Alida (video Game)
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''Alida'' is a 2004 adventure game developed by Australian indie studio Dejavu Worlds and published by
Got Game Entertainment Got Game Entertainment, LLC was an American video game developer, developer and video game publisher, publisher of videogames, based in Weston, Connecticut. Got Game chiefly published adventure games, with ARMA II being the most notable exception. ...
. The game was wholly created by Australian artist and musician Cos Russo.


Development

The game was designed by Cos Russo, going through multiple revisions of the concept and objectives. It was developed for 5 years. The game was released in limited distribution on January 17, 2003. It was officially released onto the North American market in May 2004. Prior to its release, a demo was available at the Got Game Entertainment site. On August 23, 2004, the game was released into retails stores on the Australia market. An
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
version was released in 2015, with a brand new sequel planned in the future.


Plot

In-universe, Alida is a guitar-shaped island off the coast of Australia, built by the members of a band from the money made from their successful first album. They never released a second album and were forgotten by their fans. The band split, they each locked their fortunes in separate parts of the island and left. Arin, one of the previous members, goes to the island to attend a supposed reunion but never returns home. His wife Julia asks the player to head to island to locate her husband, and this is where the game begins.


Gameplay

Being a ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character t ...
''-like
point-and-click adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based me ...
, ''Alida'' sees the player navigate through a series of screens. Spanning 5 CDs, the game focuses on interaction with puzzles to progress to new locations. The puzzles lean toward musical themes and vary in difficulty. It incorporates FMV scenes and CGI animations, both blended into the scenery. An interview with the creator is a bonus feature of the game.


Reception

Inside Mac Games ''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about Apple Macintosh computer gaming distributed by floppy disk, eventually becoming a website. History In 1992, Tuncer Deniz, who was unemployed, decided to create a maga ...
noted some of the puzzles' intense difficulty and praised the games audiovisuals. Applelinks felt the game had a satisfying ending. Mac Review Games urged readers to support the game due to its creator's "vision, creativity, and conscience". In 2003,
Just Adventure ''Just Adventure'' is a computer game website dedicated to the genre of adventure games. Founded in 1997, it publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers. The site was founded ...
thought Alida was a "phenomenal achievement", but that it could have been a much better game. In 2004, a separate review told readers to buy the game at retail price to support games like this being made. Gamezone felt that everything the title tried to achieve had been done better a decade earlier. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' thought the game's potential was bogged down by its confusing and difficult nature. Universal Hint System recommended that players frequently save in order to revisit a dialogue or note that contained important information.


References

{{Reflist


External links


Official website

Mobygames

Interview with Adventure Classic Gaming
2004 video games Adventure games IOS games MacOS games Video games developed in Australia Video games set in Australia Video games set on fictional islands Windows games Got Game Entertainment games