Afterburner (video Game)
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is an arcade vehicular combat game developed and released by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
in 1987. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles. It uses a third-person perspective, previously utilized by Sega's earlier games '' Space Harrier'' (1985) and '' Out Run'' (1986), and runs on the
Sega X Board Sega is a video game video game development, developer, video game publisher, publisher, and Arcade cabinet, hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arca ...
arcade system, which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with
flight stick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action. Designed by Sega veteran Yu Suzuki and the Sega AM2 division, ''After Burner'' was intended as being Sega's first "true blockbuster" video game. Development began in December 1986, shortly after the completion of ''Out Run'', and was kept as a closely guarded secret within the company. Suzuki was inspired by the 1986 films ''
Top Gun ''Top Gun'' is a 1986 American action drama film directed by Tony Scott, produced by Don Simpson and Jerry Bruckheimer, with distribution by Paramount Pictures. The screenplay was written by Jim Cash and Jack Epps Jr., and was inspired by an a ...
'' and '' Laputa: Castle in the Sky''; he originally planned for the game to have a
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
aesthetic similar to ''Laputa'', but instead went with a ''Top Gun'' look to make the game approachable for worldwide audiences. It was designed outside the company in a building named "Studio 128", due to Sega adopting a
flextime Flextime (also spelled flexitime ( BE) or flex-time) is a flexible hours schedule that allows workers to alter their workday and decide/adjust their start and finish times. In contrast to traditional work arrangements that require employees to wo ...
schedule to allow for games to be worked outside company headquarters. An updated version with the addition of throttle controls, ''
After Burner II is an Arcade video game, arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American Grumman F-14 Tomcat, F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by des ...
'', was released later the same year. ''After Burner'' was a worldwide commercial success, becoming Japan's second highest-grossing large arcade game of 1987 and overall arcade game of 1988 as well as among America's top five highest-grossing dedicated arcade games of 1988. It was acclaimed by critics for its impressive visuals, gameplay and overall presentation, and is seen as being important and influential. It was followed by a series of sequels and ports for many platforms, including the Sega Master System, ZX Spectrum and
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. Sega also produced several successors to the game to capitalize on its success, such as '' G-LOC: Air Battle''. ''After Burner'' has also been referenced in many other Sega video games, such as ''
Fighters Megamix is a 1996 fighting video game developed by Sega AM2 for the Sega Saturn. It is a video game crossover of various 3D arcade blockbusters by Sega, from the complete cast of ''Virtua Fighter 2'' and ''Fighting Vipers'' to Janet from ''Virtua Cop ...
'', '' Shenmue'' and '' Bayonetta''.


Gameplay

The game allows the player to control an F-14 Tomcat jet airplane. At the start of the game, the player takes off from an aircraft carrier called the ''SEGA Enterprise'' on a mission to destroy enemy jets over 18 stages. In the arcade version, the jet employs a machine gun and a limited number of heat-seeking missiles (in the
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
version the player has unlimited missiles). These weapons are replenished by another aircraft, after beating a few stages. The aircraft, cannon and missile buttons are all controlled from an integrated
flight stick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
. The game itself was released in two variations in the US: a standard upright cabinet and a closed rotating cockpit ''deluxe'' version. In the cockpit version, the seat tilted forward and backwards, and the cockpit rotated from side to side. It featured two speakers at head-level for stereo sound, and had a seatbelt to hold the player when the cockpit moved. Both cabinets contained a grey monitor frame with flashing lights at the top that indicated an enemy's "lock" on the player's craft. Japan also received a commander cabinet that moved left and right. A third variation, called ''commander'', released elsewhere, featured an open cabinet.


