it simply expresses a nationalistic sentiment under the guise of realism, being little more than a "naïve and unmediated or reflective conception of aesthetic construction". * * * *


External links

*
America's Army Platform for government applications

The MOVES Institute
(former developers)
"War games in a time of war"
''
MSNBC MSNBC (originally the Microsoft National Broadcasting Company) is an American news-based pay television cable channel. It is owned by NBCUniversala subsidiary of Comcast. Headquartered in New York City, it provides news coverage and political ...
'' article (July 18, 2004)
"The Army Game Project"
(via
Wayback Machine The Wayback Machine is a digital archive of the World Wide Web founded by the Internet Archive, a nonprofit based in San Francisco, California. Created in 1996 and launched to the public in 2001, it allows the user to go "back in time" and see ...
) - article for the ''Army Magazine'' by Chris Chambers (deputy director of ''AA''), Thomas Sherlock (teacher of political science) and Paul Kucik (economic analyst in the ''Office of Economic and Manpower Analysis''), 2002
America's Army version 2.5 Assist website
{{Zombie games 2002 video games Advergames Articles containing video clips Cancelled PlayStation 2 games First-person shooters Free-to-play video games Freeware games Multiplayer online games PlayStation 4 games Propaganda video games Tactical shooter video games Xbox games Unreal Engine games Video games adapted into comics Video games set in a fictional country Video games using PhysX Windows games