AeroGauge
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is a futuristic, sci-fi hovercraft
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
designed for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
game console and released in 1998 (1997 in Japan). ASCII's ''AeroGauge'' is conceptually similar to
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' '' Wipeout'' or Acclaim's '' Extreme G.'' The main difference is that the vehicles in the game fly instead of hovering, so it's possible to maneuver them in the air. ''AeroGauge'' garnered mediocre reviews, with criticism directed at its routine concept, excessive pop up, lack of weapons and power-ups, and overly high difficulty.


Gameplay

''AeroGauge'' is a cyber
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
in the vein of the '' Wipeout'' and ''
F-Zero is a series of futuristic racing video games originally created by Nintendo Entertainment Analysis & Development, Nintendo EAD with multiple games developed by outside companies. The F-Zero (video game), first game was released for the Super Fa ...
'' series as well as '' Extreme-G'', the only major difference being racing in aircraft; the racers fly in futuristic Aero Machines on tracks consisting of banked turns, bridges, hills, spiraling tunnels, and alternate routes. There are four
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(a four-race grand prix, a single match, a time trial, and a two-player vs. mode) that can be played from a choice from six tracks, four of which are already unlocked and have varying levels of difficulty (the beginner Dug Rug, an ocean-themed level, the neon-colored China-themed Chinoispolis, and the metropolis Earth Cream Circuit for experts). All of them are playable at three different difficulty settings, which only determines the speed of the vehicles. In grand prix and single match, the player races with seven computer opponents. ''AeroGauge'' features ten Aero Machines, five of which are available from the start. Each of the vehicles is rated based on speed (maximum air speed), steering (turning capability), accele (
acceleration In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by t ...
), aero limit (speed needed to get airborne), shield (
endurance Endurance (also related to sufferance, resilience, constitution, fortitude, and hardiness) is the ability of an organism to exert itself and remain active for a long period of time, as well as its ability to resist, withstand, recover from an ...
), and stability (gripping power). The white, old-school Mitia is the weakest car, Fusaha has the quickest descending and floating, Zero has the greatest handling, the orange Gazpecs is the fastest, and Interceptor has good movement ability and is meant for beginners. An N64 controller is also usable as a vehicle, although must be unlocked. An Aero Machine can move up to 186
miles per hour Miles per hour (mph, m.p.h., MPH, or mi/h) is a British imperial and United States customary unit of speed expressing the number of miles travelled in one hour. It is used in the United Kingdom, the United States, and a number of smaller cou ...
and have its position from the bottom changed, allowing for alternate routes at different ground levels. The hovercraft also has a damage meter that increases when it collides with rocks and walls, and each course has a pitstop to re-charge. Too much damage results in the race being over. Most Aero Machines have flats for turning tight corners. A button combo is used to activate turbo boosts, which can only be done when getting out of corners.


Development

''AeroGauge'' was presented at the 1997
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event. The game's North American release date was initially set for February 1998, but it was delayed to April 2, then to May 1998 a day later as a result of manufacturing issues.


Reception

''AeroGauge'' was met with universally mediocre reviews. The game held a 58% on the
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website GameRankings based on 12 reviews. Chief among the criticisms were the extreme pop up, the absence of weapons and power-ups, the limited variety of tracks, and the excessively high difficulty, with controls that make it difficult to master even basic maneuvers and AI opponents which race so flawlessly that even a single mistake is enough to cost the player all chance of victory. Kraig Kujawa of ''
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'' said the pop-up is "so extreme in places that it can mess you up by inconveniently popping things up in front of you at inopportune times. This adds a little frustration to a game that isn't too much fun to begin with." '' GamePro'' remarked, "''Aero Gauge'' looks impressive at first, serving up wickedly fast hovercraft racing in 3D space, tight two-player split-screen battles, and tracks packed with thrilling loops and tunnels that harken back to the arcade classic '' Stun Runner''. Unfortunately, the game's sparse features (a skimpy lineup of vehicles and tracks and no weapons) and serious draw-in problems quickly limit the fun." Kujawa and ''GamePro'', along with ''
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''s Joe Fielder, also criticized the music as being dull in composition and grating in tone. Fielder said it "has a tinny, old-school coin-op-type sound, like that of an old ''
Ninja Gaiden is a series of action video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as in Japan. The word "gaiden" in the North American ''Ninja Gaiden'' title means "side story" in Japanese. The o ...
'' machine, and has perhaps the most grating tunes this side of Midway's '' San Francisco Rush'' for the N64." However, Kujawa's co-reviewer Shawn Smith found the music catchy, and ''
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'' said it "keeps you pumped." ''Nintendo Power'' also praised the hovercraft physics ("there is a soft, realistic feel to the steering controls similar to flying an airplane in 'Diddy_Kong_Racing''.html" ;"title="Diddy_Kong_Racing.html" ;"title="'Diddy Kong Racing">'Diddy Kong Racing''">Diddy_Kong_Racing.html" ;"title="'Diddy Kong Racing">'Diddy Kong Racing''"), but summed up the game as "not as involving as we'd like. Frankly, we wanted more courses, more cars, and more things to do." ''Game Informer'' said the game is simply dull due to its overdone concept. Reviews almost unanimously compared ''AeroGauge'' unfavorably to its contemporary '' Extreme-G''. '' Next Generation'', however, argued that the game "may not stand up to the speed, multiplayer action, and track diversity of the upcoming '' F-Zero X'' (or for that matter, ''Extreme-G''), but considering that it beats Nintendo's cyber-racer to the punch by more than six months, this should help tide over racing fans nicely." Contrarily, ''GameSpot'' and ''GamePro'' both concluded that N64 owners should stick with ''Extreme-G'' as their holdover title for futuristic racers, with ''GameSpot'' describing ''AeroGauge'' as "just an all-around pretty dull experience." ''
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'' called the graphics outstanding, highlighting the tracks' visual differentiation. ''N64 Magazine'' commented that "zipping through one of the horrible strobing tunnels is possibly the best method ever devised for discovering your susceptibility to epilepsy." ''
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'' noted how the elevation of the hovercrafts changed by holding up or down on the joystick, which went against natural instinct of holding up to move forward.


Notes


References


External links

*{{moby game, id=/n64/aerogauge 1997 video games Science fiction racing games Nintendo 64 games Nintendo 64-only games Multiplayer and single-player video games Video games developed in Japan Video games set in the 2060s ASCII Corporation games