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Active Worlds is an online
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995. Users assign themselves a name, log into the Active Worlds
universe The universe is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy. The Big Bang theory is the prevailing cosmological description of the development of the univers ...
, and explore 3D virtual worlds and environments that others have built. ActiveWorlds allows users to own worlds and universes, and develop custom 3D content. The browser has web browsing capabilities,
voice chat Voice chat is telecommunication via voice over IP technologies—especially when those technologies are used among players in multiplayer online games. Users might use either a VoIP engine system that is built into the game, or a separate p ...
, and basic
instant messaging Instant messaging (IM) technology is a type of online chat allowing real-time text transmission over the Internet or another computer network. Messages are typically transmitted between two or more parties, when each user inputs text and tri ...
.


History

In the summer of 1994, Ron Britvich created ''WebWorld'', the first 2.5D world where tens of thousands could chat, build and travel. WebWorld operated on the Peregrine Systems Inc. servers as an after-hours project until Britvich left the company to join Knowledge Adventure Worlds (KAW) in the fall of that year. In February 1995, KAW spun off their 3D Web division to form the company Worlds Inc. Britvich was eventually joined by several other developers, and the renamed AlphaWorld continued to develop as a skunkworks project at Worlds Inc, internally competing with a similar project known internally as Gamma and publicly as
Worlds Chat Worlds.com, or Worlds Chat, is an online virtual world-based chat program introduced in April 1995 by the company Worlds Inc. Worlds.com was the first program Worlds Inc. made available to the general public, and it was free of charge to download ...
. While AlphaWorld was developing a strong cult following due in large part to Britvich's open philosophy of favoring user-built content, Worlds, Inc. favored Gamma for the company produced contract projects for Disney and others. On June 28, 1995, AlphaWorld was renamed Active Worlds (from Active Worlds Explorer) and officially launched as version 1.0. Around this time, Circle of Fire (CoF) was formed to create content for the Active Worlds universe. This company played a pivotal role in the future of the product. In January 1997, Worlds Inc., after failing to secure needed contracts and having spent its venture investment of over 15 million dollars, laid off almost the entire staff of the company, keeping only several employees which included the author of Gamma, now known as WorldsPlayer. Active Worlds, never considered much of an asset by the company, became an object of struggle for those close to it. Circle of Fire (COF) run by Richard Noll purchased all of the assets of Activeworlds and hired many of the Activeworlds developers. JP McCormick joined the company shortly thereafter and invested funds in COF to continue the expansion of Activeworlds. On January 21, 1999, COF performed a reverse merger with Vanguard Enterprises, Inc., and changed the company's name to Activeworlds.com, Inc. and became a publicly traded company on Nasdaq under the symbol AWLD. In 2001, the company launched a new product called ''3D Homepages''. Each citizen account was entitled to a free 30-day trial of a virtual 10,000 square-meter 3D world, using their choice of layout from a selection of pre-designed styles. After the trial, the user had the option of upgrading to a larger size and user limit. These 3D Homepages were hosted for the user, unlike traditional worlds where the user would have to get their world hosted by another company or user, or themselves. In 2002, the company increased the price of their yearly citizenships from US$19.95 to US$69.95. On June 16, 2008, Active Worlds, Inc. released the first major update to the browser in two years, version 4.2. It included web page rendering on objects and customizable avatars. On June 24, 2009, Active Worlds, Inc. released an open beta of version 5.0 to the public. On June 7, 2012, version 6.0 was released. The system's registration fee was removed in 2013. In March 2016, the platform made headlines when
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
r and Twitch streamer Vinny of the streaming group Vinesauce explored and came across a user by the name of "Hitomi Fujiko", who he assumed to be a
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
, but who clearly showed signs of life as the stream continued. The stream was viewed by roughly 6,000 people, and caused the platform's login servers to crash due to an overload of registrations. As a result, no viewers were able to log in during the stream. The incident, described as
creepypasta Creepypastas are horror-related legends that have been shared around the Internet. Creepypasta has since become a catch-all term for any horror content posted onto the Internet. These Internet entries are often brief, user-generated, paranormal ...
-like, led to speculation that the character was part of an ARG, and restored interest in the virtual world. It was later revealed that Fujiko was a viewer of Vinny's streams and a former frequenter of Active Worlds who had decided to revisit the game during Vinny's own playthrough of it as a means of entertaining herself; she later participated in a question & answer session revolving around the incident on the Vinesauce subreddit under the pseudonym "Pocketomi".


See also

*
Virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
*
Metaverse In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usa ...
*
Croquet project Croquet OS is a web-based operating system for creating three-dimensional apps with multi-user functionalities that run simultaneously on any device. Croquet can be used for communication, online gaming environments such as massively multipl ...
*
Renderware RenderWare is a video game engine developed by British game developer Criterion Software. Overview Released in 1993, RenderWare is a 3D computer graphics, 3D Application programming interface, API and graphics rendering Game engine#Game middlewa ...
—rendering engine used by Active Worlds * CyberTown *
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fr ...
*
Snow Crash ''Snow Crash'' is a science fiction novel by the American writer Neal Stephenson, published in 1992. Like many of Stephenson's novels, it covers history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography ...
—novel by
Neal Stephenson Neal Town Stephenson (born October 31, 1959) is an American writer known for his works of speculative fiction. His novels have been categorized as science fiction, historical fiction, cyberpunk, postcyberpunk, and baroque. Stephenson's work e ...
which inspired Active Worlds *
The Thirteenth Floor ''The Thirteenth Floor'' is a 1999 science fiction neo-noir film written and directed by Josef Rusnak, and produced by Roland Emmerich through his Centropolis Entertainment company. It is loosely based upon ''Simulacron-3'' (1964), a novel by Da ...
—movie which has a simulated environment game within Active Worlds. * WorldsAway—Active Worlds precursor * Worlds.com * OSMP


References


Sources

* Hansen, Kenneth. "The Design of Public Space in 3D Virtual Worlds on the Internet." ''Virtual Space: Spatiality in Virtual Inhabited 3d Worlds''. Lars Qvortrup, ed. London: Springer-Verlag, 2002. * Noll, Rick.
Price Plan Letter
. Retrieved September 4, 2007. * Scannell, Beth. ''Life on the Border: Cyberspace and the Frontier in Historical Perspective''

Retrieved September 4, 2007.


External links

* {{Official website, https://www.activeworlds.com
Active Worlds official wiki
Virtual world communities 1995 video games Massively multiplayer online games Active massively multiplayer online games RenderWare games