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An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s that combines core elements from both the action game and role-playing genre.


Definition

The games emphasize
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
combat where the player has direct control over the characters as opposed to turn or
menu In a restaurant, the menu is a list of food and beverages offered to customers and the prices. A menu may be à la carte – which presents a list of options from which customers choose – or table d'hôte, in which case a pre-established seque ...
-based combat while still having a focus on character's
Stats STATS may refer to: * Statistical Assessment Service * STATS LLC, a former name of Stats Perform Stats Perform (formerly STATS, LLC and STATS, Inc.) is a sports data and analytics company formed through the combination of Stats and Perform. T ...
in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s. Action role-playing games may also incorporate
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
s, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems.


History


1970s and early 1980s

Allgame listed the following games released prior to 1984 as action RPGs: '' Temple of Apshai'' (1979) and its sequel '' Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
(1980), ''
Bokosuka Wars is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well ...
'' (1983), and '' Sword of Fargoal'' (1983). Jeremy Parish of USgamer claimed that '' Adventure'' (1980) was an action RPG. Bill Loguidice and Matt Barton claimed that the
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
games '' Advanced Dungeons & Dragons'' (1982) and '' Treasure of Tarmin'' (1983) were action RPGs. Shaun Musgrave of TouchArcade notes that ''Adventure'' lacked RPG mechanics such as experience points and permanent character growth, and argues that ''Gateway to Apshai'' is "the earliest game I'd feel comfortable calling an action-RPG" but notes that "it doesn't fit neatly into our modern genre classifications", though came closer than ''Bokosuka Wars'' released the same year. Jeremy Parish of 1UP.com argues that Japanese developers created a new brand of action role-playing game; these new Japanese games combined the role-playing genre with arcade-style action and action-adventure elements. Shaun Musgrave of TouchArcade also traces the genre's roots to Japan, noting that the "Western game industry of the time had a tendency to treat action games and RPGs as separate things for separate demographics". Jeremy Parish argues that action RPGs were popularized in Japan by '' The Tower of Druaga''. It was released for arcades in June 1984, and was intended as a "fantasy version of ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'', with puzzles to solve, monsters to battle, and hidden treasure to find". Its success in Japan inspired the development of ''Dragon Slayer'' (1984) and ''
Hydlide is an action role-playing game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2, FM-7 and NEC PC-9801 were released the following year. ...
'' (1984). ''Dragon Slayer'', ''Hydlide'' and ''Courageous Perseus'' (1984) "vie for position as genre precedent" according to John Szczepaniak, and there was an ongoing rivalry developing between the '' Dragon Slayer'' and ''Hydlide'' series over the years. ''The Tower of Druaga'', ''Dragon Slayer'' and ''Hydlide'' were influential in Japan, where they influenced later action RPGs such as '' Ys'', as well as ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
''. Falcom's ''Dragon Slayer'', created by Yoshio Kiya, is "the very first action-RPG ever made" according to GameSetWatch. Originally released for the PC-8801 computer in September 1984, it abandoned the command-based battles of earlier role-playing games in favor of real-time hack-and-slash combat that required direct input from the player, alongside puzzle-solving elements. In contrast to earlier turn-based roguelikes, ''Dragon Slayer'' was a dungeon-crawl role-playing game using real-time, action-oriented combat, combined with traditional role-playing mechanics. ''Dragon Slayer's'' overhead action role-playing formula was used in many later games. T&E Soft's ''Hydlide'', released in December 1984, was created by Tokihiro Naito, who was influenced by ''The Tower of Druaga''. It was the first action RPG with an
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
. The game was immensely popular in Japan, selling 2 million copies across all platforms. According to John Szczepaniak, it "cannot be overstated how influential Hydlide was on the ARPGs which followed it". The same year, ''Courageous Perseus'' was also one of the earliest action RPGs. '' Dragon Slayer II: Xanadu'', released in 1985 (billed as a "new type of real-time role-playing game"), was an action role-playing game including many character stats and a large quest. It also incorporated a side-scrolling view during exploration and an overhead view during battle, and an early "Karma" morality system where the character's Karma meter will rise if he commits sin (killing "good" enemies), which in turn causes the temples to refuse to level him up. ''
Xanadu Scenario II , also known as ''Xanadu: Dragon Slayer II'', is an action role-playing game developed by Nihon Falcom and released in 1985 for the PC-8801, X1, PC-8001, PC-9801, FM-7 and MSX computers. Enhanced remakes were later released for the Sega Saturn ...
'', released in 1986, was an expansion pack, created to expand the content of ''Dragon Slayer II: Xanadu''. '' Hydlide II: Shine of Darkness'' (1985) also featured a morality system.
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
cites '' Fairlight'' (1985) as an early action RPG.


