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Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a
refrigerator A refrigerator, colloquially fridge, is a commercial and home appliance consisting of a thermally insulated compartment and a heat pump (mechanical, electronic or chemical) that transfers heat from its inside to its external environment so th ...
or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system,
mobile code In distributed computing, code mobility is the ability for running programs, code or objects to be migrated (or moved) from one machine or application to another. This is the process of moving mobile code across the nodes of a network as opposed ...
,
sensor A sensor is a device that produces an output signal for the purpose of sensing a physical phenomenon. In the broadest definition, a sensor is a device, module, machine, or subsystem that detects events or changes in its environment and sends ...
s, microprocessors, new I/O and user interfaces, computer networks, mobile protocols, location and positioning, and new materials. This
paradigm In science and philosophy, a paradigm () is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitute legitimate contributions to a field. Etymology ''Paradigm'' comes f ...
is also described as pervasive computing, ambient intelligence, or "everyware". Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the
Internet of Things The Internet of things (IoT) describes physical objects (or groups of such objects) with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other comm ...
, haptic computing, and "things that think". Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described. Ubiquitous computing themes include: distributed computing,
mobile computing Mobile computing is human–computer interaction in which a computer is expected to be transported during normal usage, which allows for the transmission of data, voice, and video. Mobile computing involves mobile communication, mobile hardware ...
, location computing, mobile networking, sensor networks, human–computer interaction,
context-aware Context awareness refers, in information and communication technologies, to a capability to take into account the ''situation'' of ''entities'', which may be users or devices, but are not limited to those. ''Location'' is only the most obvious el ...
smart home technologies, and artificial intelligence.


Core concepts

Ubiquitous computing is the concept of using small internet connected and inexpensive computers to help with everyday functions in an automated fashion. For example, a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated, continuously and imperceptibly. Another common scenario posits refrigerators "aware" of their suitably tagged contents, able to both plan a variety of menus from the food actually on hand, and warn users of stale or spoiled food. Ubiquitous computing presents challenges across computer science: in systems design and engineering, in systems modelling, and in user interface design. Contemporary human-computer interaction models, whether command-line, menu-driven, or GUI-based, are inappropriate and inadequate to the ubiquitous case. This suggests that the "natural" interaction paradigm appropriate to a fully robust ubiquitous computing has yet to emerge – although there is also recognition in the field that in many ways we are already living in a ubicomp world (see also the main article on natural user interfaces). Contemporary devices that lend some support to this latter idea include mobile phones, digital audio players,
radio-frequency identification Radio-frequency identification (RFID) uses electromagnetic fields to automatically identify and track tags attached to objects. An RFID system consists of a tiny radio transponder, a radio receiver and transmitter. When triggered by an electromag ...
tags,
GPS The Global Positioning System (GPS), originally Navstar GPS, is a Radionavigation-satellite service, satellite-based radionavigation system owned by the United States government and operated by the United States Space Force. It is one of t ...
, and interactive whiteboards. Mark Weiser proposed three basic forms for ubiquitous computing devices: *''Tabs'': a wearable device that is approximately a centimeter in size *''Pads'': a hand-held device that is approximately a decimeter in size *''Boards'': an interactive larger display device that is approximately a meter in size Ubiquitous computing devices proposed by Mark Weiser are all based around flat devices of different sizes with a visual display. Expanding beyond those concepts there is a large array of other ubiquitous computing devices that could exist. Some of the additional forms that have been conceptualized are: *''Dust'': miniaturized devices can be without visual output displays, e.g. micro electro-mechanical systems ( MEMS), ranging from nanometres through micrometers to millimetres. See also
Smart dust Smartdust is a system of many tiny microelectromechanical systems (MEMS) such as sensors, robots, or other devices, that can detect, for example, light, temperature, vibration, magnetism, or chemicals. They are usually operated on a computer networ ...
. *''Skin'': fabrics based upon light emitting and conductive polymers, organic computer devices, can be formed into more flexible non-planar display surfaces and products such as clothes and curtains, see OLED display. MEMS device can also be painted onto various surfaces so that a variety of physical world structures can act as networked surfaces of MEMS. *''Clay'': ensembles of MEMS can be formed into arbitrary three dimensional shapes as artefacts resembling many different kinds of physical object (see also
tangible interface A tangible user interface (TUI) is a user interface in which a person interacts with digital information through the physical environment. The initial name was Graspable User Interface, which is no longer used. The purpose of TUI development i ...
). In Manuel Castells' book ''
The Rise of the Network Society The Information Age: Economy, Society and Culture is a trilogy of books by sociologist Manuel Castells: ''The Rise of the Network Society'' (1996), ''The Power of Identity'' (1997), and ''End of Millennium'' (1998). The second edition was heavily re ...
'', Castells puts forth the concept that there is going to be a continuous evolution of computing devices. He states we will progress from stand-alone microcomputers and decentralized mainframes towards pervasive computing. Castells' model of a pervasive computing system, uses the example of the Internet as the start of a pervasive computing system. The logical progression from that paradigm is a system where that networking logic becomes applicable in every realm of daily activity, in every location and every context. Castells envisages a system where billions of miniature, ubiquitous inter-communication devices will be spread worldwide, "like pigment in the wall paint". Ubiquitous computing may be seen to consist of many layers, each with their own roles, which together form a single system: *Layer 1: Task management layer **Monitors user task, context and index **Map user's task to need for the services in the environment **To manage complex dependencies *Layer 2: Environment management layer **To monitor a resource and its capabilities **To map service need, user level states of specific capabilities *Layer 3: Environment layer **To monitor a relevant resource **To manage reliability of the resources


