''Attack!'' is a
board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a co ...
created by Glenn Drover and published by
Eagle Games
Eagle Games, now known as Eagle-Gryphon games, is a board game publisher.
Background
Eagle Games was founded in 2001 by Glenn Drover, and was bought by Ashland, Oregon-based FRED Distribution, Inc. doing business as Gryphon Games in 2007. From 2 ...
in
2003. It is a light
war game
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
that is midway between ''
Risk
In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environm ...
'' and ''
Axis and Allies'' in complexity. The game is loosely set in the 1930s and includes plastic pieces featuring tanks, planes, infantry, and artillery. ''Attack!'' won the
Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
for ''Best Historical Game 2003''.
Overview
Like ''
Risk
In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environm ...
'', ''Attack!'' allows the players to create their own military states on a board showing a map of the Earth divided into territories and attack other players in an attempt to conquer the world, although the victory conditions for ''Attack!'' are a bit different from world domination. In the original game the victor is determined by how many territories each player has. When a player is knocked out by losing all of his or her territories or a pre-determined time limit is reached, each players' territories are then tallied and the player with the most is the victor. In the expansion to the board game, victory points are added. Whichever player has the most victory points by the end of the game wins. Victory points are tallied differently depending on what government type one has. The game is supposed to be set in the pre-
World War II
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing ...
era.
Players start with 12
infantry
Infantry is a military specialization which engages in ground combat on foot. Infantry generally consists of light infantry, mountain infantry, motorized infantry & mechanized infantry, airborne infantry, air assault infantry, and mar ...
, six
tank
A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful engi ...
s, four
artillery
Artillery is a class of heavy military ranged weapons that launch munitions far beyond the range and power of infantry firearms. Early artillery development focused on the ability to breach defensive walls and fortifications during siege ...
, and two
plane
Plane(s) most often refers to:
* Aero- or airplane, a powered, fixed-wing aircraft
* Plane (geometry), a flat, 2-dimensional surface
Plane or planes may also refer to:
Biology
* Plane (tree) or ''Platanus'', wetland native plant
* ''Planes' ...
s. They also start with one
battleship, two
destroyers, and two
subs. Each player chooses 4 territories of their liking, and sets their capital on 1 of the four territories. Three attacks are possible each turn: a move, a
Blitzkrieg move, an attack, a
diplomacy
Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
, or spend on units. In one turn, player is able to do three actions. Each player does their turn in a circle, the person with the highest die roll going first.
Minor powers can be attacked by drawing an economic card, which shows the number of the minor nation's units, and are successfully annexed if the player defeats it. Nevertheless, the game also allows for peaceful annexation of minor nations.
Expansion
The Expansion added technology cards, trade route cards, and Production Points as well as the Eastern side of the world which can be added onto the western map board to make a gigantic map of the world Earth circa 1935. Production Points (P.P.) is the game currency that can be expended for units such as battleships and infantry. They are gained at the end of the round when economic cards' money value are totalled up. Technology cards are gained by a player if one successfully rolls a 10 or higher with the blue dice. Every time 5 P.P are expended, the dice roll number needed to win a technology card is subtracted by one. Technology cards give players certain advantages such as tanks that require three hits to destroy or planes get one extra die roll in battles. Another vital factor in the expansion is political cards, which are gained every time a successful diplomatic blitz or at the end of the round is conducted. Trade Route cards are auctioned cards starting at 20 Production Points, which every player attempts to gain by bidding higher. The highest bid wins. The trade route card is then placed on the sea zone listed in bold print on the card. Subs can attempt to torpedo the precious trade route card until it's gone. Two hits sink the trade route cards. This can be prevented by guarding trade routes with carriers and destroyers. Trade and movement can be halted altogether if one player controls the oceans.
References
External links
* {{bgg, 6752, ''Attack!''
Board games introduced in 2003
Board wargames
Origins Award winners
Eagle Games games