Late 1980s

An important influence on the action RPG genre was the 1986 action-adventure ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'', which served as the template for many future action RPGs. In contrast to previous action RPGs, such as ''Dragon Slayer'' and ''Hydlide,'' which required the player to bump into enemies in order to attack them, ''The Legend of Zelda'' featured an attack button that animates a sword swing or projectile attack on the screen. It was also an early example of open-world, nonlinear gameplay, and introduced new features such as battery backup saving. These elements have been used in many action RPGs since. In 1987, '' Zelda II: The Adventure of Link'' implemented a more traditional RPG-esque system, including experience points and levels with action game elements. Unlike its predecessor, ''Zelda II'' more closely fits the definition of an action RPG. Another ''Metroidvania''-style action RPG released that year was
System Sacom , also known as System Sacom Sales Corp., is a Japanese company which sells electronic devices. They are more notable for their past, in which they developed video games. In the 1980s, they mainly published games for computers, but they changed ...
's Sharp X1 computer game '' Euphory'', which was possibly the only ''Metroidvania''-style
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
action RPG produced, allowing two-player cooperative gameplay. (Reprinted from '' Retro Gamer'', Issue 67, 2009) The fifth ''Dragon Slayer'' title, ''
Sorcerian is a 1987 action role-playing game developed by Nihon Falcom as the fifth installment in the '' Dragon Slayer'' line of games. Originally released for the PC-8801 Personal Computer, it has since been released on a wide variety of platforms. Gam ...
'', was also released that year. It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and a new scenario system, allowing players to choose from 15 scenarios, or quests, to play through in the order of their choice. It was also an episodic video game, with expansion disks later released offering more scenarios. Falcom also released the first installment of its ''Ys'' series in 1987. While not very popular in the West, the long-running ''Ys'' series has performed strongly in the Japanese market, with many sequels,
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
s and ports in the decades that followed its release. Besides Falcom's own ''Dragon Slayer'' series, ''Ys'' was also influenced by ''Hydlide'', from which it borrowed certain mechanics such as health-regeneration. ''
The Faery Tale Adventure ''The Faery Tale Adventure'' is a 1987 action role-playing video game designed by David Joiner and published by MicroIllusions for the Amiga, and later ported to the Commodore 64, MS-DOS, and Sega Genesis. The MS-DOS version is titled ''The Faer ...
'' offered one of the largest worlds at the time, with over 17,000 computer screens without loading times. In 1988, Telenet Japan's ''Exile'' series debuted, and was controversial due to its plot, which revolves around a time-traveling Crusades-era Syrian assassin who assassinates various religious/historical figures as well as 20th-century political leaders, The gameplay of ''Exile'' included both overhead exploration and side-scrolling combat, and featured a heart monitor to represent the player's Attack Power and Armor Class statistics. Another controversial aspect of the game involved taking drugs (instead of potions) that increase/decrease attributes, but with side effects such as heart-rate increase/decrease or death. Origin Systems, the developer of the ''Ultima'' series, also released an action RPG in 1988, titled ''
Times of Lore ''Times of Lore'' is a 1988 action role-playing game that was developed and published by Origin Systems for several platforms, including PC, Commodore 64/ 128, ZX Spectrum, Amstrad CPC, Atari ST, Apple II, NES, and Amiga. Plot The game's story ...
'', which was inspired by various NES titles, particularly ''The Legend of Zelda''. ''Times of Lore'' inspired several later titles by Origin Systems, such as the 1990 games '' Bad Blood'' (another action RPG based on the same engine) and '' Ultima VI: The False Prophet'', based on the same interface. Also in 1989, the enhanced remake '' Ys I & II'' was one of the first video games to use
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both com ...
, which was utilized to provide enhanced graphics, animated cut scenes,) a Red Book CD soundtrack, and voice acting. Its English localization was also one of the first to use voice dubbing. The game received the Game of the Year award from ''OMNI Magazine'' in 1990, as well as other prizes. Another 1989 release, Activision's '' Prophecy: The Fall of Trinadon'', attempted to introduce "Nintendo-style" action combat to North American computer role-playing games.