History

Mark Weiser coined the phrase "ubiquitous computing" around 1988, during his tenure as Chief Technologist of the Xerox Palo Alto Research Center (PARC). Both alone and with PARC Director and Chief Scientist John Seely Brown, Weiser wrote some of the earliest papers on the subject, largely defining it and sketching out its major concerns.


Recognizing the effects of extending processing power

Recognizing that the extension of processing power into everyday scenarios would necessitate understandings of social, cultural and psychological phenomena beyond its proper ambit, Weiser was influenced by many fields outside computer science, including "
philosophy Philosophy (from , ) is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language. Such questions are often posed as problems to be studied or resolved. Some ...
,
phenomenology Phenomenology may refer to: Art * Phenomenology (architecture), based on the experience of building materials and their sensory properties Philosophy * Phenomenology (philosophy), a branch of philosophy which studies subjective experiences and a ...
, anthropology, psychology, post-Modernism, sociology of science and feminist criticism". He was explicit about "the humanistic origins of the 'invisible ideal in post-modernist thought'", referencing as well the ironically
dystopia A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
n
Philip K. Dick Philip Kindred Dick (December 16, 1928March 2, 1982), often referred to by his initials PKD, was an American science fiction writer. He wrote 44 novels and about 121 short stories, most of which appeared in science fiction magazines during his l ...
novel '' Ubik''. Andy Hopper from Cambridge University UK proposed and demonstrated the concept of "Teleporting" – where applications follow the user wherever he/she moves. Roy Want, while a researcher and student working under Andy Hopper at Cambridge University, worked on the "Active Badge System", which is an advanced location computing system where personal mobility that is merged with computing. Bill Schilit (now at Google) also did some earlier work in this topic, and participated in the early Mobile Computing workshop held in Santa Cruz in 1996. Ken Sakamura of the University of Tokyo,
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
leads the Ubiquitous Networking Laboratory (UNL), Tokyo as well as the
T-Engine Forum T-Engine Forum is a non-profit organization which develops an open standard for real time embedded system development and to develop ubiquitous computing environment. They develop open specifications for ITRON, T-Kernel and ubiquitous ID archi ...
. The joint goal of Sakamura's Ubiquitous Networking specification and the T-Engine forum, is to enable any everyday device to broadcast and receive information. MIT has also contributed significant research in this field, notably ''Things That Think'' consortium (directed by Hiroshi Ishii,
Joseph A. Paradiso Joseph Paradiso is the Alexander W. Dreyfoos (1954) Professor at MIT's Program in Media Arts and Sciences. He directs the MIT Media Lab's Responsive Environments Group, which explores how sensor networks augment and mediate human experience, intera ...
and Rosalind Picard) at the Media Lab and the CSAIL effort known as
Project Oxygen Project Oxygen is a research project at the Massachusetts Institute of Technology's Computer Science and Artificial Intelligence Laboratory Computer Science and Artificial Intelligence Laboratory (CSAIL) is a research institute at the Massachuse ...
. Other major contributors include University of Washington'
Ubicomp Lab
(directed by
Shwetak Patel Shwetak Naran Patel is an American computer scientist and entrepreneur best known for his work on developing novel sensing solutions and ubiquitous computing. He is the Washington Research Foundation Entrepreneurship Endowed Professor at the Uni ...
), Dartmouth College'
DartNets Lab
Georgia Tech's College of Computing, Cornell University'
People Aware Computing Lab
NYU's Interactive Telecommunications Program, UC Irvine's Department of Informatics,
Microsoft Research Microsoft Research (MSR) is the research subsidiary of Microsoft. It was created in 1991 by Richard Rashid, Bill Gates and Nathan Myhrvold with the intent to advance state-of-the-art computing and solve difficult world problems through technologi ...
, Intel Research and Equator, Ajou University UCRi & CUS.


