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game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, asynchrony occurs when gameplay does not proceed in consistently paced rounds. A system is synchronous if agents in a game move in lockstep according to a global timing system, whereas "in an asynchronous system, there is no global clock. The agents in the system can run at arbitrary rates relative to each other."Halpern, J. Y. (2003)
A computer scientist looks at game theory.
''Games and Economic Behavior'', 45(1), p. 120


External links

*Abraham, I., Alvisi, L., & Halpern, J. Y. (2011)
Distributed computing meets game theory: combining insights from two fields.
Acm Sigact News, 42(2), 69–76. *Ben-Or, M. (1983)
Another Advantage of Free Choice: Completely Asynchronous Agreement Protocols
In ''Proc. 2nd ACM Symp. on Principles of Distributed Computing'', pp. 27–30. *Solodkin, L., & Oshman, R. (2021). Truthful Information Dissemination in General Asynchronous Networks. In 35th International Symposium on Distributed Computing (DISC 2021). Schloss Dagstuhl-Leibniz-Zentrum für Informatik. https://drops.dagstuhl.de/opus/volltexte/2021/14839/pdf/LIPIcs-DISC-2021-37.pdf *Yifrach, A., & Mansour, Y. (2018, July). Fair leader election for rational agents in asynchronous rings and networks. In ''Proceedings of the 2018 ACM Symposium on Principles of Distributed Computing'' (pp. 217-226). https://arxiv.org/pdf/1805.04778.pdf


References

Game theory {{gametheory-stub