Again (video Game)
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''Again: Interactive Crime Novel'', known in Japan as , is an
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Cing (styled CiNG) was an Independent business, independent video game developer based out of Fukuoka, Fukuoka, Fukuoka, Japan. The company, a small development house employing only 29 people, was founded in April 1999, and was run by Takuya Miyagawa ...
and published by
Tecmo , was a Japanese video game corporation founded in 1967. It had its headquarters in Kudankita, Chiyoda, Tokyo, Chiyoda, Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California. Tecmo was formerly known as Tehkan. Tecmo is known for ...
for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
. It was released in Japan on December 10, 2009 and in North America on April 2, 2010. It was originally titled ''Again: Eye of Providence''.


Plot

A string of serial murders from 19 years ago have started up again. The player takes the role of J, an agent of the FBI and sole survivor of the murders. J has a special ability called "past vision" to solve puzzles, which he uses as he investigates the murders committed by the
serial killer A serial killer is typically a person who murders three or more persons,A * * * * with the murders taking place over more than a month and including a significant period of time between them. While most authorities set a threshold of three ...
known only as "Providence".


Gameplay

The game is presented in FMV cutscenes. While playing the game, the DS is held vertically, using two screens for the visions. Environments are explored in first person, with the player moving around using the control pad. The player can use J's psychic abilities to see into the past, which allows him to investigate crime scenes as they happened. The player can inspect items and interact with the environment using the touch screen, and can view visions of the past by manipulating the area to make it look like what it looked like when the crime was committed. After all of the visions in an area have been found, the player will be given a series of clips that are out of order. Putting the clips in order reveals a short video where the murder is shown. J has a "psychic health meter" which depletes if the players uses his abilities on areas irrelevant to the case. Completely draining the meter results in a game over, forcing the player to restart the investigation. J can also interview witnesses for additional information through a branching dialogue system.


Reception

The game received "mixed" reviews according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Critics praised the concept, FMV artstyle, and controls, but criticized the "Psychic health meter", mechanics, sense of direction, dialogue system, and ending. Writing for
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
, John Walker gave a disappointed review, stating, "It's a game that asks the player to think more deeply, or at least demands that one be slightly pretentious when discussing it. But rather sadly, it's also rubbish.". Writing for ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'', Annette Gonzalez called the game a "Huge snoozefest" and criticized the area graphics, calling them "Muddy and pixelated". Writing for
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
, Arthur Gies was harsh on the game, calling it "Full of bad adventure game cliches" and "Mired in repetition". In a review for
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
, Nathan Meunier criticized the game's plot progression, calling it "Awkward and clunky", but praised the FMV artstyle, saying it "
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the
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stand out in a good way". In Japan, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' gave it a score of one eight, two sevens, and one eight, for a total of 30 out of 40. Randy Nelson from ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' praised the game mechanics that recreate past crimes for bringing "a fresh new twist" to the DS hardware but felt there wasn't enough of it. He concludes by calling ''Again'' "an open-and-shut case for budding crime-solvers with a taste for the unusual."


References


External links

* * * {{Cing franchises 2009 video games Adventure games Detective video games Cing games Nintendo DS games Nintendo DS-only games Tecmo games Video games about police officers Video games about psychic powers Video games developed in Japan Visual novels