1990s

Action RPGs were far more common on consoles than computers, due to gamepads being better suited to real-time action than the keyboard and mouse. Though there were attempts at creating action-oriented computer RPGs during the late 1980s and early 1990s, very few saw any success. ''Times of Lore'' was one of the more successful attempts in the American computer market, where there was a generally negative attitude towards combining genres in this way and more of an emphasis on preserving the purity of the RPG genre. For example, a 1991 issue of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' criticized several computer role-playing games for using "arcade" or "Nintendo-style" action combat, including ''Ys'', ''Sorcerian,'' ''Times of Lore,'' and ''Prophecy''. In 1991, Square released '' Seiken Densetsu: Final Fantasy Gaiden'', also known as ''Final Fantasy Adventure'' or ''Mystic Quest'' in the West, for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
. Like ''Crystalis'', the action in ''Seiken Densetsu'' bore a strong resemblance to that of ''Legend of Zelda'', but added more RPG elements. It was one of the first action RPGs to allow players to kill townspeople, though later ''Mana'' games removed this feature. '' Arcus Odyssey'' by Wolf Team (now Namco Tales Studio) was an action RPG that featured an isometric perspective and co-operative multiplayer gameplay. In 1993, the second ''Seiken Densetsu'' game, '' Secret of Mana'', received considerable acclaim, for its innovative pausable real-time action battle system, and its innovative cooperative multiplayer gameplay, where the second or third players could drop in and out of the game at any time, rather than players having to join the game at the same time. The game has remained influential through to the present day, with its ring menu system still used in modern games and its cooperative multiplayer mentioned as an influence on games such as ''
Dungeon Siege III ''Dungeon Siege III'' is an action role-playing game developed by Obsidian Entertainment. It was published by Square Enix for PlayStation 3, Xbox 360 and Microsoft Windows in June 2011. It is the third full and fifth overall release in the ''D ...
'' (2011). Most other such games, however, used a side-scrolling perspective typical of beat 'em ups, such as the ''
Princess Crown ''Princess Crown'' is an action role-playing game developed by Atlus and published by Sega that was released only in Japan. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Using a two-dimensi ...
'' series, including '' Odin Sphere'' and '' Muramasa: The Demon Blade''. Princess Crown had a more cartoon-like visual appeal. It still had quality visuals due to the George Kamitani style. ''LandStalker's'' 1997 spiritual successor ''Alundra'' is considered "one of the finest examples of action/RPG gaming", combining platforming elements and challenging puzzles with an innovative storyline revolving around entering people's dreams and dealing with mature themes.


2000s

'' Ultima Underworlds influence has been found in '' BioShock'' (2007), and that game's designer, Ken Levine, has stated that "all the things that I wanted to do and all the games that I ended up working on came out of the inspiration I took from 'Ultima Underworld''. '' Gears of War'' designer Cliff Bleszinski also cited it as an early influence, stating that it had "far more impact on me than ''Doom''". Other games influenced by ''Ultima Underworld'' include '' The Elder Scrolls: Arena'', '' Deus Ex'', '' Deus Ex: Invisible War'', '' Vampire: The Masquerade – Bloodlines'', and '' Half-Life 2''. FromSoftware's '' Demon's Souls'' (2009) emphasized unforgiving enemies and environments, combined with risk-and-reward mechanics such as limited checkpoints, collecting "souls" that can be consumed as experience points to increase the player's stats, or as a currency to purchase items, and penalizing player deaths without imposing an outright failure state. It also incorporated
online In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" ...
features allowing players to leave messages in the overworld that can be read by other players, to temporarily join other players' sessions to assist them cooperatively, or "invade" another player's session to engage in player versus player combat. Especially after the release of its spiritual successor '' Dark Souls'' (2011) and its sequels, other action RPGs emerged in the 2010s that incorporated mechanics influenced by those of ''Demon's Souls'', which have been popularly referred to as " Soulslike" games.


