Aggregative Game
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In game theory, an aggregative game is a game in which every player’s payoff is a function of the player’s own strategy and the aggregate of all players’ strategies. The concept was first proposed by Nobel laureate
Reinhard Selten Reinhard Justus Reginald Selten (; 5 October 1930 – 23 August 2016) was a German economist, who won the 1994 Nobel Memorial Prize in Economic Sciences (shared with John Harsanyi and John Nash). He is also well known for his work in boun ...
in 1970 who considered the case where the aggregate is the sum of the players' strategies.


Definition

Consider a standard
non-cooperative game In game theory, a non-cooperative game is a game with competition between individual players, as opposed to cooperative games, and in which alliances can only operate if self-enforcing (e.g. through credible threats). However, 'cooperative' an ...
with ''n'' players, where S_i \subseteq \mathbb is the strategy set of player ''i'', S=S_1 \times S_2 \times \ldots \times S_n is the joint strategy set, and f_i:S \to \mathbb is the payoff function of player ''i''. The game is then called an ''aggregative game'' if for each player ''i'' there exists a function \tilde_i:S_i \times \mathbb \to \mathbb such that for all s \in S : : f_i(s)=\tilde_i \left( s_i,\sum_^n s_j \right) In words, payoff functions in aggregative games depend on players' ''own strategies'' and the ''aggregate'' \sum s_j. As an example, consider the
Cournot model Cournot competition is an economic model used to describe an industry structure in which companies compete on the amount of output they will produce, which they decide on independently of each other and at the same time. It is named after Antoine Au ...
where firm ''i'' has payoff/profit function f_i(s)=s_i P\left(\sum s_j\right)-C_i(s_i) (here P and C_i are, respectively, the inverse demand function and the cost function of firm ''i''). This is an aggregative game since f_i(s)=\tilde_i\left(s_i,\sum s_j\right) where \tilde_i(s_i,X)=s_i P(X)-C_i(s_i) .


Generalizations

A number of generalizations of the standard definition of an aggregative game have appeared in the literature. A game is generalized aggregative if there exists an additively separable function g:S \to \mathbb (i.e., if there exist increasing functions h_0,h_1,\ldots,h_n:\mathbb \to \mathbb such that g(s)=h_0(\sum_i h_i(s_i)) ) such that for each player ''i'' there exists a function \tilde_i:S_i \times \mathbb \to \mathbb such that f_i(s)=\tilde_i(s_i,g(s_1,\ldots,s_n)) for all s \in S . Obviously, any aggregative game is generalized aggregative as seen by taking g(s_1,\ldots,s_n)=\sum s_i . A more general definition still is that of quasi-aggregative games where agents' payoff functions are allowed to depend on different functions of opponents' strategies. Aggregative games can also be generalized to allow for infinitely many players in which case the aggregator will typically be an integral rather than a linear sum. Aggregative games with a continuum of players are frequently studied in
mean field game theory Mean-field game theory is the study of strategic decision making by small interacting agents in very large populations. It lies at the intersection of game theory with stochastic analysis and control theory. The use of the term "mean field" is insp ...
.


Properties

* Generalized aggregative games (hence aggregative games) admit backward reply correspondences and in fact, is the most general class to do so. Backward reply correspondences, as well as the closely related share correspondences, are powerful analytical tools in game theory. For example, backward reply correspondences were used to give the first general proof of the existence of a Nash equilibrium in the
Cournot model Cournot competition is an economic model used to describe an industry structure in which companies compete on the amount of output they will produce, which they decide on independently of each other and at the same time. It is named after Antoine Au ...
without assuming quasiconcavity of firms' profit functions. Backward reply correspondences also play a crucial role for
comparative statics In economics, comparative statics is the comparison of two different economic outcomes, before and after a change in some underlying exogenous parameter. As a type of ''static analysis'' it compares two different equilibrium states, after the ...
analysis (see below). * Quasi-aggregative games (hence generalized aggregative games, hence aggregative games) are best-response potential games if best-response correspondences are either increasing or decreasing. Precisely as games with strategic complementarities, such games therefore have a pure strategy Nash equilibrium regardless of whether payoff functions are quasiconcave and/or strategy sets are
convex Convex or convexity may refer to: Science and technology * Convex lens, in optics Mathematics * Convex set, containing the whole line segment that joins points ** Convex polygon, a polygon which encloses a convex set of points ** Convex polytop ...
. The existence proof in is a special case of such more general existence results. * Aggregative games have strong
comparative statics In economics, comparative statics is the comparison of two different economic outcomes, before and after a change in some underlying exogenous parameter. As a type of ''static analysis'' it compares two different equilibrium states, after the ...
properties. Under very general conditions one can predict how a change in exogenous parameters will affect the
Nash equilibria In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
.


See also

*
Bertrand competition Bertrand competition is a model of competition used in economics, named after Joseph Louis François Bertrand (1822–1900). It describes interactions among firms (sellers) that set prices and their customers (buyers) that choose quantities at the p ...
*
Cournot competition Cournot competition is an economic model used to describe an industry structure in which companies compete on the amount of output they will produce, which they decide on independently of each other and at the same time. It is named after Antoine A ...
*
Mean field game theory Mean-field game theory is the study of strategic decision making by small interacting agents in very large populations. It lies at the intersection of game theory with stochastic analysis and control theory. The use of the term "mean field" is insp ...


Notes


References

*{{cite book, last=Selten, first=R., title=Preispolitik der Mehrproduktenunternehmung in der Statischen Theorie, publisher=Springer Verlag, Berlin, year=1970, edition=First Game theory game classes