Development and release

''After Burner'' was designed by Yu Suzuki of Sega AM2, with assistance by programmer Satoshi Mifune and composer Hiroshi "Hiro" Kawaguchi. Development of the game begin in early December 1986 shortly after work on '' Out Run'' was completed, with much of the development team having worked on ''Out Run''. ''After Burner'' was intended as Sega's first "true blockbuster" video game; as such, the project was kept as a closely guarded secret within the company during the entirety of its development cycle. When the game was in its initial concept stages, Sega had adopted a
flextime Flextime (also spelled flexitime ( BE) or flex-time) is a flexible hours schedule that allows workers to alter their workday and decide/adjust their start and finish times. In contrast to traditional work arrangements that require employees to wo ...
work system, allowing development of games to be done outside the company; ''After Burner'' was one of the first games to be produced under this new system, with development taking place in a building named "Studio 128". Suzuki was inspired by the film '' Laputa: Castle in the Sky'' and initially wanted to employ a similar steampunk anime aesthetic for ''After Burner'', but this idea was scrapped early on in favor of a style akin to the movie ''
Top Gun ''Top Gun'' is a 1986 American action drama film directed by Tony Scott, produced by Don Simpson and Jerry Bruckheimer, with distribution by Paramount Pictures. The screenplay was written by Jim Cash and Jack Epps Jr., and was inspired by an a ...
'', as Suzuki wanted the game more approachable for a worldwide audience. The game was programmed and tested on a PC-98 system, making it the first Sega-published video game to be developed using personal computers rather than workstations. One of the biggest challenges the team had to overcome was researching and implementing sprite and surface rotation, which for the time was considered a milestone in video games. The team also struggled with creating the smoke trails made by firing missiles, seeing several tweaks and revisions as development progressed. Unlike their earlier game ''Out Run'', which featured real-world locations in its levels, Suzuki lacked the time to visit any specific places or landmarks, so he and his team made up their own stage settings. Suzuki toyed with the idea of having the Soviet Union as the antagonists to potentially increase sales in the west, but decided against it later on after struggling to tie it together with the game's level designs and settings. The refueling and landing sequences were created to add variety. The ''After Burner'' arcade cabinet was significantly more expensive than most of Sega's other machines at the time. The first prototype unit constructed, which consisted of the monitor attached to a steel frame, was claimed by Mifune to have "amazing power", but was considered too dangerous to operate and had the power levels lowered. Suzuki also thought of the game using a gyroscopic arcade cabinet that spun the player around, an idea that later became the R-360. A throttle control was briefly considered, but was abandoned as it would have destroyed the game's difficulty balance. It uses the
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, which was also used for games such as ''
Thunder Blade is a third-person combat flight simulator video game released by Sega for arcades in 1987. Players control a helicopter to destroy enemy vehicles. The game was released as a standard stand-up arcade cabinet with force feedback, as the joysti ...
'' (1987) and '' Super Monaco GP'' (1989). ''After Burner'' was officially released in Japan in July 1987, and in October of that year in North America. In Europe, it was released in September 1987, with the hydraulic sit-in cabinet costing £4,000, or , in the United Kingdom.


After Burner II

''After Burner'' was followed by ''After Burner II'', which was released in the same year (1987), also released for the
Sega X Board Sega is a video game video game development, developer, video game publisher, publisher, and Arcade cabinet, hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arca ...
arcade system. Some consider this game to be more of a revision of its predecessor, rather than an entirely new game, a practice later repeated by Sega for '' Galaxy Force'' and ''Galaxy Force II''. In the game, players fly an F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. ''After Burner II'' came both a standard
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
and a servo actuated, sit-down motion simulator version which moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. It is an updated version of ''After Burner'', with the addition of throttle controls. It was a commercial success, becoming Japan's highest-grossing arcade game of 1988. The game was mostly created by three men: Yu Suzuki, Satoshi Mifune, and Kawaguchi. During development, it was codenamed ''Studio 128'' to specify the secrecy of the project.


Reception


Arcade

''Game Machine'' listed ''After Burner'' as being the most popular arcade game of August 1987 in Japan, where it went on to be the second highest-grossing large arcade game of 1987 (just below ''Out Run'') and the overall highest-grossing arcade game of 1988. In the United States, it was one of the top five highest-grossing dedicated arcade games of 1988, and remained a top ten earner at various arcades through 1990. In the United Kingdom, it was the top-grossing arcade game upon release in September 1987. The arcade game received positive reviews from critics. Clare Edgeley of ''
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'' called it a "fabulous game" with praise for the gameplay and motion cabinet while noting it has a lock-on mechanic similar to the Data East arcade game '' Lock-On'' (1986). ''Top Score'' said it has "all the finger-numbing action of the best arcade shoot-em-ups, combined with some of the most stunning animation ever seen in a video game" and that it was "a glossy air combat game that ranks higher than similar efforts that have preceded it". The review called it "one of the most beautiful and realistic shooting games ever produced" with "somewhat shallow" gameplay that is nevertheless "definitively worth the price of admission" especially in the "cockpit simulator" cabinet. ''
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'' reviewed the arcade game, scoring it 8 out of 10. Ciarán Brennan of '' Your Sinclair'' said that, despite the higher price point, don't "let a little thing like a
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stand between you and action like this". Robin Hogg of '' The Games Machine'' called it the "hottest Sega release so far" with praise for the graphics and gameplay, but with some criticism towards the £1 UK price. At the 1987 ''Gamest'' Awards in Japan, ''After Burner'' won the Best Graphics award, while being a runner-up for Game of the Year (2nd place), Best Ending (6th place), Best VGM (4th place), Best Sound Synthesis (8th place) and Most Popular Game (3rd place).alternate url
/ref> ''After Burner'' also won a Special Award at the 1988 ''Gamest'' Awards.
/ref> In the United States, ''After Burner'' won the award for "Most Innovative Game" at the Amusement & Music Operators Association's 1988 AMOA Games Awards.