2010s

In 2013, ''
Vanillaware is a Japanese video game developer based in Osaka. An independent company, it was founded in 2002 under the name Puraguru by George Kamitani, a game developer who had previously worked at Capcom and Atlus, and directed '' Princess Crown'' (1 ...
'' released the fantasy beat 'em up ARPG ''
Dragon's Crown ''Dragon's Crown'' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port for Pla ...
'', a spiritual successor to ''
Princess Crown ''Princess Crown'' is an action role-playing game developed by Atlus and published by Sega that was released only in Japan. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Using a two-dimensi ...
'' and a "deeply moving product" of Vanillaware director George Kamitani. Kamitani cites many classic RPGs as his inspiration, stating in the ''Dragon's Crown Artworks'' foreword: "The motif within Dragon's Crown is all the fantasy works that has affected me until now: the PC RPG Wizardry that I first came into contact with as a student; Ian Livingstone's gamebooks; games like '' Tower of Druaga'', '' Golden Axe'' and ''
The King of Dragons is a 1991 beat-'em-up video game by Capcom that follows players as they control characters through the kingdom of Malus to defeat monsters led by the dragon Gildiss. It features a level advancement system, allowing character attributes to be upg ...
''." He also cites his early 20s work on '' Dungeons & Dragons: Tower of Doom'' as "truly something that I had aspired for". ''Dragon's Crown'' was re-released with a PS4 "Pro" edition in 2018. ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
,'' a long-running
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
franchise, also shifted towards the action RPG formula, inspired by the successes of ''
The Witcher 3 ''The Witcher 3: Wild Hunt'' is a 2015 action role-playing game developed and published by CD Projekt. It is the sequel to the 2011 game '' The Witcher 2: Assassins of Kings'' and the third game in ''The Witcher'' video game series, played in ...
'' and the ''Dark Souls'' franchise, with its titles '' Assassin's Creed: Origins'' (2017), '' Assassin's Creed: Odyssey'' (2018) and '' Assassin's Creed: Valhalla'' (2020).


Subgenres


First-person dungeon crawl

In late 1987, FTL Games released '' Dungeon Master'', a dungeon crawler that had a real-time game world and some real-time combat elements (akin to Active Time Battle), requiring players to quickly issue orders to the characters, setting the standard for first-person computer RPGs for several years. It inspired many other developers to make real-time dungeon crawlers, such as '' Eye of the Beholder'' and '' Lands of Lore: The Throne of Chaos''. '' Ultima Underworld: The Stygian Abyss'', released in 1992, has been cited as the first RPG to feature first-person action in a 3D environment. ''Ultima Underworld'' is considered the first example of an
immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player ...
, a genre that combines elements from other genres to create a game with strong player agency and emergent gameplay, and has influenced many games since its release. The engine was re-used and enhanced for ''Ultima Underworld''s 1993 sequel, '' Ultima Underworld II: Labyrinth of Worlds''. Looking Glass Studios planned to create a third ''Ultima Underworld'', but Origin rejected their pitches. After
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
(EA) rejected Arkane Studios' pitch for ''Ultima Underworld III'', the studio instead created a spiritual successor: ''
Arx Fatalis ''Arx Fatalis'' is an action role-playing video game developed by Arkane Studios and released for Microsoft Windows in 2002 and Xbox in 2003. The game is played from a first-person perspective and is set on a world whose sun has failed, forcing t ...
''. Toby Gard stated that, when designing '' Tomb Raider'', he "was a big fan of ... ''Ultima Underworld'' and I wanted to mix that type of game with the sort of polygon characters that were just being showcased in '' Virtua Fighter''". ''Ultima Underworld'' was also the basis for Looking Glass Technologies' later ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space ...
''.


