Agincourt (game)
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''Agincourt'', subtitled "The Triumph of Archery over Armor, 25 October 1415", is a
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by Simulations Publications, Inc. (SPI) in 1978 that simulates the
Battle of Agincourt The Battle of Agincourt ( ; french: Azincourt ) was an English victory in the Hundred Years' War. It took place on 25 October 1415 (Saint Crispin's Day) near Azincourt, in northern France. The unexpected English victory against the numerica ...
.


Description

''Agincourt'' is a 2-player wargame in which the English and French forces face each other at the Battle of Agincourt. The game was one of SPI's "120 Series", games that had 120 counters and could be played in 120 minutes.


Components

*a full-colour contour map of the battlefield using a
hex grid A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a h ...
scaled to 34 yards (31 m) per hex *270 counters **45 cardboard counters representing military units (32 French and 13 English) **other counters representing dead soldiers and survivors from battle *rulebook *player reference sheets * twenty-sided die


Gameplay

Each player sets up their forces at either end of the board. Each turn counts as three minutes of game time. Each player takes turns moving, after which the opponent can use archery fire. After movement is finished, units are checked for morale. If any units are adjacent to an enemy unit, melee combat is resolved with a 20-sided die, and damage uses a step-reduction system, with each damaged unit generating dead and fugitives. Fugitives move randomly, and units encountering them lose the rest of their movement.


Victory conditions

The French player wins by inflicting casualties at a rate of less than 7 French to 1 English. The English player wins by raising the casualty rate to 7 to 1 or greater.


Publication history

''Agincourt'' was designed by
Jim Dunnigan James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and Wargaming, wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. A ...
, with artwork by Redmond A. Simonsen, and was published as a
boxed set A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands ...
by SPI in 1979.


Reception

In the July 1979 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue #27),
Tim Kask Timothy James Kask (born January 14, 1949) is an American editor and writer in the role-playing game industry. Kask became interested in board games in his childhood, and later turned to miniatures wargames. While attending university after a stin ...
called the game "incredibly playable" but "very complex." Kask did find a major problem with the fugitives: as battles progressed, it became difficult to remember which fugitives belonged to which side, since they were both represented by identical counters: "For every line that everyone lost, there is a fugitive marker running around somewhere, or there are combined fugitive markers running around, if they all happen to form in the same hex. And these markers running around all over creation can become quite difficult to keep track of in their random movement, and which way they’re supposed to go next. And it can bog down the game and just be ''fugitive movement phase''." However, Kask admitted the survivors were an important element of the game, and concluded "I feel that ''Agincourt'' is a major design triumph." In Issue 43 of '' Moves'', Charles Vasey was not impressed, saying, "If the game adequately simulates the battle, I cannot say I find it a good ''game''. It seems to me to be both long and tiresome with a multitude of dice and calculations." Vasey thought the lack of viable tactics the worst part of this game. He concluded, "''Agincourt'' is not a game I would play again." In the next issue of ''Moves'', David Smith concurred with Vasey. He felt the game was fatally unbalanced against the French, pointing out "there is no other possible outcome than needless die-rolling, record-keeping, and eventually French slaughter." He admired the combat system, which he called "novel", but felt that it was lost on this game, and suggested, "The archery tables, morale concepts, and personal combat ideas are all ready to be transported into a more fitting subject." He concluded by suggesting that historians would congratulate SPI for accurately depicting the inevitable French defeat, but "the gamer will hope that he game designersapply the same reasoning to other battles with less predestined results." In Issue 24 of ''
Phoenix Phoenix most often refers to: * Phoenix (mythology), a legendary bird from ancient Greek folklore * Phoenix, Arizona, a city in the United States Phoenix may also refer to: Mythology Greek mythological figures * Phoenix (son of Amyntor), a ...
'', John Lee though this game was "a surprisingly detailed and enjoyable game for its size. The rule book is short and to the point." In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer Jon Freeman noted "This is the first game really to treat medieval warfare as a serious subject. The system is intense — down to lost arrows and dead bodies littering the field." However, Freeman concluded on a down note, saying, "As a history lesson, ''Agincourt'' is virtually without peer. As a game, it is a stultifying bore, replete with endless die-rolling and a total lack of heart-stopping action."


Other reviews

*''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original edit ...
'' #68 *''American Wargamer'' Vol. 6 No. 7 *''Ann Arbor Wargamer'' #20


References

{{reflist Board games introduced in 1980 Board wargames set in the Middle Ages Jim Dunnigan games Simulations Publications games