Afterlife (video Game)
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''Afterlife'' is a
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and plac ...
released by
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as ...
in July 1996 that places the player in the role of a semi-omnipotent being known as a
Demiurge In the Platonic, Neopythagorean, Middle Platonic, and Neoplatonic schools of philosophy, the demiurge () is an artisan-like figure responsible for fashioning and maintaining the physical universe. The Gnostics adopted the term ''demiurge''. Al ...
, with the job of creating a functional
Heaven Heaven or the heavens, is a common religious cosmological or transcendent supernatural place where beings such as deities, angels, souls, saints, or venerated ancestors are said to originate, be enthroned, or reside. According to the belie ...
and
Hell In religion and folklore, hell is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hell ...
to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards since the game does this automatically. Instead, the player creates the infrastructure (roads, zones for the various sins/virtues, reincarnation centers) that allows the afterlife to function properly. Players are accountable for the job that they do because of their bosses, The Powers That Be, check in from time to time. The player also has the assistance of two advisors—Aria Goodhalo, an
angel In various theistic religious traditions an angel is a supernatural spiritual being who serves God. Abrahamic religions often depict angels as benevolent celestial intermediaries between God (or Heaven) and humanity. Other roles include ...
, and Jasper Wormsworth, a
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, ani ...
. Aria and Jasper provide warnings when things are going wrong with the afterlife, and offer tips on how to fix the problems. The game is very
satirical Satire is a genre of the visual, literary, and performing arts, usually in the form of fiction and less frequently non-fiction, in which vices, follies, abuses, and shortcomings are held up to ridicule, often with the intent of shaming or e ...
, with various references to pop culture (such as a passing mention of a "
San Quentin San Quentin State Prison (SQ) is a California Department of Corrections and Rehabilitation state prison for men, located north of San Francisco in the unincorporated place of San Quentin in Marin County. Opened in July 1852, San Quentin is the o ...
Scarearantino" or sending a
Death Star The Death Star is a fictional space station and Weapon of mass destruction, superweapon featured in the ''Star Wars'' Space opera, space-opera franchise. Constructed by the autocratic Galactic Empire (Star Wars), Galactic Empire, the Death Star ...
to destroy buildings if the player
cheats Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate crit ...
too much).


