Anzio Beachhead (board Wargame)
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''Anzio Beachhead'' is a
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by Simulations Publications Inc. (SPI) in 1969 that simulates the
Battle of Anzio The Battle of Anzio was a battle of the Italian Campaign of World War II that took place from January 22, 1944 (beginning with the Allied amphibious landing known as Operation Shingle) to June 5, 1944 (ending with the capture of Rome). The op ...
during World War II, when American amphibious forces landed at Anzio, seeking to open a second front in Italy. The game was designed as a supplement to the larger and more complex game '' Anzio'' that had been published the previous year by industry rival Avalon Hill.


Background

In June 1944, the northward Allied advance in Italy had ground to a halt as entrenched German defenders contested every ridge and river valley. In an effort to cut German supply lines, an American force under Major General John P. Lucas landed at Anzio, only 65 km (40 mi) south of Rome. However, Lucas failed to quickly break out of the beachhead, and German defenders were able to consolidate and counterattack.


Description

''Anzio Beachhead'' is a two-player operational wargame in which one player controls the Allied forces trying to break out of the beach, and the other player controls the German forces trying to contain and destroy the Allies before reinforcements can arrive.


Components

The game includes: *17" x 22" paper hex grid map scaled at 1340 m (1585 yd) per hex *100 die-cut counters *8-page rulebook


Gameplay

A game consists of only seven turns. Each turn has six impulses: # Allied units move their full value and attack # German units move half their movement value but cannot move into any Allied zone of control # Allied units move their full movement factor # German units move their full movement factor and attack # Allied units move half their movement factor but cannot enter any German zone of control # German units move their full movement factor


Victory Conditions

The German player must fulfill any one of three victory conditions by the end of the seventh turn in order to win: # Eliminate all Allied units # Have at least one unit in or adjacent to Anzio or Nettuno # Have at least twice as much combat strength on the board as the Americans AND occupy (or be the last to pass through) several specific objectives The Allied player wins by preventing the German player from achieving any of these.


Publication history

In the book ''Zones of Control'', Henry Lowood pointed out that "Several titles in SPI's original Test Series revised, extended or applied game designs previously published by Avalon Hill," and held up ''Anzio Beachhead'' as a prime example. In 1968, freelance game designer Dave Williams created a large and complex wargame covering the entire Italian campaign of 1943–44 and sold it to Avalon Hill. The game company chose to title it ''Anzio'' even though the game did not specifically focus on the Battle of Anzio (and as game designer Don Turnbull and game critic Nick Palmer both pointed out, ''Anzio'' can be played without any landing at Anzio.) The following year, Williams designed a much smaller and simpler game that was specifically focused on the Anzio landing with the idea that this could be used as a supplement to the large Avalon Hill game. He sold it to SPI, who published it as ''Anzio Beachhead'', a pull-out game in Issue 20 of ''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original edit ...
''. The game featured art by Joyce Gusner, and graphic design by
Redmond A. Simonsen Redmond Aksel Simonsen (June 18, 1942 – March 9, 2005) was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was consi ...
. The game was republished by SPI as a
boxed set A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands ...
in 1973, in a plain white box with a red title ribbon. The game was then repackaged in a "flatpack" box with an integral counter tray. After the demise of SPI, World Wide Wargames (3W) acquired the game license and a new edition was republished in ''Strategy & Tactics'' #134 in 1990 with art by Ted Koller.


Reception

In Issue 23 of ''
Albion Albion is an alternative name for Great Britain. The oldest attestation of the toponym comes from the Greek language. It is sometimes used poetically and generally to refer to the island, but is less common than 'Britain' today. The name for Scot ...
'', Don Turnbull liked the 6-impulse game system, calling it "very workable and realistic. It seems to duplicate well the 'attack, gain ground, reform, prepare for counter-attack' of actual action." He also liked the brevity of the 7-turn game, commenting, "There is a lot to be said for a good, brief game at the moment, with many games taking 6+ hours to complete." He concluded by calling it "An enjoyable and entertaining game. ..We think most people will enjoy it, and recommend it." Two years later, Turnbull added "Short in play, yet with many interesting features and by no means easy to play well."


Other reviews and commentary

* '' Panzerfaust'' #59 * ''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original edit ...
'' #134 *'' Fire & Movement'' #68 * '' The Wargamer'' Vol.2 #22


References

{{reflist Board games introduced in 1969 Board wargames set in Modern history Simulations Publications games Wargames introduced in the 1960s World War II board wargames