Examples

One of the earliest ubiquitous systems was artist Natalie Jeremijenko's "Live Wire", also known as "Dangling String", installed at Xerox PARC during Mark Weiser's time there. This was a piece of string attached to a stepper motor and controlled by a
LAN Lan or LAN may also refer to: Science and technology * Local asymptotic normality, a fundamental property of regular models in statistics * Longitude of the ascending node, one of the orbital elements used to specify the orbit of an object in sp ...
connection; network activity caused the string to twitch, yielding a ''peripherally noticeable'' indication of traffic. Weiser called this an example of '' calm technology''. A present manifestation of this trend is the widespread diffusion of mobile phones. Many mobile phones support high speed data transmission, video services, and other services with powerful computational ability. Although these mobile devices are not necessarily manifestations of ubiquitous computing, there are examples, such as Japan's Yaoyorozu ("Eight Million Gods") Project in which mobile devices, coupled with radio frequency identification tags demonstrate that ubiquitous computing is already present in some form.
Ambient Devices Ambient Devices, Inc. is a privately held company founded in 2001 and based in Cambridge, Massachusetts, USA that designs and markets various ambient devices for display of information ranging from weather to traffic reports to stock quotes. Th ...
has produced an "orb", a "dashboard", and a " weather beacon": these decorative devices receive data from a wireless network and report current events, such as stock prices and the weather, like the
Nabaztag Nabaztag ( Armenian for "hare", նապաստակ (''napastak'')) is a Wi-Fi enabled ambient electronic device in the shape of a rabbit, invented by Rafi Haladjian and Olivier Mével, and manufactured by the company Violet. Nabaztag was design ...
produced by Violet Snowden. The Australian futurist Mark Pesce has produced a highly configurable 52-
LED A light-emitting diode (LED) is a semiconductor Electronics, device that Light#Light sources, emits light when Electric current, current flows through it. Electrons in the semiconductor recombine with electron holes, releasing energy i ...
LAMP enabled lamp which uses Wi-Fi named ''MooresCloud'' after Gordon Moore. The
Unified Computer Intelligence Corporation Unified may refer to: * The Unified, a wine symposium held in Sacramento, California, USA * ''Unified'', the official student newspaper of Canterbury Christ Church University * UNFD, an Australian record label * Unified (Sweet & Lynch album), ''Un ...
launched a device called ''
Ubi – The Ubiquitous Computer Ubi or UBI may refer to: Organizations * Ubisoft (Euronext: UBI), a video game publisher and developer * ''União Brasileira pro Interlingua'', the national Interlingua organization in Brazil, see Brazilian Union for Interlingua * University of ...
'' designed to allow voice interaction with the home and provide constant access to information. Ubiquitous computing research has focused on building an environment in which computers allow humans to focus attention on select aspects of the environment and operate in supervisory and policy-making roles. Ubiquitous computing emphasizes the creation of a human computer interface that can interpret and support a user's intentions. For example, MIT's Project Oxygen seeks to create a system in which computation is as pervasive as air:
In the future, computation will be human centered. It will be freely available everywhere, like batteries and power sockets, or oxygen in the air we breathe...We will not need to carry our own devices around with us. Instead, configurable generic devices, either handheld or embedded in the environment, will bring computation to us, whenever we need it and wherever we might be. As we interact with these "anonymous" devices, they will adopt our information personalities. They will respect our desires for privacy and security. We won't have to type, click, or learn new computer jargon. Instead, we'll communicate naturally, using speech and gestures that describe our intent...
This is a fundamental transition that does not seek to escape the physical world and "enter some metallic, gigabyte-infested cyberspace" but rather brings computers and communications to us, making them "synonymous with the useful tasks they perform".
Network robot Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics ...
s link ubiquitous networks with robots, contributing to the creation of new lifestyles and solutions to address a variety of social problems including the aging of population and nursing care.


