Archaeogaming
   HOME

TheInfoList



OR:

Archaeogaming is an archaeological framework which, broadly speaking, includes the study of
archaeology Archaeology or archeology is the scientific study of human activity through the recovery and analysis of material culture. The archaeological record consists of artifacts, architecture, biofacts or ecofacts, sites, and cultural landsca ...
in and of
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s as well as the use of video games for archaeological purposes. To this end, the study can include, but is in no means limited to, the physical excavation of video game hardware, the use of archaeological methods within game worlds, the creation of video games for or about archaeological practices and outcomes or the critical study of how archaeology is represented in video games. Virtual and augmented reality applications in archaeology might also be subsumed within its rubric. M. Dennis states that archaeogaming is “the utilization and treatment of immaterial space to study created culture, specifically through videogames” which “requires treating a game world, a world bounded and defined by the limitations of its hardware,
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
and coding choices, as both a closed universe and as an extension of the external culture that created it. Everything that goes into the immaterial space comes from its external cultural source, in one way or another.” Taking this into consideration the archaeogaming framework indicates that there is no functional difference between studying archaeology in the physical, material world, and implementing it with regards to the study, critique and creation of video games for and about archaeology. As such it is said that archaeogaming “requires the same standards of practice as the physical collection of excavated data, only with a different toolset. It also provides the opportunity to use game worlds to reflect on practice, theory and the perceptions of rchaeology


History

The first recorded use of the term “archaeogaming” appeared on June 9, 2013 on Andrew Reinhard’s blog, in which he discussed the archaeological underpinnings of ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'' and extrapolated that there is the potential to explore the
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
and construction of these worlds using an archaeological methodology. The term went on to be retroactively applied to work previously carried out within the umbrella of video games and archaeology, for example, the
ethnographic Ethnography (from Greek ''ethnos'' "folk, people, nation" and ''grapho'' "I write") is a branch of anthropology and the systematic study of individual cultures. Ethnography explores cultural phenomena from the point of view of the subject ...
investigations conducted by E. Johnson in '' The Elder Scrolls V: Skyrim''. The term has been developed by various academics since the first inception and development is ongoing. Though Reinhard is credited with first applying the term to this study it is noted here that many other academic enquiries have previously tackled the topic under different names such as gaming archaeology and game-archaeology.


Types of archaeogaming

There are many forms or subcategories within the wider archaeogaming discipline, ranging from the study of the material culture of video games through to the creation of video games as a means to think about or represent archaeological practices, processes or outcomes. The core categories will be discussed in turn below.


Archaeology of video games (real-world excavation)

The archaeology of video games in the physical world entails the excavation of material culture using conventional and specialist archaeogaming methodologies. Excavation of the
Atari video game burial The Atari video game burial was a mass burial of unsold video game cartridges, consoles, and computers in a New Mexico landfill site, undertaken by the American video game and home computer company Atari, Inc. in 1983. Before 2014, the goods ...
, which uncovered ''E.T. the Extra-Terrestrial'' cartridges from a
New Mexico ) , population_demonym = New Mexican ( es, Neomexicano, Neomejicano, Nuevo Mexicano) , seat = Santa Fe , LargestCity = Albuquerque , LargestMetro = Tiguex , OfficialLang = None , Languages = English, Spanish ( New Mexican), Navajo, Ke ...
landfill, is an example of this form of archaeogaming.


Archaeology in video games (digital excavation)

The archaeogaming sub-category of digital excavation refers to using archaeological methods to dig into how video games operate. An example of this method can be found in J. Aycock’s use of
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
methods to explore the construction and implementation of features within video games. Douglas Heaven wrote about the archaeology of rubbish/garbage within virtual worlds for ''
New Scientist ''New Scientist'' is a magazine covering all aspects of science and technology. Based in London, it publishes weekly English-language editions in the United Kingdom, the United States and Australia. An editorially separate organisation publish ...
''. The June 2016 release of ''
No Man's Sky ''No Man's Sky'' is an action-adventure survival game developed and published by Hello Games. It was released worldwide for the PlayStation 4 and Microsoft Windows in August 2016, for Xbox One in July 2018, for the PlayStation 5 and Xb ...
'' also saw the launch of the ''No Man's Sky'' Archaeological Survey, the first formal archaeology project undertaken within a procedurally created universe.


