Atari Games Corp. V. Nintendo Of America Inc.
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''Atari Games Corp. v. Nintendo of America Inc.'', 975 F.2d 832 (Fed. Cir. 1992), is a U.S.
legal case A legal case is in a general sense a dispute between opposing parties which may be resolved by a court, or by some equivalent legal process. A legal case is typically based on either civil or criminal law. In most legal cases there are one or mo ...
in which Atari Games engaged in
copyright infringement Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, s ...
by copying Nintendo's lock-out system, the 10NES. The 10NES was designed to prevent Nintendo's
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
, the Nintendo Entertainment System (NES), from playing unauthorized game cartridges. Atari, after unsuccessful attempts to
reverse engineer Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
the lock-out system, obtained an unauthorized copy of the source code from the United States Copyright Office and used it to create its 10NES replica, the Rabbit. Atari then sued Nintendo for
unfair competition Unfair may refer to: * Double Taz and Double LeBron James in multiverses ''fair''; unfairness or injustice Injustice is a quality relating to unfairness or undeserved outcomes. The term may be applied in reference to a particular event or situ ...
and copyright misuse, and Nintendo responded that Atari had engaged in unfair competition, copyright infringement, and patent infringement. The United States District Court for the Northern District of California granted a preliminary injunction against Atari, and this was affirmed by the
court of appeals A court of appeals, also called a court of appeal, appellate court, appeal court, court of second instance or second instance court, is any court of law that is empowered to hear an appeal of a trial court or other lower tribunal. In much of ...
. However, the
United States Court of Appeals for the Federal Circuit The United States Court of Appeals for the Federal Circuit (in case citations, Fed. Cir. or C.A.F.C.) is a United States court of appeals that has special appellate jurisdiction over certain types of specialized cases in the U.S. federal court ...
differed from the district court on whether reverse engineering could hypothetically be allowed, declaring that "reverse engineering, untainted by the purloined copy of the 10NES program and necessary to understand 10NES, is a
fair use Fair use is a doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to balance the interests ...
." Thus, Atari was denied the fair use exception to copyright infringement, due to the illicit way they obtained Nintendo's source code. One month after the decision, a similar ruling in '' Sega v. Accolade'' determined that reverse engineering was fair use. Several legal scholars have concluded that the main difference between the cases was that Atari had lied to obtain an unauthorized copy of Nintendo's code. Legal scholars have argued that reverse engineering has since been curtailed by the
Digital Millennium Copyright Act The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or ...
of 2000, upsetting the balance established in the ''Atari'' and ''Accolade'' cases.


Background

Until 1980, the
Atari VCS The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
was the only major console on the market, with all games produced in-house, by Atari, Inc. After several Atari employees left to found
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
in 1979, Atari sued them for violating a non-disclosure agreement, and attempted to prevent Activision from producing games for the Atari console. The court refused to grant an injunction against Activision, and the two companies settled out of court in 1982, leading to the first official third-party video games for the Atari VCS. Soon after, the United States saw the proliferation of video game consoles, as well as many low-quality games produced by third-party developers. In 1982, the number of Atari games on the market grew from under 100 to over 400 by the end of the year, and experts began to warn of an
oversupply In economics, overproduction, oversupply, excess of supply or glut refers to excess of supply over demand of products being offered to the market. This leads to lower prices and/or unsold goods along with the possibility of unemployment. The d ...
. The number of games over-saturated the market, and was a factor that led to the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
in North America. Around this time, Nintendo was planning to enter the North American console market by launching a version of its Japanese
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
(Famicom) console. To differentiate the Famicom from failed consoles in America, Nintendo rebranded it as the Nintendo Entertainment System (NES) and its cartridges as Game Paks, with a design reminiscent of a
VCR A videocassette recorder (VCR) or video recorder is an electromechanical device that records analog audio and analog video from broadcast television or other source on a removable, magnetic tape videocassette, and can play back the recording. ...
. To limit the flood of games that led to the 1983 crash as well as bootlegging problems seen in Asia, Nintendo created the proprietary 10NES system, a lockout chip that would only allow the NES to play a cartridge with an authorized "key". Game developers were only authorized if they agreed to Nintendo's licensing terms, preventing any developer from releasing more than two games per year, and limiting "inappropriate" content such as religious themes or excessive violence. This led Nintendo to add the Official Nintendo Seal of Quality to their games, signaling to customers that their games met a consistent standard. The strategy allowed Nintendo to avoid some of the mistakes of other consoles in the market, including the older
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
. According to Nintendo president
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
, "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games." Officially launched in 1985, the NES quickly became a commercial success outside of Japan. By the end of the decade, it was estimated that Nintendo's products were in 15–20 million homes in America, or 30% of American households. Nintendo accounted for 80% of the video game market at an estimate $2.7 billion in sales per year, which was more than the market for all home computer software.


