Arithmetic Billiards
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In recreational mathematics, arithmetic billiards provide a geometrical method to determine the
least common multiple In arithmetic and number theory, the least common multiple, lowest common multiple, or smallest common multiple of two integers ''a'' and ''b'', usually denoted by lcm(''a'', ''b''), is the smallest positive integer that is divisible by bot ...
and the greatest common divisor of two natural numbers by making use of reflections inside a rectangle whose sides are the two given numbers. This is an easy example of trajectory analysis of dynamical billiards. Arithmetic billiards have been discussed as mathematical puzzles by Hugo Steinhaus and Martin Gardner, and are known to mathematics teachers under the name 'Paper Pool'. They have been used as a source of questions in mathematical circles.


The arithmetic billiard path

Consider a rectangle with integer sides, and construct a path inside this rectangle as follows: * start in a corner, and move along the straight line which makes a 45° angle with the sides; * every time that the path hits a side, reflect it with the same angle (the path makes either a left or a right 90° turn); * eventually (i.e. after a finite number of reflections) the path hits a corner and there it stops. If one side length divides the other, the path is a
zigzag A zigzag is a pattern made up of small corners at variable angles, though constant within the zigzag, tracing a path between two parallel lines; it can be described as both jagged and fairly regular. In geometry, this pattern is described as a ...
consisting of one or more segments. Else, the path has self-intersections and consists of segments of various lengths in two orthogonal directions. In general, the path is the intersection of the rectangle with a grid of squares (oriented at 45° w.r.t. the rectangle sides).


Arithmetical features of the path

Call a and b the side lengths of the rectangle, and divide this into a\cdot b unit squares. The ''least common multiple'' \operatorname(a,b) is the number of unit squares crossed by the arithmetic billiard path or, equivalently, the length of the path divided by \sqrt. In particular, the path goes through each unit square if and only if a and b are coprime. Suppose that none of the two side lengths divides the other. Then the first segment of the arithmetic billiard path contains the point of self-intersection which is closest to the starting point. The ''greatest common divisor'' \gcd(a,b) is the number of unit squares crossed by the first segment of the path up to that point of self-intersection. The ''number of bouncing points'' for the arithmetic billiard path on the two sides of length a equals (a/\operatorname(a,b))-1, and similarly (b/\operatorname(a,b))-1 for the two sides of length b. In particular, if a and b are coprime, then the total number of contact points between the path and the perimeter of the rectangle (i.e. the bouncing points plus starting and ending corner) equals a+b. The ''ending corner'' of the path is opposite to the starting corner if and only if a and b are exactly divisible by the same power of two (for example, if they are both odd), else it is one of the two adjacent corners, according to whether a or b has more factors 2 in its
prime factorisation In number theory, integer factorization is the decomposition of a composite number into a Product (mathematics), product of smaller integers. If these Divisor, factors are further restricted to prime numbers, the process is called prime factoriz ...
. The path is ''symmetric'': if the starting and the ending corner are opposite, then the path is pointsymmetric w.r.t. the center of the rectangle, else it is symmetric with respect to the bisector of the side connecting the starting and the ending corner. The contact points between the arithmetic billiard path and the rectangle perimeter are evenly distributed: the distance along the perimeter (i.e. possibly going around the corner) between two such neighbouring points equals 2\gcd(a,b). Set coordinates in the rectangle such that the starting point is (0,0) and the opposite corner is (a,b). Then any point on the arithmetic billiard path which has integer coordinates has the property that the sum of the coordinates is even (the parity cannot change by moving along diagonals of unit squares). The points of self-intersection of the path, the bouncing points, and the starting and ending corner are exactly the points in the rectangle whose coordinates are multiples of \gcd(a,b) and such that the sum of the coordinates is an even multiple of \gcd(a,b).


Ideas of proof

Reflecting the billiard: Consider a square with side \operatorname(a,b). By displaying multiple copies of the original rectangle (with mirror symmetry) we can visualise the arithmetic billiard path as a diagonal of that square. In other words, we can think of reflecting the rectangle rather than the path segments. Reducing to the coprime case: It is convenient to rescale the rectangle dividing a and b by their greatest common divisor, operation which does not alter the geometry of the path (e.g. the number of bouncing points). Reversing the time: The motion of the path is “time reversible”, meaning that if the path is currently traversing one particular unit square (in a particular direction), then there is absolutely no doubt from which unit square and from which direction it just came. The proof can be found in a popularization article.


One generalisation

If we allow the starting point of the path to be any point in the rectangle with integer coordinates, then there are also periodic paths unless the rectangle sides are coprime. The length of any periodic path equals 2\operatorname(a,b)\cdot \sqrt.


References

{{reflist Recreational mathematics