Advanced Space Crusade
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''Space Crusade'' is an
adventure board game An adventure board game is a board game in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character attributes, but also in receiving new abilitie ...
produced by
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
together with
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (gam ...
and was first made in 1990. It was produced in the UK and available in some other countries including
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and
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. In
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and the
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, it is known as ''Star Quest''. It is a sister game to ''
HeroQuest ''HeroQuest'', sometimes written as ''Hero Quest'', is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop. The game was loosely based around archetypes of fantasy role-playing games: the ...
'', which was also produced by Milton Bradley and Games Workshop. It uses many of the concepts of the Games Workshop's ''
Space Hulk ''Space Hulk'' is a board game for two players by Games Workshop. It was released in 1989. The game is set in the fictional universe of ''Warhammer 40,000''. In the game, a "space hulk" is a mass of ancient, derelict space ships, asteroids, and ...
'' and ''
Warhammer 40,000 ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
'' games, but at a much simpler level of game play. The game was designed by Steven Baker. The original box artwork was by Jim Burns, and the later edition had a cover by David Sque.


Gameplay

The game is designed to be played with 2 to 4 players, taking turns until one wins. One player takes the role of the Extraterrestrial life in popular culture, aliens, controlling all the aliens and monsters on the space hulk, which were a mixture of Chaos (Warhammer), Chaos, Ork (Warhammer 40,000), Orks, Genestealers and other aliens from ''Warhammer 40,000''. The alien player takes on a significantly reduced role compared with that of a Game Master in traditional role-playing games, with its sole role being to stop the marine players from accomplishing their missions. The other players are marine players, and each controls a squad of 5 Space Marines (Warhammer 40,000), Space Marines in standard power armour, one of whom is a Commander. Each squad is further equipped with order commands as well as equipment cards. Marines can be armed with different weapons: light weapons allow marines to move faster at the cost of reduced firepower. Heavy weapons operate in special ways, such as being able to hit all units in a horizontal line, or attacking multiple targets. The blue squad represents the Space Marines (Warhammer 40,000), Ultramarines, the red squad represents the Blood Angels, and the yellow squad represents the Imperial Fists. All three are founding chapters of the Space Marines, and the chapter can be recognized by the insignia on the slider board, and accurately represents the standard colors of the ''
Warhammer 40,000 ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
'' versions. Each of the chapters are identical, although the equipment cards for the Blood Angels are specialised in close combat, and the Imperial Fists in use of ranged heavy weapons. Close range combat rules are enforced when two units engaging are next to each other; the controlling player of the two units in combat roll whatever number of dice allowed for that unit, and the highest wins. Otherwise, ranged combat rules are followed so long as there is line of sight between the two squares that each unit is occupying: the firing player rolls dice for the weapon being fired, and if the die total is above the armour value of the target, it is dealt hit points. The squad-based system gives each player greater access for strategy and planning. Most of the game is careful calculations of avoiding line of sight, and rushing to attack either from around the corridor, through open doors, or close in with close combat. The mission based system sometimes allows a player to sacrifice units to score points in order to win. The marine players have the advantage of heavy weapons, special equipment and high armour point values due to their power armour, while the alien player has the advantage of large numbers of pieces and random "Alien Event" cards which may be detrimental to his opponents. The marine Commanders have multiple hit points and special weapons, making them harder to kill. Each game consists of the marine players receiving their primary mission, docking and entering the space hulk (and later dreadnought factories), completing their mission before the other marine players, and returning their team back to the docking claw. Points are scored for units killed and missions completed, deducted for units lost. Players with sufficient points at the end of the game (including the Alien Player) can be promoted to the next rank, which gives them access to additional order or equipments for the subsequent games.


German Edition

The German version of the game was published under the name ''StarQuest'' to tie-in with ''HeroQuest, Hero-Quest'', which, at that time, was very popular amongst German children. The translation tones down most of the violent game elements: The aliens are "chaos robots", not living creatures. A player does not kill a robot, the robot is merely removed from this dimension or gets caught by the effects of the weapons and is not harmed at all. Although for example the "Assault Cannon" can quite easily be recognized as a type of machine gun, in the German version it is called "Zero Time Gun" and its effect is explained as "time bubbles" slowing down the enemy.