Reverse engineering

In 1986, Atari Games formed a subsidiary called Tengen to produce third-party games for the NES. Meanwhile, Atari also attempted to
reverse engineer Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
the 10NES, which included monitoring communications between the console and cartridge chips, chemically peeling layers from the chip, and microscopically examining the code embodied in the chip's silicon. When Atari failed in their efforts, they negotiated to become an official Nintendo licensee in 1987. In addition to complying with the 10NES lockout system, Atari agreed to a standard term where their games would be exclusive to Nintendo for two years. However, Atari continued their efforts to decipher the 10NES. In 1988, Atari had its lawyers obtain the source code for the 10NES from the Copyright Office, by falsely alleging that a copy of the code was needed for litigation, even though no case was pending. Atari used this copy to develop its replica of the 10NES, the Rabbit, which generated signals functionally indistinguishable from the 10NES. In December 1988, Atari filed a lawsuit against Nintendo for
unfair competition Unfair may refer to: * Double Taz and Double LeBron James in multiverses ''fair''; unfairness or injustice Injustice is a quality relating to unfairness or undeserved outcomes. The term may be applied in reference to a particular event or situ ...
under the
Sherman Antitrust Act The Sherman Antitrust Act of 1890 (, ) is a United States antitrust law which prescribes the rule of free competition among those engaged in commerce. It was passed by Congress and is named for Senator John Sherman, its principal author. ...
. Nintendo responded in November 1989, counter-suing Atari for unfair competition, as well as infringing both its copyright and
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A ...
for its cartridge authentication system. Both parties motioned for a preliminary injunction against the other, with Nintendo asking the trial court to stop Atari's infringement of the 10NES copyright, and Atari asking the court to stop Nintendo's misuse of that copyright to commit antitrust violations.


Ruling


District court

The two cases were consolidated by The District Court for the Northern District of California. The court heard both parties' motions for preliminary injunctions, and Nintendo prevailed in both instances. Nintendo argued that Atari infringed their copyright by copying their code from the Copyright Office, making an intermediate copy of their code during the reverse engineering process, and creating a program substantially similar to their code. The court found that Atari had acquired the 10NES source code from the Copyright Office under false pretenses, and concluded that Nintendo was likely to succeed in their claim for copyright infringement, should the case proceed to trial. Thus, Atari was enjoined from selling any unauthorized games until said trial. Atari initially appealed both decisions, but decided to dismiss their own motion for a preliminary injunction.


Appeal

The appeal was heard by
United States Court of Appeals for the Federal Circuit The United States Court of Appeals for the Federal Circuit (in case citations, Fed. Cir. or C.A.F.C.) is a United States court of appeals that has special appellate jurisdiction over certain types of specialized cases in the U.S. federal court ...
, which affirmed the lower court's injunction against Atari. The appellate court found that the 10NES contained protected expression, applying the precedent from Computer Associates International v. Altai to establish that the 10NES code was expressed in a unique way that is not inherent to the idea. The court also ruled that Nintendo had proven a likelihood of success in their copyright claim, because Atari made unauthorized copies of the 10NES code from the Copyright Office, and that Atari's Rabbit program was also substantially similar to Nintendo's 10NES. However, the appeals court differed from the lower court's reasoning on the question of reverse engineering and
fair use Fair use is a doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to balance the interests ...
. Determining that intermediate copying is not actionable in of itself, the appeals court stated that "reverse engineering, untainted by the purloined copy of the 10NES program and necessary to understand 10NES, is a fair use". However, fair use in intermediate copying does not extend to commercial exploitation of protected expression. Moreover, Atari could not invoke fair use because they used an unauthorized copy of the code, obtained from the Copyright Office under false pretenses. Lastly, the court rejected Atari's defense that Nintendo was misusing its copyright, because Atari had "unclean hands" after lying to the Copyright Office.