For After Burner II

In Japan, ''After Burner II'' was tied with ''After Burner'' as the highest-grossing arcade game of 1988. ''
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'' placed the Mega Drive version at number 38 in their Top Mega Drive Games of All Time. ''MegaTech'' magazine praised the smooth and fast gameplay, as well as the sound.


Ports

The game was ported to the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, MS-DOS, Amstrad CPC,
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, X68000,
FM Towns The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
,
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,
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
, PC Engine,
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, MS-DOS,
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
, ZX Spectrum. The C64 has two versions: a European version by U.S. Gold, and a US version by Activision and Weebee Games. A port of ''After Burner'' to the 32X was done by Rutubo Games, and was known as ''After Burner Complete'' in Japan and Europe. An unlicensed NES port of the game developed by Tengen also exists, which was reworked by Sunsoft for their Japanese-exclusive port to the same console. A port of ''After Burner'' to the Game Boy Advance was included in an arcade 4 pack named '' Sega Arcade Gallery''. ''After Burner'' for the
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
was a best-seller for Sega in the United States during 1988. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' reviewed ''After Burner'' on the Master System, citing aircraft depicted in "remarkable detail", "spectacular" scenery, and excellent explosions. On the ZX Spectrum the 1988 conversion of ''After Burner'' by Activision was well-received, with
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was publi ...
describing it as "top-class coin-op conversion destined for the top of the charts" and giving it 90%, whilst ''Crash'' magazine gave it 86% overall. Zzap!64's reviewers were unimpressed with the Commodore 64 version which was described as "incredibly disappointing" with "laughably bad" graphics and sound. It was given an overall rating of 17%. A later ''Computer Gaming World'' review for the PC was much more critical, giving the game one star out of five and stating that it was inferior to the arcade version. Reviewing the 32X version, ''
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'' commented that the graphics, sound, and gameplay are all great, but that the only difference between it and the Genesis version of ''
After Burner II is an Arcade video game, arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American Grumman F-14 Tomcat, F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by des ...
'' are some minor graphical and audio enhancements, making it only worthwhile to gamers who have never played an ''After Burner'' game before. ''After Burner II'' has been
translated Translation is the communication of the meaning of a source-language text by means of an equivalent target-language text. The English language draws a terminological distinction (which does not exist in every language) between ''transla ...
and ported to numerous home systems: PC Engine, Sharp X68000,
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, Famicom, FM Towns Marty,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
,
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, Amstrad CPC,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, and
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. The game was rebuilt with stereoscopic 3D feature as one of
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for
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.


Legacy


Sequels and related games

Although the ''After Burner'' brand was long dormant, Sega created a number of aerial combat games centered on the F-14 Tomcat with many similar features, which are frequently regarded as part of the series. These include '' G-LOC: Air Battle'' and its sequel ''
Strike Fighter In current military parlance, a strike fighter is a multirole combat aircraft designed to operate both as an attack aircraft and as an air superiority fighter. As a category, it is distinct from fighter-bombers. It is closely related to the c ...
'' (later rebranded ''
After Burner III ''After Burner III'' is a video game released for the FM-Towns home computer in Japan and later ported to the Sega CD in Japan, Europe and North America. It is the third game in the ''After Burner is an arcade vehicular combat game develo ...
'' in its home release). Later games associated with the series include ''
Sky Target is a 1995 arcade game by Sega. A rail shooter featuring a number of planes including the default F-14D Super Tomcat, it is best remembered for its semi-official connection to Sega's earlier hit ''After Burner''. Although never billed as a sequel ...
'' (which retained similar gameplay and presentation to the original, but with the addition of 3D graphics) and ''Sega Strike Fighter'' (an arcade flight combat game which featured free-roaming movement, boasting similar music but with an F/A-18 Hornet as the main plane). In 2006, Sega released a new sequel on Sega Lindbergh hardware, ''
After Burner Climax is a combat flight video game developed and published by Sega. The game is a part of the ''After Burner'' series, and was first released in arcades in 2006 and was later released digitally to Xbox 360 and PlayStation 3 in April 2010. Like prev ...
'', the first arcade game to bear the brand since ''After Burner II''. ''After Burner Climax'' was later ported to Xbox Live Arcade and
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. It was followed by the spin-off '' After Burner: Black Falcon'' for the PSP in 2007. ''After Burner Climax'' was de-listed in December 2014, leaving the game no longer available for purchase, only to be brought back in March 2019 to digital mobile platforms for free, with ads, under the ''
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'' brand. In Japan, ''After Burner II'' was released on the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
as part of the '' Sega Ages'' classic series. M2 ported ''After Burner II'' in Sega's
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series to the
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eShop in Japan on 2013 and worldwide in 2015. This version is faithful to the original arcade game with additions, including Touch Controls and screen layouts that resemble the Upright as well as the Commander and Deluxe cabinets. An unlockable new Special mode was also added, which used a time-slowing "Burst" system similar to ''
After Burner Climax is a combat flight video game developed and published by Sega. The game is a part of the ''After Burner'' series, and was first released in arcades in 2006 and was later released digitally to Xbox 360 and PlayStation 3 in April 2010. Like prev ...
'', and featured a different story and altered stages. This mode has no stage select or continues, and instead depends on frequent acquisition of extra lives over the course of the game in order to complete it.