Isometric/top-down dungeon crawler

The 1988 Origin Systems title ''Times of Lore'' was an action RPG with an icon-based point-and-click interface. '' Bad Blood'', another Origin Systems game from 1990, would use the same interface. The designers were inspired by console titles, particularly ''The Legend of Zelda'', to make their interface more accessible.''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'', issue 68 (February 1990), pages 34 & 38
The 1994 title ''Ultima VIII'' used mouse controls and attempted to add precision jumping sequences reminiscent of a ''
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
'' platform game, though reactions to the game's mouse-based combat were mixed. In 1997 Blizzard's '' Diablo'' was released and became massively successful. It was an action RPG that used a mouse oriented point-and-click interface and offered gamers a free
online In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" ...
service to play with others that maintained the same rules and gameplay. ''Diablo''s effect on the market was significant, inspiring many imitators. Its impact was such that the term "action RPG" has come to be more commonly used for ''Diablo''-style games, with ''The Legend of Zelda'' itself slowly recategorized as an action-adventure. Very commonly, these games used a fixed-camera
isometric view Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
of the game world, a necessity of the limitations of 2D graphics of early computers; even with 3D graphic engines, such point-and-click games are still presented from a similar isometric view, though providing options to rotate, pan, and zoom the camera to some degree. As such, these are often grouped with other "isometric RPGs". The popularity of The Diablo series spawned such franchises like ''
Divinity Divinity or the divine are things that are either related to, devoted to, or proceeding from a deity.divine< ...
'', '' Torchlight'', ''
Dungeon Siege ''Dungeon Siege'' is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002, for Microsoft Windows, and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the hi ...
'' and ''Sacred''. Commonly, these games used a fixed-camera
isometric view Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
of the game world, a necessity of the limitations of 2D graphics of early computers; The Diablo series spawned many terms like being referred to as "dungeon crawler" "slasher RPG" "hack and slasher", the series was also heavily criticized by players and media for not being a proper RPG due to it being focused more on fighting enemies and creating character builds than following a proper narrative and dialogue-heavy journey. After its success many other games tried to mix its influences with different structures and narratives, there are multiple games like ''
Divine Divinity ''Divine Divinity'' is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, '' Beyond Divinity'', '' Divinity II' ...
'' that were an attempt to have a more dialogue-heavy experience akin to the '' Baldurs Gate'' games and even older series like Falcom's '' Dragon Slayer/Xanadu'' series had its outing '' Xanadu Next'' with similar Diablo influences. The influences also come full circle when the first Diablo game was inspired by rogue-likes Umoria and Angband and in more recent years many games in the rogue-like genre are inspired by more classic dungeon crawler ARPGs that Diablo helped spawn. In this sub genre there are such recent titles as
Grim Dawn ''Grim Dawn'' is an action role-playing game (ARPG), developed and published by Crate Entertainment for Microsoft Windows in February 2016 and released for Xbox One in December 2021. Developed using the ''Titan Quest'' engine, it is set in a th ...
(2016), ''Zenonia S: Rifts In Time'' (2015), '' Book of Demons'' (2018), ''Shadows: Awakening'' (2018), ''Snack World: The Dungeon Crawl Gold'' (2017), ''Titan Quest: Anniversary Edition'' (2016) and its expansions ''Titan Quest: Ragnarök'' (2017) and ''Titan Quest: Atlantis'' (2019), '' Wolcen: Lords of Mayhem'' (2020) and ''
Minecraft Dungeons ''Minecraft Dungeons'' is a dungeon crawler video game developed by Mojang Studios and Double Eleven and published by Xbox Game Studios. It is a spin-off of the sandbox video game '' Minecraft'' and was released for Microsoft Windows, Ninten ...
'' (2020).