Effects

The lawsuit finally reached a settlement in 1994, with Atari Games paying Nintendo for
damages At common law, damages are a remedy in the form of a monetary award to be paid to a claimant as compensation for loss or injury. To warrant the award, the claimant must show that a breach of duty has caused foreseeable loss. To be recognised at ...
and use of several
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
licenses. Atari and Nintendo had several contemporaneous lawsuits, including a dispute over the rights to publish ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
''. Nintendo successfully sued Atari Games subsidiary Tengen, establishing their exclusivity over the ''Tetris'' license, and hastening the decline of Tengen's business. Other companies were able to circumvent the 10NES lockout system, but they faced barriers to selling those games in stores, unlike Atari. In the book ''The Video Game Explosion'', Dominic Arsenault noted that Atari could afford an expensive legal battle with Nintendo, while most developers simply agreed to Nintendo's terms. Research professor Casey O’Donnell concluded that this allowed Nintendo to sell their consoles at a loss, while using enforced scarcity to keep the price of games higher for Nintendo and their authorized developers. Although Nintendo succeeded in court due to Atari's foul play, the company faced a trend of litigation over unfair business practices and other monopolistic behavior.
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
(a wholly separate company from Atari Games) also sued Nintendo for seeking to monopolize the game business, but Nintendo was exonerated of any unfair business practices. Under further legal pressure, Nintendo soon began to shift their legal strategy. When Nintendo was accused of fixing their prices with retailers, Nintendo settled with the Federal Trade Commission without admitting to any wrongdoing, offering to $5 million in legal costs and millions of $5 coupons to their past customers. Nintendo began to ease their licensing restrictions to avoid accusations of monopoly. By the early 1990s, Nintendo began losing developers to the Sega Genesis, and the competition forced Nintendo to make further concessions to developers. Nintendo later lost a lawsuit against Galoob over the Game Genie, signalling a change in the legality of third party game products of all kinds. Nintendo also sued
Blockbuster Blockbuster or Block Buster may refer to: *Blockbuster (entertainment) a term coined for an extremely successful movie, from which most other uses are derived. Corporations * Blockbuster (retailer), a defunct video and game rental chain ** Bl ...
to prevent them from renting their games, but could only prove copyright infringement in their photocopied game manuals, allowing the game rental business to continue.


Legacy

The case was decided one month before '' Sega v. Accolade,'' another video game case about reverse engineering. The ''Hastings Communications and Entertainment Law Journal'' compared the ''Sega'' and ''Nintendo'' cases, as both courts acknowledged that reverse engineering qualified as fair use, but Atari had infringed copyright by using a "purloined" copy of Nintendo's source code. Ernie Smith at
Vice Magazine ''Vice'' (stylized in all caps) is a Canadian-American magazine focused on lifestyle, arts, culture, and news/politics. Founded in 1994 in Montreal as an alternative punk magazine, the founders later launched the youth media company Vice Media, ...
asserted that the courts could have decided ''Atari v. Nintendo'' the same way as ''Sega v. Accolade'', and "would have favored Atari Games had the company not, you know, committed fraud." Other legal scholars have highlighted this as the main distinction between the ''Sega'' and ''Nintendo'' cases. Writing for the ''Duke Law Journal'', Maureen A. O'Rourke analyzed both reverse engineering cases, arguing that companies may respond by using shrinkwrap agreements to prohibit reverse engineering. Allan M. Soobert of the ''UIC Law Review'' reacted by calling for balanced legislation, to protect copyrighted software from piracy and unauthorized copying, while also protecting the right to reverse engineering. David L. Hayes of the UIC John Marshall Journal of Information Technology & Privacy also reacted that if disassembly was interpreted as copyright infringement, then "copyright law would, in effect, provide the equivalent of a patent monopoly." Intellectual property lawyer S. Gregory Boyd notes that copyright has a longer duration than patent protection, limiting all rivals who might copy their technology for the next century. Susan Dallas of the '' Denver Law Review'' argued that patent protection would be too expensive for most software developers, and that the ''Atari'' case narrowed copyright protection by saying that reverse engineering could hypothetically be fair use, in
obiter dicta ''Obiter dictum'' (usually used in the plural, ''obiter dicta'') is a Latin phrase meaning "other things said",''Black's Law Dictionary'', p. 967 (5th ed. 1979). that is, a remark in a legal opinion that is "said in passing" by any judge or arbitr ...
. Meanwhile, Mark L. Gordon of the ''Journal of Computer and Information Law'' reacted that the narrowing copyright protection would "lessen the tension between copyright exclusivity and antitrust policy", and "promote growth in the computer technology field". Multiple legal scholars have criticized the 2000 Digital Millennium Copyright Act (DMCA) for upsetting the balance struck in the ''Atari'' and ''Accolade'' cases. In the ''Journal on Telecommunications and High Technology Law'', Joe Linhoff criticized the DMCA for including anti-circumvention rules that make it impossible for competitors to create alternative compatible platforms. Craig Zieminski of the ''Journal of Technology Law & Policy'' also criticized the DMCA, arguing that "the unprecedented shifts in copyright doctrine – idea protection, ancillary market protection, and contract law's usurpation of copyright law – are warning signs" that the right to reverse engineering is being curtailed.


References

{{Video game copyright United States Court of Appeals for the Federal Circuit cases 1992 in United States case law United States copyright case law Nintendo Entertainment System Atari Nintendo Video game copyright case law Reverse engineering