Gameplay

The primary goal of the game is to provide divine and infernal services for the inhabitants of the afterlife. This afterlife caters to one particular planet, known simply as the Planet. The creatures living on the Planet are called EMBOs, or Ethically Mature Biological Organisms. When an EMBO dies, its
soul In many religious and philosophical traditions, there is a belief that a soul is "the immaterial aspect or essence of a human being". Etymology The Modern English noun ''soul'' is derived from Old English ''sāwol, sāwel''. The earliest attes ...
travels to the afterlife where it attempts to find an appropriate "fate structure". Fate structures are places where souls are rewarded or punished, as appropriate, for the
virtue Virtue ( la, virtus) is moral excellence. A virtue is a trait or quality that is deemed to be morally good and thus is valued as a foundation of principle and good moral being. In other words, it is a behavior that shows high moral standard ...
s or
sin In a religious context, sin is a transgression against divine law. Each culture has its own interpretation of what it means to commit a sin. While sins are generally considered actions, any thought, word, or act considered immoral, selfish, s ...
s that they practiced while they were alive. While the seven sins are based on the
seven deadly sins The seven deadly sins, also known as the capital vices or cardinal sins, is a grouping and classification of vices within Christian teachings. Although they are not directly mentioned in the Bible, there are parallels with the seven things ...
, only two of the seven virtues correspond to the seven heavenly virtues. Alternatively, players can choose to lay down generic zones for fate structures, that can house all souls of all types easily. However, these structures do not support as much population or are as effective as the single virtues/sins, and are more of a short-term solution for lost souls who cannot find a reward/punishment. The paths that souls take through the afterlife depend largely on the
tenet A tenet is a synonym for axiom, one of the principles on which a belief or theory is based. Tenet may also refer to: Media * Tenet (band), a heavy metal band * TENET (ensemble), an American early music vocal and instrumental group * ''Tenet'' (f ...
s of the souls' belief systems. Depending on these tenets, a soul may visit a single fate structure or it may be rewarded/punished for multiple sins or virtues. Tenets also determine whether a soul will visit only Heaven, only Hell, or both, as well as whether that soul will
reincarnate Reincarnation, also known as rebirth or transmigration, is the philosophical or religious concept that the non-physical essence of a living being begins a new life in a different physical form or body after biological death. Resurrection is a ...
after it has received its final reward or punishment. The player can view of the current distribution of sins and virtues on the Planet, as well as the percentages of EMBOs who believe in each of the tenets. The player may spend a considerable amount of money to influence an important EMBO on the Planet. This influence can cause the EMBO to adopt one or more of the sins or virtues, as well as persuade him or her to believe in the tenet or tenets selected. This EMBO will then spread their newfound ideals, which will cause a shift in the beliefs and sins/virtues in the surrounding area. At the start of the game, the EMBOs on the planet will be at the lowest level of technology, which is fire. As the game progresses, new technologies are discovered, ranging from pottery to medicine to aviation. New technologies help the EMBOs to become more widespread on the planet, which means a larger population for the afterlife when they die. The development of new technologies can be assisted by wielding influence on an EMBO artist or inventor in the same way that EMBOs are persuaded to new tenets or sins and virtues. Most buildings in the afterlife produce '' Vibes'', which are a measure of how buildings affect one another. Buildings can either produce "good vibes" or "bad vibes". Fate structures need to be under the appropriate type of vibe (good in Heaven, bad in Hell) in order to evolve into larger and more efficient structures. As
Demiurge In the Platonic, Neopythagorean, Middle Platonic, and Neoplatonic schools of philosophy, the demiurge () is an artisan-like figure responsible for fashioning and maintaining the physical universe. The Gnostics adopted the term ''demiurge''. Al ...
, the player receives a yearly paycheque from The Powers That Be. The amount received is based on a number of factors, such as the number of souls that passed through the gates of the afterlife in that year. The player's afterlife is staffed by angels (in Heaven) and demons (in Hell). At first, all workers are imported and must
commute Commute, commutation or commutative may refer to: * Commuting, the process of travelling between a place of residence and a place of work Mathematics * Commutative property, a property of a mathematical operation whose result is insensitive to th ...
from other afterlives, which quickly becomes expensive. The costs can be lowered by building Topias to house workers in the player's afterlife, making the commute unnecessary. Employment costs can be further reduced by building training centers, which train processed souls to become angels and demons. Balance can be done in two ways. The first, the Micromanager, allows the player to browse a specific structure and adjust its balance level for free unless the player decides to lock the structure, in which case a maintenance fee is charged yearly. The balance level is measured in a grayscale bar, with the two extremes dedicating to research (permanent souls) or production (temporary souls). The Macromanager, on the other hand, allows the player to balance manually or automatically all fate structures of a specific virtue/sin simultaneously. "Bad Things", which are akin to natural disasters, occur at random. Each one can be repelled by one of the Special Buildings that are granted as rewards for reaching population milestones. Bad Things can be disabled via an in-game menu. However, doing so decreases the player's soul rate by half. Like most god games, ''Afterlife'' is open-ended and does not have set conditions for winning. There are, however, a few definite ways of ''losing'' the game. These include having an excessive number of unemployed workers (leading to an all-out war between Heaven and Hell), staying too deep in debt for too long, and the Planet's population being wiped out by either
nuclear warfare Nuclear warfare, also known as atomic warfare, is a theoretical military conflict or prepared political strategy that deploys nuclear weaponry. Nuclear weapons are weapons of mass destruction; in contrast to conventional warfare, nuclear ...
or an asteroid event.


Development

Lead designer Michael Stemmle said the idea for the game came as he played ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'', combined with a fascination for creating an organized afterlife "that tickled my bone ever since I read
Dante's Inferno ''Inferno'' (; Italian for "Hell") is the first part of Italian writer Dante Alighieri's 14th-century epic poem ''Divine Comedy''. It is followed by ''Purgatorio'' and '' Paradiso''. The ''Inferno'' describes Dante's journey through Hell, guid ...
". In what he attributed to LucasArts being "a rather experimental studio at the time", his pitch was approved and a team of 20 people would then work on the game. Stemmle wanted in particular to go "whole hog goofy" by not having a setting trapped to reality, full of satirical descriptions and pun-based names. He found Hell to be easier to design, as "ironic punishments are dime a dozen", leading him to find Heaven more creatively rewarding.


Reception

The game received "favorable" reviews according to the
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website
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. A ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic called ''Afterlife'' "a title that will immediately attract anyone who was even mildly amused by the mother of all sim-builders, ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
''", and praised the vast number of options and responsibilities, the characters, and the complex government. They also made similar praises of the PC version, but with a lower score. ''
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
'' gave ''Afterlife'' its 1996 "Best Simulation Game" award.


Reviews

*''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
''


References


External links

* {{DEFAULTSORT:Afterlife (Computer Game) 1996 video games DOS games Windows games Classic Mac OS games LucasArts games God games City-building games Video games about angels Video games about death Video games about demons Video games about the afterlife Video games developed in the United States Video games scored by Peter McConnell Video games set in hell Video games with isometric graphics Games commercially released with DOSBox Single-player video games Seven deadly sins in popular culture