Air Fortress
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video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed and published by
HAL Laboratory formerly shortened as HALKEN (derived from its native name), is a Japanese video game developer founded on 21 February 1980. While independent, it has been closely tied with Nintendo throughout its history, and is often referred to as a secon ...
for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
. It was released in Japan in August 1987, in North America in September 1989 after an initial test release of 385 copies in 1987, and an Australian release in 1989.


Story

The people of the planet Farmel, having recently gained the technology for space travel, eagerly explored the galaxy only to find a herd of monstrous "Air Fortresses" moving in their direction. They quickly discovered that the Fortresses behaved like interstellar locusts, consuming all of the resources and living things in their path. The Space Federation sent their mightiest fleet, which was quickly eliminated by the powerful Fortresses. In a final gambit they send a single warrior named Hal Bailman, outfitted with a shielded spacesuit, powerful weapons, and small "lightship" to infiltrate the Fortresses and destroy them from the inside out.


Gameplay

As Hal Bailman, the player infiltrates the progressively more challenging Air Fortresses. Each Air Fortress has two levels: the Air Base and the Fortress itself.


Air Base

On approach to the Air Fortress, Hal Bailman battles the enemy from his lightship. The gameplay is that of a
side-scrolling shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
. During this phase, the player has three attempts to successfully reach the
Air Lock An air lock is a restriction of, or complete stoppage of liquid flow caused by vapour trapped in a high point of a liquid-filled pipe system. The gas, being less dense than the liquid, rises to any high points. This phenomenon is known as vapor l ...
that grants access to the Air Fortress. Along the way, the player must dodge a variety of flying enemies and space station parts. The player also has a chance during this phase to collect energy and "crash beam bullets," a more powerful ammunition that is limited in supply, that can be used inside the Fortress. In this mode of play, a single hit will destroy the player's ship. In the Japanese version, if Hal collides with an enemy while on his lightship he must restart the approach sequence from the beginning; however, in the American version the player will automatically be respawned from the same point at which his ship was destroyed, provided that they have extra lives.


Air Fortress

Inside the Fortress, the game becomes an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
. The player now has more control over where they go, and finding one's way through the massive Fortresses is one of the major challenges of the game. The player must navigate through the maze, fight off enemy robots, security devices, and spacemen with their beam weapon, locate and destroy the central core of the Fortress, and find their ship to escape. The last is perhaps the most difficult part, since the Fortress explodes shortly after the core is destroyed and the player only has a short window of time in which to escape, with the exit never situated in the same place as where the player entered the maze.


Development and release

''Air Fortress'' was developed by
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
ese video game maker
HAL Laboratory formerly shortened as HALKEN (derived from its native name), is a Japanese video game developer founded on 21 February 1980. While independent, it has been closely tied with Nintendo throughout its history, and is often referred to as a secon ...
. "SUGA," the password for the final air fortress, is a reference to Air Fortress director, game designer, and programmer Hiroaki Suga. While the US version credits sound composer Hideki Kanazashi as "Rodeo Kanagushi", the Japanese version credits him as "Jumper Kanagushi". HAL America offered ''Air Fortress'' by mail order through a national advertising campaign. Players who purchased the game through HAL received a free ''Air Fortress'' T-shirt.


Reception

''Air Fortress'' garnered average reviews from critics. ''
VideoGames & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offe ...
''s
Andy Eddy Andy Eddy is an American video game journalist and critic. He resides in Redwood City, California. Biography Eddy was the executive editor (and de facto editor-in-chief) of ''VideoGames & Computer Entertainment'' in the late 1980s and early 1990 ...
remarked that the game offered "a great deal" of originally with its mixture of arcade and adventure aspects, but found the music to be repetitive and felt that the overall design could have used more color. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' gave the game positive ratings to its audiovisual presentation, control, challenge and fun factor. ''Computer Entertainer'' commended the visuals but noted that the game's difficulty increased quickly after the first fortress, and found the shooter sequences less interesting than the fortresses. ''Play Time''s Oliver Menne highlighted its smooth scrolling and lack of flickering, while praising HAL for their work with the graphics and music. Retrospective reviews for ''Air Fortess'' have been more mixed. ''
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
''s Shelby Babb expressed that the game "does a good job at combining levels of side-scrolling shooting with exploration-style adventure." ''Game Freaks 365''s Stan Stepanic praised the music but felt mixed with the visuals, while criticizing its gameplay and difficulty level. ''
Hardcore Gaming 101 ''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more books about ...
''s Adam King felt overall mixed about the audiovisual presentation but commended the controls. A writer for '' Jeuxvideo.com'' gave the title a positive outlook.


References

{{Use dmy dates, date=June 2017 1987 video games HAL Laboratory games Horizontally scrolling shooters Nintendo Entertainment System games Nintendo Entertainment System-only games Run and gun games Video games developed in Japan Video games set in outer space Single-player video games