Box contents

Space Crusade had a large number of components. The list below is included as both a reference and as an indication of quite how comprehensive the game was. *50 figures - 3 Marine Commanders - 12 Space Marines, 8 Orks, 14 Gretchin, - 3 Genestealers - 1 Chaos Marine Commander, - 4 Chaos Space Marines, 4 Androids and - 1 Dreadnought *64 Playing Cards - Three sets of 12 Chapter cards and 28 Alien event cards *32 blip tokens *12 rank badges *6 honour badges *1 Alien control panel *24 doors *6 combat dice *3 marine reference charts *32 reinforcement counters *1 primary mission token *1 secondary mission token *4 marks of Chaos *4 piece gameboard with walls *3 marine landing docks with airlocks (extra board pieces where the space marines start) *3 Commander Scanners with Slides *Rule book *24 page Mission Manual *Advanced rules book


Expansion games and sequels


''Eldar Attack''

A boxed expansion set that introduced Eldar (Warhammer 40,000), Eldar with special abilities including psychic powers. This expansion pack allowed one extra player to control the Eldar miniatures, thus allowing the game to be played by 2-5 people.


''Mission Dreadnought''

A boxed expansion set. This expansion pack gives the marine player access to additional space marine miniatures, boosting the squad to 6 space marines and the commander. Space marines may carry extra heavy weapons or the tarantula mobile turret. The alien player gains extra heavy dreadnoughts, which are extremely powerful and capable of wiping out an entire squad. The last mission in the additional mission book allows the alien player to continuously construct additional dreadnoughts for more firepower from the dreadnought factory board. The additional bulkhead doors and corridor tiles allow players to build more interesting board constructions, whereas the initial game is quite limited to either the square 2x2 mode or the long 4x1 mode.


''White Dwarf''

Two articles about ''Space Crusade'' were published in ''White Dwarf (magazine), White Dwarf'': one for using Terminators, Space Marine Scouts, Ork Mobs, Tyranids and Genestealer Hybrids (''White Dwarf 134'', 1991), allowing players to use ''Warhammer 40,000'' miniatures, and one campaign called 'Renegade' (''White Dwarf 145'', 1992).


''Advanced Space Crusade''

''Advanced Space Crusade'' was a modular board game published in 1990 by Games Workshop. The premise of the game is that a number of Space Marine scout squads are boarding (attack), boarding a Tyranid ship in order to sabotage its delicate internal "organs". The game is superficially similar to ''
Space Hulk ''Space Hulk'' is a board game for two players by Games Workshop. It was released in 1989. The game is set in the fictional universe of ''Warhammer 40,000''. In the game, a "space hulk" is a mass of ancient, derelict space ships, asteroids, and ...
'' in that it uses 28 mm plastic Citadel Miniatures as play pieces, uses modular board pieces to represent the innards of the Hive ship, and has one player controlling the Marines while the other controls waves of Tyranids, but has no greater relationship to ''Space Crusade'' than any other game set in the ''Warhammer 40,000'' universe. Without the license from Milton Bradley, many of the components of ''Advanced Space Crusade'' were released in 1993's ''Tyranid Attack'', a substantially different game.


Video game

Gremlin Interactive, Gremlin Graphics Software Ltd. released the ''Space Crusade'' video game version of the game in early 1992. It was available on Atari ST, IBM PC (MS-DOS), Amiga, ZX Spectrum, Commodore 64 and Amstrad and later received an expansion, ''The Voyage Beyond''. It is considered a faithful conversion of the boardgame, with a board that could be viewed in 2D or isometric projection views (Barker, 1992). The ZX Spectrum version was voted number 24 in the ''Your Sinclair Readers' Top 100 Games of All Time''.


Reviews

*''Challenge (game magazine), Challenge'' #56 (1991) - Advanced Space Crusadehttps://archive.org/details/Gdw-Challenge56/page/75/mode/2up


References

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External links

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Starquest
new resources for Space Crusade {{Games Workshop Board games introduced in 1990 Science fiction board games Adventure board games Games Workshop games Milton Bradley Company games