AnvilNext
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Ubisoft Anvil (until 2009 known as Scimitar and until 2020 as AnvilNext) is a
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
created by Ubisoft Montreal and used in 2007 game ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
''. The engine is used on
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,
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and
Stadia Stadia may refer to: * One of the plurals of stadium, along with "stadiums" * The plural of stadion, an ancient Greek unit of distance, which equals to 600 Greek feet (''podes''). * Stadia (Caria), a town of ancient Caria, now in Turkey * Stadi ...
.


Technology

Claude Langlais, the technical director of Ubisoft Montreal, says that modeling is done in
3ds Max Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabil ...
for environments and ZBrush for characters. The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. Anvil has been improved for ''Assassin's Creed II''. Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in '' Far Cry 2'', improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system."Assassin's Creed 2: Engine detailed"
/ref> '' Assassin's Creed: Lineage'' short films made by Hybride Technologies (a
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studio acquired by Ubisoft) and Ubisoft Digital Arts used assets from Anvil to recreate the environment in which the live actors are filmed. In 2012 an updated version was released called AnvilNext, which was developed for '' Assassin's Creed III'' and beyond, featuring a number of enhancements. Firstly, AnvilNext adds support for a new weather system, which allows for specific weather settings as well as an automatically cycling mode as seen in '' Assassin's Creed IV''. Secondly, the renderer was rewritten for higher efficiency and support for additional post-processing techniques, enabling up to 3,000 non-playable characters to be rendered in real time (compared to the few 100s in the previous Anvil engine). Finally, AnvilNext adds technology from ''
Far Cry 4 ''Far Cry 4'' is a 2014 First person shooter game, first-person shooter game developed by Ubisoft Montreal and published by Ubisoft. It is the successor to the 2012 video game ''Far Cry 3'', and the fourth main installment in the ''Far Cry'' se ...
'' to support a more dynamic sandbox environment and new water technology, where the game world could change over time depending on player actions and progression. This means enemy settlements on both land and sea may appear/disappear relating to the events in the game, and water effects could be adjusted accordingly. More importantly, AnvilNext starting with '' Assassin's Creed Unity'' is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment. Specific landmarks, such as the '' Notre Dame de Paris'', are still designed by hand but now could be rendered at an almost 1:1 ratio to its real-life counterpart. AnvilNext also features improved AI for non-playable characters.


Features

The engine received a variety of significant upgrades, including pre-baked Global Illumination, reflection mapping, volumetric fog, dynamic weather, and dynamic foliage to name but a few examples. For Unity there has been a similar upgrade, advanced control mechanics with Physically Based Rendering (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing. Furthermore, the Global Illumination system is now more realistic with the addition of volumetric technology, physics-led objects react more realistically, and cloth behaves in a realistic manner on the protagonist, in the environment, and on other characters. The world now supports larger landmasses, more objects, bigger buildings, building interiors that can be accessed without loading screens, and many other additions that enhance visual fidelity, immersion, and the gameplay.


Games using Ubisoft Anvil


Scimitar

* ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
'' (2007) * ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games i ...
'' (2008) * ''
Shaun White Snowboarding ''Shaun White Snowboarding'' is a snowboarding video game developed by Ubisoft Montreal and published by Ubisoft for Nintendo DS, PlayStation Portable, Wii, PlayStation 3, Xbox 360, PlayStation 2, Microsoft Windows and Mac OS X. Gameplay Th ...
'' (2008)


Anvil

* '' Assassin's Creed II'' (2009) * '' Prince of Persia: The Forgotten Sands'' (2010) * '' Assassin's Creed: Brotherhood'' (2010) * '' Assassin's Creed: Revelations'' (2011) * '' Tom Clancy's Rainbow 6: Patriots'' (Cancelled)


AnvilNext

* '' Assassin's Creed III'' (2012) * '' Assassin's Creed III: Liberation'' (2012) * '' Assassin's Creed IV: Black Flag'' (2013) * '' Assassin's Creed IV: Freedom Cry'' (2013) * '' Assassin's Creed Rogue'' (2014)


AnvilNext 2.0

* '' Assassin's Creed Unity'' (2014) * '' Assassin's Creed Syndicate'' (2015) * '' Tom Clancy's Rainbow Six Siege'' (2015) * '' Steep'' (2016) * '' For Honor'' (2017) * ''
Tom Clancy's Ghost Recon Wildlands ''Tom Clancy's Ghost Recon Wildlands'' is a third-person tactical shooter video game developed by Ubisoft Paris in collaboration with Ubisoft Bucharest, Ubisoft Reflections, Ubisoft Montpellier, Ubisoft Annecy, Ubisoft Milan and Ubisoft Belgra ...
'' (2017) * '' Assassin's Creed Origins'' (2017) * '' Assassin's Creed Odyssey'' (2018) * ''
Tom Clancy's Ghost Recon Breakpoint ''Tom Clancy's Ghost Recon Breakpoint'' is an online-only tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. The game was released worldwide on 4 October 2019 for PlayStation 4, Windows, and Xbox One, and on 18 De ...
'' (2019) * '' Hyper Scape'' (2020)


Ubisoft Anvil

* '' Assassin's Creed Valhalla'' (2020) * ''
Immortals Fenyx Rising ''Immortals Fenyx Rising'' (originally known as ''Gods and Monsters'') is an action-adventure video game developed by Ubisoft Quebec and published by Ubisoft. The game was released for Nintendo Switch, PlayStation 4, PlayStation 5, Stadia, Wi ...
'' (2020) * ''
Riders Republic ''Riders Republic'' is a sports video game developed by Ubisoft Annecy and published by Ubisoft. The game was released for PlayStation 4, PlayStation 5, Amazon Luna, Stadia, Windows, Xbox One, and Xbox Series X/S on October 28, 2021. Gameplay Th ...
'' (2021) * '' Tom Clancy's Rainbow Six Extraction'' (2022) * ''
Assassin's Creed Mirage ''Assassin's Creed Mirage'' is a 2023 action-adventure game developed by Ubisoft Bordeaux and published by Ubisoft. The game is the thirteenth major installment in the ''Assassin's Creed'' series and the successor to 2020's ''Assassin's Creed V ...
'' (2023) * '' Prince of Persia: The Sands of Time Remake'' (TBA)


References

{{Video game engines 2007 software Ubisoft Video game engines