In other games

An emulated version of ''After Burner'' is playable at the in-game arcade in ''
Shenmue 2 ''Shenmue II'' is a 2001 action-adventure game developed by Sega AM2 and published by Sega for the Dreamcast. It was directed, produced and written by Yu Suzuki. Like the original ''Shenmue'' (1999), ''Shenmue II'' consists of open-world env ...
''. The plane from ''After Burner'' makes a cameo in ''
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'', accessed with a cheat code. The music from ''After Burner'' appears in a remix in Chapter 8, entitled "Route 666", of '' Bayonetta'' (developed by PlatinumGames and published by Sega). This remix is reused in ''
Super Smash Bros. for Wii U and (colloquially and collectively referred to as ''Super Smash Bros. 4'' or ''Smash 4'') is a group of two 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS a ...
'' and '' Super Smash Bros. Ultimate'' on the ''Bayonetta'' stage, Umbra Clock Tower. An area based on ''After Burner'', "Carrier Zone", appears as a tennis court in '' Sega Superstars Tennis'' and as a race track in '' Sonic & All-Stars Racing Transformed''. The latter also features a playable racer, AGES, whose vehicle transforms into an ''After Burner''-inspired F-14 Tomcat during flight segments.


In other media

The arcade game appears in the 1990
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film '' By Dawn's Early Light''; in the flight ready room of the B-52 bomber pilots, the lead character can be seen playing the game (his Tomcat is crashing). The arcade version appears in the 1991 movie ''
Suburban Commando ''Suburban Commando'' is a 1991 American science fiction action comedy film directed by Burt Kennedy, produced by Howard Gottfried, and written by Frank Cappello. The film stars Hulk Hogan, Christopher Lloyd, Shelley Duvall, and Larry Miller. A ...
'', starring
Hulk Hogan Terry Eugene Bollea (; born August 11, 1953), better known by his ring name Hulk Hogan, is an American retired professional wrestler. He is widely regarded as the most recognized wrestling star worldwide and the most popular wrestler of the 19 ...
(as Shep Ramsey), who plays the game in an arcade scene; however, he and a child who were playing it acted as if it was a space shooter game instead. The ''deluxe'' cabinet appears in '' Terminator 2: Judgment Day'', being played by John Connor as the T-1000 searches for him at the Galleria.


Notes


References


External links

* *
Retrospective of the series at Hardcore Gaming 101

''After Burner''
at Lemon Amiga * *
''After Burner Arcade Walkthrough''''After Burner II''
at Arcade History * {{Authority control 1987 video games Amiga games Amstrad CPC games Arcade video games Atari ST games Commodore 64 games DOS games FM Towns games Mobile games MSX games Nintendo Entertainment System games PlayStation 2 games Rail shooters Rutubo Games games Sega 32X games Sega-AM2 games Master System games Sega Saturn games Sharp X68000 games Tengen (company) games Tiger handheld games TurboGrafx-16 games ZX Spectrum games Sega arcade games Sega Games franchises Unauthorized video games Video games scored by Hiroshi Kawaguchi Video games scored by Jeroen Tel Video games designed by Yu Suzuki Single-player video games Sega video games Aircraft carriers in fiction Video games developed in Japan