Critical examination of archaeology and cultural heritage in video games

The critical study of how archaeology has, could and should be used in video games is perhaps the broadest and most widely represented subcategory of the archaeogaming group in academic and popular
literature Literature is any collection of written work, but it is also used more narrowly for writings specifically considered to be an art form, especially prose fiction, drama, and poetry. In recent centuries, the definition has expanded to include ...
. Proponents of this sector discuss how archaeology has been represented in externally produced games and construct frameworks which aim to develop better representations of archaeological material, practices and outputs. Cultural heritage is also explored in an archaeological way via archaeogaming, from critical reviews of games such as ''
Subnautica ''Subnautica'' is an open-world action-adventure game developed and published by Unknown Worlds Entertainment. The game has the player as a non-essential systems maintenance chief who is the only survivor of a spaceship crash on the alien planet ...
'' and ''Never Alone'', to online playthroughs of games such as ''
Far Cry Primal ''Far Cry Primal'' is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is a spin-off to ''Far Cry 4'', and the tenth overall installment in the '' Far Cry'' series. Set during prehistoric times, the game f ...
'' by professors and students of archaeology. Contributors have also explored aspects of game design and creation in relation to the discipline of archaeogaming, exposing parallels in the development of titles like the ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The plot follows Bernard Bernoulli a ...
'' remaster to the archaeological process.


Creating archaeological video games

There are two key branches within this sub-grouping: the practice of creating video games which represent archaeological material, practices or processes or the creation of video games to serve archaeological needs. The former of these categories can be seen in the production of games for museums, exhibitions or online sites, usually with the express aim of educating or informing an audience. The latter of the categories focuses on how video games, as a media form, can be used to supplement, overcome or provide novel methods for recording, expressing or communicating archaeology for academic purposes.


Media reception

Archaeogaming began receiving global attention upon the publication of an August 2015 article on
Vice Motherboard ''Vice'' (stylized in all caps) is a Canadian-American magazine focused on lifestyle, arts, culture, and news/politics. Founded in 1994 in Montreal as an alternative punk magazine, the founders later launched the youth media company Vice Media, ...
by Kathleen Caulderwood, "The Archaeologist Who Studies ''World of Warcraft.''" The story received wider circulation courtesy of a follow-up piece on the video game site '' Kotaku'', "Actual Archaeologist is Digging through ''World of Warcraft'', ''Skyrim.''" Guokr, a Chinese science and technology news site reported on archaeogaming shortly thereafter, followed by German technology site Technology Review. Archaeogaming has been the subject of two national radio broadcasts in Canada and Ireland, first on CBC's ''Spark'' radio program with Nora Young, "'We're kind of making it up as we go along': What it's like to be a video game archaeologist" and then on Ireland's Lyric FM Culture File with Eleanor Flegg, "What is Archaeogaming?"


Subsequent developments

In April, 2016, a group of academics gathered at Leiden University,
Netherlands ) , anthem = ( en, "William of Nassau") , image_map = , map_caption = , subdivision_type = Sovereign state , subdivision_name = Kingdom of the Netherlands , established_title = Before independence , established_date = Spanish Netherl ...
, as part of the VALUE conference on interactive pasts. The purpose of this conference was to present current research, engage in critical discussion of archaeology and video games and to develop a manifesto for the development of the necessary theoretical, methodological and practice based frameworks involved under the broad term of archaeogaming. The core tenets of the first draft of the manifesto (1.0) are as follows: * To create a common language for describing the intersection between archaeology and video games * To develop the methodological, practice-based and theoretical paradigms required for effective analysis, critique and development * To develop effective methods for communicating with the game development industry regarding the use of archaeological entities * To develop ethical frameworks for engaging with archaeological material within video games * To curate and provide data-sets, information and modes of communication which are accessible to developers wishing to access archaeological material * To develop platforms whereby the public can access integral archaeological information about and for video games * To
preserve The word preserve may refer to: Common uses * Fruit preserves, a type of sweet spread or condiment * Nature reserve, an area of importance for wildlife, flora, fauna or other special interest, usually protected Arts, entertainment, and media ...
games, game culture and game history using appropriate archaeological method and theory * To approach the study of the public perception of archaeology in / of video games as well as their surrounding culture (including conventions, cosplays,
fanart Fan art or fanart is artwork created by fans of a work of fiction and derived from a series character or other aspect of that work. They are usually done by amateur artists, semi-professionals or professionals. As fan labor, fan art refers t ...
etc.) with due care and appropriate methodological approaches. * To engage with the development history, the developer culture and the impact which this has on the game development practice through an archaeological lens * To develop the field of archaeogaming on an academic, public and industry level through effective knowledge sharing, centralization and open information.


