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Andrew S. Glassner (born 1960) is an American expert in
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
, well known in computer graphics community as the originator and editor of the ''
Graphics Gems Graphics () are visual perception, visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustration, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of dat ...
'' series, ''An Introduction to Ray Tracing,'' and ''Principles of Digital Image Synthesis''. His later interests include
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
, writing and directing and consulting in
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
and online entertainment industries. He worked at the
New York Institute of Technology Computer Graphics Lab The Computer Graphics Lab was a computer lab located at the New York Institute of Technology (NYIT) in the late 1970s and 1980s, founded by Dr. Alexander Schure. It was originally located at the "pink building" on the NYIT campus. The lab was in ...
. He started working in 3D computer graphics in 1978. He earned his B.S. in
computer engineering Computer engineering (CoE or CpE) is a branch of electrical engineering and computer science that integrates several fields of computer science and electronic engineering required to develop computer hardware and software. Computer engineers ...
(1984) from
Case Western Reserve University Case Western Reserve University (CWRU) is a private research university in Cleveland, Ohio. Case Western Reserve was established in 1967, when Western Reserve University, founded in 1826 and named for its location in the Connecticut Western Reser ...
,
Cleveland, Ohio Cleveland ( ), officially the City of Cleveland, is a city in the U.S. state of Ohio and the county seat of Cuyahoga County. Located in the northeastern part of the state, it is situated along the southern shore of Lake Erie, across the U.S. ...
, M.S. in
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
(1987) and Ph.D. (1988, advisor
Frederick Brooks Frederick Phillips Brooks Jr. (April 19, 1931 – November 17, 2022) was an American computer architect, software engineer, and computer scientist, best known for managing the development of IBM's System/360 family of computers and the ...
) from the
University of North Carolina at Chapel Hill A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States ...
,
Chapel Hill, NC Chapel Hill is a town in Orange, Durham and Chatham counties in the U.S. state of North Carolina. Its population was 61,960 in the 2020 census, making Chapel Hill the 17th-largest municipality in the state. Chapel Hill, Durham, and the sta ...
. He was a researcher in computer graphics with
Xerox Palo Alto Research Center Xerox Holdings Corporation (; also known simply as Xerox) is an American corporation that sells print and digital document products and services in more than 160 countries. Xerox is headquartered in Norwalk, Connecticut (having moved from Sta ...
(1988–1994) and with
Microsoft Research Microsoft Research (MSR) is the research subsidiary of Microsoft. It was created in 1991 by Richard Rashid, Bill Gates and Nathan Myhrvold with the intent to advance state-of-the-art computing and solve difficult world problems through technologi ...
(1994–2000). His other positions include founding editor of the '' Journal of Graphics Tools'', founding member of the advisory board of '' Journal of Computer Graphics Techniques'', and editor-in-chief of ''
ACM Transactions on Graphics ''ACM Transactions on Graphics'' (TOG) is a bimonthly peer-reviewed scientific journal that covers the field of computer graphics. It was established in 1982 and is published by the Association for Computing Machinery. TOG publishes two special ...
'' (1995–1997). He served as Papers Chair for SIGGRAPH '94. Since 1996 he has been writing the ''Andrew Glassner's Notebook'' column in the '' IEEE Computer Graphics & Applications'' journal, collected into three books. In 2018 he digitally published the book ''Deep Learning From Basics to Practice.'' In July 2019, he took up a position as Senior Research Scientist at
visual effects Visual effects (sometimes abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action foota ...
company Weta Digital.


Bibliography


''Deep Learning From Basics to Practice,''
Amazon Digital Services, 2018 *''Morphs, Mallards & Montagues,'' AK Peters Publishers, 2004, *''Interactive Storytelling: Techniques for 21st Century Fiction'', AK Peters Publishers, 2004, *''Andrew Glassner's Third Notebook'', AK Peters Publishers, 2004 *''Tomorrow's Stories: The Future of Interactive Entertainment'', MIT Press, Cambridge, 2003 *''Andrew Glassner's Other Notebook'', AK Peters Publishers, Natick, 2002 *''Andrew Glassner's Notebook'', Morgan-Kaufmann Publishers, San Francisco, 1999 *''Principles of Digital Image Synthesis,'' Morgan-Kaufmann Publishers, San Francisco, 1995; author later (2011) released both volumes under Creative Commons license:Principles of Digital Image Synthesis
Version 1.01, January 19, 2011 * (Series creator and editor) ''Graphics Gems,'' Academic Press, Cambridge (volumes I through V) *''3D Computer Graphics: A Handbook for Artists and Designers'', Design Press, New York, 1989 (Japanese translation 1990 by ASCII Press, Japan) *(editor) ''An Introduction to Ray Tracing,'' Academic Press, London, 1989 (creator, editor, and multiple contributor) * (Ph.D. thesis) ''Algorithms for Efficient Image Synthesis'', 1988 *''Computer Graphics User's Guide,'' Howard W. Sams & Co., Indianapolis, 1984. (Japanese translation 1987 by ASCII Press, Japan)


References


External links

*
Real Time Rendering blog
{{DEFAULTSORT:Glassner, Andrew 1960 births Living people American computer scientists Computer graphics professionals University of North Carolina at Chapel Hill alumni Case Western Reserve University alumni New York Institute of Technology faculty