Issues

Privacy is easily the most often-cited criticism of ubiquitous computing (ubicomp), and may be the greatest barrier to its long-term success.


Research centres

This is a list of notable institutions who claim to have a focus on Ubiquitous computing sorted by country: ;Canada Topological Media Lab, Concordia University, Canada ;Finland Community Imaging Group, University of Oulu, Finland ;Germany Telecooperation Office (TECO),
Karlsruhe Institute of Technology The Karlsruhe Institute of Technology (KIT; german: Karlsruher Institut für Technologie) is a public research university in Karlsruhe, Germany. The institute is a national research center of the Helmholtz Association. KIT was created in 2009 w ...
, Germany ;India Ubiquitous Computing Research Resource Centre (UCRC),
Centre for Development of Advanced Computing The Centre for Development of Advanced Computing (C-DAC) is an Indian autonomous scientific society, operating under the Ministry of Electronics and Information Technology. History CDAC was created in November 1987, initially as the Centre f ...
;Pakistan Centre for Research in Ubiquitous Computing (CRUC), Karachi, Pakistan. ;Sweden
Mobile Life Centre The Mobile Life Centre at Stockholm University in Kista, Sweden, conducts research in mobile services and ubiquitous computing. The Centre focuses on researching consumer-oriented mobile and ubiquitous services, spanning all areas from entertain ...
, Stockholm University ;United Kingdom Mixed Reality Lab, University of Nottingham


See also

* Ambient media * Computer accessibility *
Human-centered computing Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and w ...
* Mobile interaction * Smart city (ubiquitous city) *
Ubiquitous commerce Ubiquitous Commerce also known as U-Commerce, u commerce or uCommerce, refers to a variety of goods and/or services. Sometimes, it is used to refer to the wireless, continuous communication and exchange of data and information between and among ret ...
*
Ubiquitous learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refer ...
*
Ubiquitous robot Ubiquitous robot is a term used in an analogous way to ubiquitous computing. Software useful for "integrating robotic technologies with technologies from the fields of ubiquitous and pervasive computing, sensor networks, and ambient intelligence". ...
* Wearable computer


References


Further reading

* Adam Greenfield's book ''Everyware: The Dawning Age of Ubiquitous Computing'' . * John Tinnell's book ''Actionable Media: Digital Communication Beyond the Desktop'' Oxford University Press, 2018. * Salim, Flora, Abowd, Gregory ''UbiComp-ISWC '20: Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers'' Association for Computing Machinery, New York, United States .


External links


International Conference on Pervasive Computing
(Pervasive)
Pervasive and Mobile Computing journal, PMC (Elsevier)Proceedings of the Semantic Ambient Media Workshop Series (iAMEA)University of Siegen, ubicomp home publications
{{Authority control Artificial intelligence laboratories Human–computer interaction Ubiquitous computing research centers