References


Bibliography

* Caraher, B., R. Guins, R. Rothaus, A. Reinhard, B. Weber. 2014. Why We Dug Atari. Online Resource: https://www.theatlantic.com/technology/archive/2014/08/why-we-dug-atari/375702/. Last Accessed 04/05/2016. * Caulderwood, K. 2015. The Archaeologist Who Studies World of Warcraft. Online Resource: http://motherboard.vice.com/read/the-archaeologist-who-studies-world-of-warcraft. Last Accessed 04/05/2016. * Dennis, M. 2016. Archaeogaming. Online Resource: http://gingerygamer.com/index.php/archaeogaming/. Last Accessed 02/05/2016. * Flegg, E. What is Archaeogaming. Lyric FM Culture File. Online Resource: https://soundcloud.com/soundsdoable/culture-file-archeogaming-part. Last Accessed 04/05/2016. * Flegg, E. Archaeology in No Man's Sky. Lyric FM Culture File. Online Resource: https://soundcloud.com/soundsdoable/culture-file-archeogaming. Last Accessed 04/05/2016. * García-Raso, D. 2017. ''Yacimiento píxel. Los videojuegos como cultura material''. JAS Arqueología Editorial, Madrid. * Heaven, D. 2015. What Digital Trash Dumped in Games Tells Us about the Players. Online Resource: https://www.newscientist.com/article/dn28505-what-digital-trash-dumped-in-games-tells-us-about-the-players/. Last Accessed 04/05/2016. * Johnson, E. 2013. Experienced Archaeologies: A mini-ethnography exploring the way in which people engage with the past in single player role-playing videogames. Masters Thesis: University of York. * Lepies, J. 2015. Eine Vorbereitung auf von Maschinen erstellte Kulturen. Online Resource: http://www.heise.de/tr/artikel/Eine-Vorbereitung-auf-von-Maschinen-erstellte-Kulturen-2813007.html. Last Accessed 04/05/2016. * Plunkett, L. 2015. Actual Archaeologist is Digging through World of Warcraft, Skyrim. Online Resource: http://kotaku.com/actual-archaeologist-is-digging-through-world-of-warcra-1724001740. Last Accessed 04/05/2016. * Reinhard, A. 2013. What is Archaeogaming? Online Resource: https://archaeogaming.com/2013/06/09/what-is-archaeogaming/. Last Accessed 02/05/2016. * Reinhard, A. 2015. Review of Never Alone
ame #REDIRECT AME {{redirect category shell, {{R from other capitalisation{{R from ambiguous page ...
INTERNET ARCHAEOLOGY 38. Online Resource: . Last Accessed 04/05/2016. * Reinhard, A. 2016. Excavating Atari: Where the Media was the Archaeology. ''JOURNAL OF CONTEMPORARY ARCHAEOLOGY'', VOL 2, NO 1. *{{cite book, author=Reinhard, Andrew , title=Archaeogaming: An Introduction to Archaeology in and of Video Games, publisher=Berghahn Books, location=Brooklyn, New York , year=2018, isbn=978-1-78533-872-4 * Silver, C. 2015. Archaeology of Video Games. Online Resource
http://ancienthistory.about.com/od/Digital-Humanities/fl/Archaeology-of-video-games.htm
Last Accessed 04/05/2016. * VALUE GROUP. 2016. Interactive Pasts Conference. Online Resource: https://web.archive.org/web/20160426030250/http://www.valueproject.nl/blog-posts/other/introducing-the-interactive-pasts-conference/. Last Accessed 02/05/2016. * York Archaeology Professors Play Far Cry Primal. 2016. Online Resource: https://www.york.ac.uk/archaeology/news-and-events/news/external/news-2016/far-cry-primal/. Last Accessed 04/05/2016. * Young, N. 2015. "We're Kind of Making it up as we Go Along": What it's like to be a Video Game Archaeologist. CBC Radio, Spark. Online Resource: http://www.cbc.ca/radio/spark/295-street-psychology-game-archaeology-and-more-1.3240890/we-re-kind-of-making-it-up-as-we-go-along-what-it-s-like-to-be-a-video-game-archaeologist-1.3248856. Last Accessed 04/05/2016. * 发表于. 2015. 在游戏里考古的考古学家?不仅玩游戏,而且做学术!Online Resource: http://www.guokr.com/article/440676/. Last Accessed 04/05/2016. Video game gameplay Archaeological sub-disciplines