Point and click/target combat

The prominence of Diablo 2 in the gaming market and its influence on the MMORPG genre later popularized the strongly used mouse-oriented point and click combat. While in the Diablo series this type of combat does not have a lock-on key, World of Warcraft and most MMO games uses some kind of key to target an enemy, usually TAB, to lock into it, usually referred to as "tab-target". In tab-target combat the player's character automatic do attack animations with some kind of regular attack, while the player can focus on activating other skills and items by pressing other keys. Usually this type of combat is not heavily based on aiming or hit boxes thus the player can hit enemies from different distances and even from a far. Some tab-target MMOs have other targeting options such as an "Action mode".


Role-playing shooter

Shooter-based action RPGs include '' Strife'' (1996), ''
System Shock 2 ''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during produc ...
'' (1999), the '' Deus Ex'' series (2000 onwards) by Ion Storm, Bungie's '' Destiny'' (2014),
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Softw ...
's ''
Steambot Chronicles ''Steambot Chronicles'', known in Japan as is a 2005 action role-playing game developed and published by Irem Software Engineering in Japan for the PlayStation 2. It was later published by Atlus in North America and 505 Games in PAL regions. T ...
'' (2005), Square Enix's third-person shooter RPG '' Dirge of Cerberus: Final Fantasy VII'' (2006), which introduced an over-the-shoulder perspective similar to '' Resident Evil 4'', and the MMO vehicular combat game '' Auto Assault'' (2006) by
NetDevil NetDevil Ltd. was an American developer of massively multiplayer online games, based in Louisville, Colorado and owned by Gazillion Entertainment. History Beginnings NetDevil was founded in 1997 by Scott Brown, Peter Grundy and Steven Wi ...
and NCsoft. Other action RPGs featured both hack and slash and shooting elements, with the use of both guns (or in some cases, bow and arrow or
aerial combat Aerial warfare is the use of military aircraft and other flying machines in warfare. Aerial warfare includes bombers attacking enemy installations or a concentration of enemy troops or strategic targets; fighter aircraft battling for control ...
) and melee weapons, including Cavia's flight-based '' Drakengard'' series (2003 to 2005), and Level-5's ''
Rogue Galaxy ''Rogue Galaxy'' is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. The game was released in Japan in December 2005, in North America in January 2007, and in most Europea ...
'' (2005). Other RPS games include the '' Mass Effect'' series (2007 onwards), '' Fallout 3'' and subsequent ''
Fallout Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioac ...
'' titles (2008 onwards), '' White Gold: War in Paradise'' (2008), and '' Borderlands'' (2009). ''Borderlands'' developer Gearbox Software has dubbed it as a "role-playing shooter" due to the heavy RPG elements within the game, such as quest-based gameplay and also its character traits and leveling system. '' Half-Minute Hero'' (2009) is an RPG shooter featuring self-referential humour and a 30-second time limit for each level and boss encounter. Other action role-playing games with shooter elements include the 2010 titles '' Alpha Protocol'' by Obsidian Entertainment and ''
The 3rd Birthday is a role-playing shooter co-developed by Square Enix's 1st Production Department and HexaDrive, and published by Square Enix for the PlayStation Portable. It was released in Japan in 2010 and in North America and Europe in 2011. The game is th ...
'', the third game in the ''Parasite Eve'' series, features a unique blend of action RPG,
real-time tactical Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
RPG, survival horror and third-person tactical shooter elements. Shooter-based RPGs include Imageepoch's post-apocalyptic '' Black Rock Shooter'' (2011)'','' which employs both first-person and third-person shooter elements, and Square Enix's '' Final Fantasy XV'' (2016)'','' which features both hack and slash and third-person shooter elements. The online live service version gained a lot of popularity on the 2010s with titles such as '' Warframe'' (2013), ''Destiny'' (2014) and '' Destiny 2'' (2017), '' Anthem'' (2019), '' The Division'' (2016) and ''
The Division 2 ''Tom Clancy's The Division 2'' is an online-only action role-playing video game developed by Massive Entertainment and published by Ubisoft. The sequel to ''Tom Clancy's The Division'' (2016), it is set in a near-future Washington, D.C., in th ...
'' (2019).


Soulslike


References

{{VideoGameGenre Articles containing video clips Video game genres